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📄 state.nc

📁 tinyos-2.x.rar
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/*
 * Copyright (c) 2005-2006 Rincon Research Corporation
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the
 *   distribution.
 * - Neither the name of the Rincon Research Corporation nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
 * RINCON RESEARCH OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE
 */


/**
 * State machine interface
 * @author David Moss - dmm@rincon.com
 */
 
interface State {

  /**
   * This will allow a state change so long as the current
   * state is S_IDLE.
   * @return SUCCESS if the state is change, FAIL if it isn't
   */
  async command error_t requestState(uint8_t reqState);
  
  /**
   * Force the state machine to go into a certain state,
   * regardless of the current state it's in.
   */
  async command void forceState(uint8_t reqState);
  
  /**
   * Set the current state back to S_IDLE
   */
  async command void toIdle();
  
  /**
   * @return TRUE if the state machine is in S_IDLE
   */
  async command bool isIdle();
  
  /**
   * @return TRUE if the state machine is in the given state
   */
  async command bool isState(uint8_t myState);
  
  /**
   * Get the current state
   */
  async command uint8_t getState();

}

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