📄 matrix.bas
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Attribute VB_Name = "Matrix"
Option Explicit
Public Const PI = 3.14159265358979
Public Const INFINITY = 2147483647
Public Const m3Parallel = 0
Public Const m3Perspective = 1
Public Type Point3D
Coord(1 To 4) As Single
Trans(1 To 4) As Single
End Type
Public Type Segment3D
pt1 As Integer
pt2 As Integer
End Type
' Convert the spherical coordinates into
' Cartesian coordinates.
Public Sub m3SphericalToCartesian(ByVal R As Single, ByVal theta As Single, ByVal phi As Single, ByRef X As Single, ByRef Y As Single, ByRef Z As Single)
Dim r2 As Single
' Create a line to the center of projection.
Y = R * Sin(phi)
r2 = R * Cos(phi)
X = r2 * Cos(theta)
Z = r2 * Sin(theta)
End Sub
' Create a transformation matrix for an oblique
' projection onto the X-Y plane.
Public Sub m3ObliqueXY(M() As Single, ByVal S As Single, ByVal theta As Single)
m3Identity M
M(3, 1) = -S * Cos(theta)
M(3, 2) = -S * Sin(theta)
M(3, 3) = 0
End Sub
' Create a transformation matrix for orthographic
' projection along the X axis.
Public Sub m3OrthoSide(M() As Single)
m3Identity M
M(1, 1) = 0
M(3, 1) = -1
M(3, 3) = 0
End Sub
' Create a transformation matrix for orthographic
' projection along the Y axis.
Public Sub m3OrthoTop(M() As Single)
m3Identity M
M(2, 2) = 0
M(3, 2) = -1
M(3, 3) = 0
End Sub
' Create a transformation matrix for orthographic
' projection along the Z axis.
Public Sub m3OrthoFront(M() As Single)
m3Identity M
M(3, 3) = 0
End Sub
' Create an identity matrix.
Public Sub m3Identity(M() As Single)
Dim i As Integer
Dim j As Integer
For i = 1 To 4
For j = 1 To 4
If i = j Then
M(i, j) = 1
Else
M(i, j) = 0
End If
Next j
Next i
End Sub
' Normalize a 3-D point vector.
Public Sub m3NormalizeCoords(ByRef X As Single, ByRef Y As Single, ByRef Z As Single, ByRef S As Single)
X = X / S
Y = Y / S
Z = Z / S
S = 1
End Sub
' Normalize a 3-D point vector.
Public Sub m3NormalizePoint(P() As Single)
Dim i As Integer
Dim value As Single
value = P(4)
For i = 1 To 3
P(i) = P(i) / value
Next i
P(4) = 1
End Sub
' Normalize a 3-D transformation matrix.
Public Sub m3NormalizeMatrix(M() As Single)
Dim i As Integer
Dim j As Integer
Dim value As Single
value = M(4, 4)
For i = 1 To 4
For j = 1 To 4
M(i, j) = M(i, j) / value
Next j
Next i
End Sub
' Create a 3-D transformation matrix for a
' perspective projection along the Z axis onto
' the X-Y plane with focus at the origin and the
' center of projection at distance (0, 0, D).
Public Sub m3PerspectiveXZ(M() As Single, ByVal D As Single)
m3Identity M
If D <> 0 Then M(3, 4) = -1 / D
End Sub
' Create a 3-D transformation matrix for a
' projection with:
' center of projection (cx, cy, cz)
' focus (fx, fy, fx)
' UP vector <ux, yx, uz>
' ptype should be m3Perspective or m3Parallel.
Public Sub m3Project(M() As Single, ByVal ptype As Integer, ByVal Cx As Single, ByVal Cy As Single, ByVal Cz As Single, ByVal Fx As Single, ByVal Fy As Single, ByVal Fz As Single, ByVal ux As Single, ByVal uy As Single, ByVal uz As Single)
Static M1(1 To 4, 1 To 4) As Single
Static M2(1 To 4, 1 To 4) As Single
Static M3(1 To 4, 1 To 4) As Single
Static M4(1 To 4, 1 To 4) As Single
Static M5(1 To 4, 1 To 4) As Single
Static M12(1 To 4, 1 To 4) As Single
Static M34(1 To 4, 1 To 4) As Single
Static M1234(1 To 4, 1 To 4) As Single
Dim sin1 As Single
Dim cos1 As Single
Dim sin2 As Single
Dim cos2 As Single
Dim sin3 As Single
Dim cos3 As Single
Dim A As Single
Dim B As Single
Dim C As Single
Dim d1 As Single
Dim d2 As Single
Dim d3 As Single
Dim up1(1 To 4) As Single
Dim up2(1 To 4) As Single
' Translate the focus to the origin.
m3Translate M1, -Fx, -Fy, -Fz
A = Cx - Fx
B = Cy - Fy
C = Cz - Fz
d1 = Sqr(A * A + C * C)
If d1 <> 0 Then
sin1 = -A / d1
cos1 = C / d1
End If
d2 = Sqr(A * A + B * B + C * C)
If d2 <> 0 Then
sin2 = B / d2
cos2 = d1 / d2
End If
' Rotate around the Y axis to place the
' center of projection in the Y-Z plane.
m3Identity M2
' If d1 = 0 then the center of projection
' already lies in the Y axis and thus the Y-Z plane.
