📄 diptricklemillic.nc
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// $Id: DipTrickleMilliC.nc,v 1.1 2008/01/03 21:30:35 kaisenl Exp $
/*
* "Copyright (c) 2006 Stanford University. All rights reserved.
*
* Permission to use, copy, modify, and distribute this software and
* its documentation for any purpose, without fee, and without written
* agreement is hereby granted, provided that the above copyright
* notice, the following two paragraphs and the author appear in all
* copies of this software.
*
* IN NO EVENT SHALL STANFORD UNIVERSITY BE LIABLE TO ANY PARTY FOR
* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
* IF STANFORD UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*
* STANFORD UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE
* PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND STANFORD UNIVERSITY
* HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
* ENHANCEMENTS, OR MODIFICATIONS."
*/
/*
* Configuration that encapsulates the trickle timer implementation to
* its needed services and initialization. For details on the working
* of the parameters, please refer to Levis et al., "A Self-Regulating
* Algorithm for Code Maintenance and Propagation in Wireless Sensor
* Networks," NSDI 2004.
*
* @param l Lower bound of the time period in seconds.
* @param h Upper bound of the time period in seconds.
* @param k Redundancy constant.
* @param count How many timers to provide.
*
* @author Philip Levis
* @author Gilman Tolle
* @date Jan 7 2006
*/
configuration DipTrickleMilliC {
provides interface DipTrickleTimer as TrickleTimer;
}
implementation {
components DipTrickleMilliP as TrickleP;
components MainC, RandomC;
components new TimerMilliC() as PeriodicIntervalTimer;
components new TimerMilliC() as SingleEventTimer;
components LedsC;
TrickleTimer = TrickleP;
TrickleP.PeriodicIntervalTimer -> PeriodicIntervalTimer;
TrickleP.SingleEventTimer -> SingleEventTimer;
TrickleP.Random -> RandomC;
TrickleP.Leds -> LedsC;
MainC.SoftwareInit -> TrickleP;
}
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