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📄 imganim.js

📁 java 写的一个新闻发布系统
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/*   DynAPI Distribution   ImageAnimation Class   The DynAPI Distribution is distributed under the terms of the GNU LGPL license.   Requirements:	dynapi.api [dynlayer, dyndocument, browser, events]	dynapi.util [thread, pathanim]	dynapi.gui [dynimage]*/function ImageAnimation(dynimage) {	this.Thread = Thread;	this.Thread(dynimage);	this.imgAnim = new Array();	this.imgAnim.playing = null;}ImageAnimation.prototype = new Thread;ImageAnimation.prototype.addAnimation = function (imgArray) {	var animNum = this.imgAnim.length;	this.imgAnim[animNum] = imgArray;	this.imgAnim[animNum].loops = false;	this.imgAnim[animNum].resets = false;	this.imgAnim[animNum].frame = 0;	this.imgAnim[animNum].playing = true;	this.imgAnim[animNum].direction = 0;	this.imgAnim[animNum].alternates = false;	return animNum;};ImageAnimation.prototype.getFrame = function (animNum,frameNum) {	return this.imgAnim[animNum][frameNum];};ImageAnimation.prototype.setLoops = function (animNum,loop) {	this.imgAnim[animNum].loops = loop;};ImageAnimation.prototype.setResets = function (animNum) {	this.imgAnim[animNum].resets = true;};ImageAnimation.prototype.setAlternates = function (animNum,alt) {	this.imgAnim[animNum].loops = true;	this.imgAnim[animNum].alternates = alt;};ImageAnimation.prototype.playAnimation = function (animNum) {	if (animNum!=null && this.imgAnim.playing!=animNum) {		this.playing = true;		this.imgAnim.playing = animNum;		if (this.dlyr!=null) this.dlyr.invokeEvent("imgstart");		this.start();	}};ImageAnimation.prototype.stopAnimation = function () {	this.imgAnim.playing = null;	this.playing = false;	this.stop();	if (this.dlyr!=null) this.dlyr.invokeEvent("imgrun");};ImageAnimation.prototype.run = function () {	if (!this.playing || this.imgAnim.playing==null || this.dlyr==null) return;		var anim = this.imgAnim[this.imgAnim.playing];		if (anim.frame==0 && this.img==anim[anim.frame]) {		anim.frame++;	// skip 1st frame if same	}	if (this.dlyr!=null) this.dlyr.invokeEvent("imgrun");	this.dlyr.setImage(anim[anim.frame]);		if (anim.frame>=anim.length-1) {		if (anim.loops) {			if (anim.alternates && anim.direction==0 && anim.frame==anim.length-1) {				anim.direction = 1; 				anim.frame = anim.length-2;			}			else anim.frame = 0;		}		else if (anim.resets) {			anim.frame = 0;			this.stop()		}		else {			this.stop()		}	}	else {		if (anim.alternates) {			if (anim.frame==0 && anim.direction==1) {				anim.direction = 0;				anim.frame = 1;			}			else if (anim.direction==0) {				anim.frame++;			}			else if (anim.direction==1) {				anim.frame--;			}		}		else {			anim.frame++;		}	}};

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