📄 barrierbounceappc.nc
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/*
* Copyright (c) 2008 Stanford University.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
* - Neither the name of the Stanford University nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL STANFORD
* UNIVERSITY OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* This application is derived from a similar application in the TinyThread
* implementation by William P. McCartney from Cleveland State University (2006)
*
* This application implements a threaded approach to bouncing messages back and forth
* between two motes. To run it you will need to burn one mote with node ID 0, and a
* second mote with node ID 1. Three different threads run that each send a
* message and then wait to receive a message before sending their next one. After
* each message reception, an LED is toggled to indicate that it was received. Thread
* 0 blinks led0, thread 1 blinks led1, and thread 2 blinks led2. The three
* threads run independently, and three different messages are bounced back and
* forth between the two motes in an unsynchronized fashion. In contrast to the simple
* Bounce application also found in this directory, once a thread receives a message
* it waits on a Barrier before continuing on and turning on its led. A synchronization
* thread is used to wait until all three messages have been received before unblocking
* the barrier. In this way, messages are still bounced back and forth between the
* two motes in an asynchronous fashion, but all leds come on at the same time
* because of the Barrier and the synchronization thread. The effect is that all three
* leds on one mote flash in unison, followed by all three on the other mote back
* and forth forever.
*
* @author Kevin Klues <klueska@cs.stanford.edu>
*/
#include "barrier_bounce.h"
#include "stack.h"
configuration BarrierBounceAppC {
}
implementation {
components MainC, BarrierBounceC as BounceC, LedsC;
components BlockingActiveMessageC;
MainC.Boot <- BounceC;
BounceC.BlockingAMControl -> BlockingActiveMessageC;
BounceC.Leds -> LedsC;
// Included to allow the use of barriers in our application
components ThreadSynchronizationC;
BounceC.Barrier -> ThreadSynchronizationC;
// Thread and Bounce Message handlers for thread 0
components new ThreadC(BOUNCE_THREAD0_STACK_SIZE) as BounceThread0;
components new BlockingAMSenderC(AM_BOUNCE0_MSG) as BlockingAMSender0;
components new BlockingAMReceiverC(AM_BOUNCE0_MSG) as BlockingAMReceiver0;
BounceC.BounceThread0 -> BounceThread0;
BounceC.BlockingAMSend0 -> BlockingAMSender0;
BounceC.BlockingReceive0 -> BlockingAMReceiver0;
// Thread and Bounce Message handlers for thread 1
components new ThreadC(BOUNCE_THREAD1_STACK_SIZE) as BounceThread1;
components new BlockingAMSenderC(AM_BOUNCE1_MSG) as BlockingAMSender1;
components new BlockingAMReceiverC(AM_BOUNCE1_MSG) as BlockingAMReceiver1;
BounceC.BounceThread1 -> BounceThread1;
BounceC.BlockingAMSend1 -> BlockingAMSender1;
BounceC.BlockingReceive1 -> BlockingAMReceiver1;
// Thread and Bounce Message handlers for thread 2
components new ThreadC(BOUNCE_THREAD2_STACK_SIZE) as BounceThread2;
components new BlockingAMSenderC(AM_BOUNCE2_MSG) as BlockingAMSender2;
components new BlockingAMReceiverC(AM_BOUNCE2_MSG) as BlockingAMReceiver2;
BounceC.BounceThread2 -> BounceThread2;
BounceC.BlockingAMSend2 -> BlockingAMSender2;
BounceC.BlockingReceive2 -> BlockingAMReceiver2;
// Synchronization thread to keep all threads in sync so that
// none of them are able to continue execution until all of them
// have both sent and received a message
components new ThreadC(SYNC_THREAD_STACK_SIZE) as SyncThread;
BounceC.SyncThread -> SyncThread;
}
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