📄 result.cpp
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// Result.cpp : implementation file
//
#include "stdafx.h"
#include "magic.h"
#include "Result.h"
#include "magicdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CResult dialog
CResult::CResult(CWnd* pParent /*=NULL*/)
: CDialog(CResult::IDD, pParent)
{
//{{AFX_DATA_INIT(CResult)
// NOTE: the ClassWizard will add member initialization here
m_web.SetHyperlink("www.gamedevelop.net");
//}}AFX_DATA_INIT
}
void CResult::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CResult)
DDX_Control(pDX, IDC_WEB, m_web);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CResult, CDialog)
//{{AFX_MSG_MAP(CResult)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResult message handlers
void CResult::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
dc.TextOut(25,5,"你刚才注视了5秒的图形是:");
LOGFONT lf;
ZeroMemory(&lf,sizeof(lf));
lstrcpy(lf.lfFaceName,"宋体");
lf.lfHeight=50;
CFont f;
f.CreateFontIndirect(&lf);
CFont *old = dc.SelectObject(&f);
dc.TextOut(120,35,m_Result);
DeleteObject(old);
// Do not call CDialog::OnPaint() for painting messages
}
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