📄 stateimplc.nc
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/*
* Copyright (c) 2005-2006 Rincon Research Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
* - Neither the name of the Arch Rock Corporation nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* ARCHED ROCK OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE
*/
/**
* This is a state controller for any and every component's
* state machine(s).
*
* There are several compelling reasons to use the State module/interface
* in all your components that have any kind of state associated with them:
*
* 1) It provides a unified interface to control any state, which makes
* it easy for everyone to understand your code
* 2) You can easily keep track of multiple state machines in one component
* 3) You could have one state machine control several components
*
* There are three ways to change a component's state:
* > Request a state change
* The state is only changed if the state is currently in S_IDLE. If
* the state changes and access is grated, requestState returns SUCCESS.
*
* > Force a state change
* The state changes no matter what
*
* > toIdle()
* The state changes to S_IDLE, no matter what state the component is in.
*
* S_IDLE is the default state, and is always equal to 0. Therefore,
* setup the enums in your internal component so the IDLE/default state is
* always 0.
*
* @author David Moss - dmm@rincon.com
*/
#include "State.h"
configuration StateImplC {
provides {
interface State[uint8_t id];
}
}
implementation {
components MainC,
StateImplP;
MainC.SoftwareInit -> StateImplP;
State = StateImplP;
}
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