📄 randommlcgc.nc
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/*
* "Copyright (c) 2002-2005 The Regents of the University of California.
* All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose, without fee, and without written agreement is
* hereby granted, provided that the above copyright notice, the following
* two paragraphs and the author appear in all copies of this software.
*
* IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
* OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
* CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
* ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS."
*/
/** This code is a fast implementation of the Park-Miller Minimal Standard
* Generator for pseudo-random numbers. It uses the 32 bit multiplicative
* linear congruential generator,
*
* S' = (A x S) mod (2^31 - 1)
*
* for A = 16807.
*
*
* @author Barbara Hohlt
* @date March 1 2005
*/
module RandomMlcgC @safe() {
provides interface Init;
provides interface ParameterInit<uint16_t> as SeedInit;
provides interface Random;
}
implementation
{
uint32_t seed ;
/* Initialize the seed from the ID of the node */
command error_t Init.init() {
atomic seed = (uint32_t)(TOS_NODE_ID + 1);
return SUCCESS;
}
/* Initialize with 16-bit seed */
command error_t SeedInit.init(uint16_t s) {
atomic seed = (uint32_t)(s + 1);
return SUCCESS;
}
/* Return the next 32 bit random number */
async command uint32_t Random.rand32() {
uint32_t mlcg,p,q;
uint64_t tmpseed;
atomic
{
tmpseed = (uint64_t)33614U * (uint64_t)seed;
q = tmpseed; /* low */
q = q >> 1;
p = tmpseed >> 32 ; /* hi */
mlcg = p + q;
if (mlcg & 0x80000000) {
mlcg = mlcg & 0x7FFFFFFF;
mlcg++;
}
seed = mlcg;
}
return mlcg;
}
/* Return low 16 bits of next 32 bit random number */
async command uint16_t Random.rand16() {
return (uint16_t)call Random.rand32();
}
#if 0
/* Return high 16 bits of 32 bit number */
inline uint16_t getHigh16(uint32_t num) {
return num >> 16;
}
#endif
}
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