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📄 makem3udlg.cpp

📁 为了方便众多音乐爱好者
💻 CPP
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// MakeM3uDlg.cpp : implementation file
//

#include "stdafx.h"
#include "MakeM3u.h"
#include "MakeM3uDlg.h"
#include "DirDialog.h" //目录浏览对话框


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMakeM3uDlg dialog

CMakeM3uDlg::CMakeM3uDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMakeM3uDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMakeM3uDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMakeM3uDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMakeM3uDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMakeM3uDlg, CDialog)
	//{{AFX_MSG_MAP(CMakeM3uDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnBrowserButton)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMakeM3uDlg message handlers

BOOL CMakeM3uDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMakeM3uDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMakeM3uDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMakeM3uDlg::OnBrowserButton() 
{
	// TODO: Add your control notification handler code here
	CDirDialog	dlg;
	if (dlg.DoBrowse(this) == IDOK) {
		//set target path
		m_targetpath = dlg.m_strPath;
	}
}
void CMakeM3uDlg::ReadFileToM3u(CString DirName)
{
	HANDLE hFindFile;
	WIN32_FIND_DATA FindFileData;
	SetCurrentDirectory(DirName);
	hFindFile=FindFirstFile("*.*",&FindFileData);
	CString tFile;
	if(hFindFile!=INVALID_HANDLE_VALUE)
	{
		do{
			tFile=FindFileData.cFileName;
			if((tFile==".")||(tFile=="……"))continue;
			if(FindFileData.dwFileAttributes==FILE_ATTRIBUTE_DIRECTORY)continue;
			if(tFile.Right(3)=="MP3"||tFile.Right(3)=="mp3")
			{
				//here create .m3u file programe
				HANDLE hFile=CreateFile("MakeM3u.m3u",GENERIC_READ||GENERIC_WRITE,FILE_SHARE_READ||FILE_SHARE_WRITE,NULL,OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL,NULL);
				CloseHandle(hFile);
				//here read and write mp3 file to .m3u 
				CFile file;
				file.Open("MakeM3u.m3u",CFile::modeWrite|CFile::shareDenyWrite);
				tFile+='\r';
				tFile+='\n';
				file.SeekToEnd();
				file.Write(tFile,tFile.GetLength());
				file.Close();
			}
		}
		while(FindNextFile(hFindFile,&FindFileData));
		FindClose(hFindFile);
	}
}

void CMakeM3uDlg::OnOK() 
{
	// TODO: Add extra validation here
	ReadFileToM3u(m_targetpath);
	CDialog::OnOK();
}

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