If d1 <> 0 Then
M2(1, 1) = cos1
M2(1, 3) = -sin1
M2(3, 1) = sin1
M2(3, 3) = cos1
End If
' Rotate around the X axis to place the
' center of projection in the Z axis.
m3Identity M3
' If d2 = 0 then the center of projection
' lies at the origin. This makes projection
' impossible.
If d2 <> 0 Then
M3(2, 2) = cos2
M3(2, 3) = sin2
M3(3, 2) = -sin2
M3(3, 3) = cos2
End If
' Apply the rotations to the UP vector.
up1(1) = ux
up1(2) = uy
up1(3) = uz
up1(4) = 1
m3Apply up1, M2, up2
m3Apply up2, M3, up1
' Rotate around the Z axis to put the UP
' vector in the Y-Z plane.
d3 = Sqr(up1(1) * up1(1) + up1(2) * up1(2))
m3Identity M4
' If d3 = 0 then the UP vector is a zero
' vector so do nothing.
If d3 <> 0 Then
sin3 = up1(1) / d3
cos3 = up1(2) / d3
M4(1, 1) = cos3
M4(1, 2) = sin3
M4(2, 1) = -sin3
M4(2, 2) = cos3
End If
' Project.
If ptype = m3Perspective And d2 <> 0 Then
m3PerspectiveXZ M5, d2
Else
m3Identity M5
End If
' Combine the transformations.
m3MatMultiply M12, M1, M2
m3MatMultiply M34, M3, M4
m3MatMultiply M1234, M12, M34
If ptype = m3Perspective Then
m3MatMultiplyFull M, M1234, M5
Else
m3MatMultiply M, M1234, M5
End If
End Sub
' Create a 3-D transformation matrix for a
' perspective projection with:
' center of projection (r, phi, theta)
' focus (fx, fy, fx)
' up vector <ux, uy, uz>
' ptype should be m3Perspective or m3Parallel.
Public Sub m3PProject(M() As Single, ByVal ptype As Integer, ByVal R As Single, ByVal phi As Single, ByVal theta As Single, ByVal Fx As Single, ByVal Fy As Single, ByVal Fz As Single, ByVal ux As Single, ByVal uy As Single, ByVal uz As Single)
Dim Cx As Single
Dim Cy As Single
Dim Cz As Single
Dim r2 As Single
' Convert to Cartesian coordinates.
Cy = R * Sin(phi)
r2 = R * Cos(phi)
Cx = r2 * Cos(theta)
Cz = r2 * Sin(theta)
m3Project M, ptype, Cx, Cy, Cz, Fx, Fy, Fz, ux, uy, uz
End Sub
' Create a transformation matrix for reflecting
' across the plane passing through (p1, p2, p3)
' with normal vector <n1, n2, n3>.
Public Sub m3Reflect(M() As Single, ByVal p1 As Single, ByVal p2 As Single, ByVal p3 As Single, ByVal n1 As Single, ByVal n2 As Single, ByVal n3 As Single)
Dim t(1 To 4, 1 To 4) As Single ' Translate.
Dim R1(1 To 4, 1 To 4) As Single ' Rotate 1.
Dim r2(1 To 4, 1 To 4) As Single ' Rotate 2.
Dim S(1 To 4, 1 To 4) As Single ' Reflect.
Dim R2i(1 To 4, 1 To 4) As Single ' Unrotate 2.
Dim R1i(1 To 4, 1 To 4) As Single ' Unrotate 1.
Dim Ti(1 To 4, 1 To 4) As Single ' Untranslate.
Dim D As Single
Dim L As Single
Dim M12(1 To 4, 1 To 4) As Single
Dim M34(1 To 4, 1 To 4) As Single
Dim M1234(1 To 4, 1 To 4) As Single
Dim M56(1 To 4, 1 To 4) As Single
Dim M567(1 To 4, 1 To 4) As Single
' Translate the plane to the origin.
m3Translate t, -p1, -p2, -p3
m3Translate Ti, p1, p2, p3
' Rotate around Z-axis until the normal is in
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