📄 state.nc
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/*
* Copyright (c) 2005-2006 Rincon Research Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
* - Neither the name of the Rincon Research Corporation nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* RINCON RESEARCH OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE
*/
/**
* State machine interface
* @author David Moss - dmm@rincon.com
*/
interface State {
/**
* This will allow a state change so long as the current
* state is S_IDLE.
* @return SUCCESS if the state is change, FAIL if it isn't
*/
async command error_t requestState(uint8_t reqState);
/**
* Force the state machine to go into a certain state,
* regardless of the current state it's in.
*/
async command void forceState(uint8_t reqState);
/**
* Set the current state back to S_IDLE
*/
async command void toIdle();
/**
* @return TRUE if the state machine is in S_IDLE
*/
async command bool isIdle();
/**
* @return TRUE if the state machine is in the given state
*/
async command bool isState(uint8_t myState);
/**
* Get the current state
*/
async command uint8_t getState();
}
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