📄 circleanim.js
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/* DynAPI Distribution CircleAnimation Class The DynAPI Distribution is distributed under the terms of the GNU LGPL license. Requirements: dynapi.api [dynlayer, dyndocument, browser, events] dynapi.util [thread, pathanim, circleanim]*/function CircleAnimation(dlyr) { this.Thread = Thread; this.Thread(dlyr); this.offsetX = 0; this.offsetY = 0; this.playing = false; this.radius = 100; this.angle = 0; this.setAngleIncrement(10);}CircleAnimation.prototype = new Thread;CircleAnimation.prototype.setRadius = function (r) { this.hradius = this.vradius = r;};CircleAnimation.prototype.setHRadius = function (r) { this.hradius = r;};CircleAnimation.prototype.setVRadius = function (r) { this.vradius = r;};CircleAnimation.prototype.setAngle = function (a) { this.angle = PathAnimation.degreeToRadian(a);};CircleAnimation.prototype.setAngleIncrement = function (inc) { this.angleinc = PathAnimation.degreeToRadian(inc);};CircleAnimation.prototype.playAnimation = function () { this.playing = true; if (this.dlyr!=null) { this.offsetX = this.hradius*Math.cos(this.angle); this.offsetY = -this.vradius*Math.sin(this.angle); this.baseX = this.dlyr.x-this.offsetX; this.baseY = this.dlyr.y+this.offsetY; this.dlyr.invokeEvent("circlestart"); } this.start();};CircleAnimation.prototype.stopAnimation = function () { this.playing = false; this.stop(); if (this.dlyr!=null) this.dlyr.invokeEvent("circlestop");};CircleAnimation.prototype.run = function () { if (!this.playing || this.dlyr==null) return; this.angle += this.angleinc; this.offsetX = this.hradius*Math.cos(this.angle); this.offsetY = -this.vradius*Math.sin(this.angle); if (this.dlyr!=null) { this.dlyr.invokeEvent("circlerun"); this.dlyr.moveTo(this.baseX+this.offsetX,this.baseY+this.offsetY); }};CircleAnimation.prototype.reset = function () { this.angle = this.offsetX = this.offsetY = 0;};CircleAnimation.prototype.generatePath = function(centerX,centerY) { if (centerX==null) centerX = this.dlyr!=null? this.dlyr.x : 0; if (centerY==null) centerY = this.dlyr!=null? this.dlyr.y : 0; var path = []; var i = 0; for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) { path[i] = Math.round(centerX + this.hradius*Math.cos(a)); path[i+1] = Math.round(centerY - this.vradius*Math.sin(a)); i+=2; } return path;};
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