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// 费诺编码Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "费诺编码.h"
#include "费诺编码Dlg.h"
#include <iostream>
#include <math.h>
#include <stack>
#include <queue>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
m_nsize = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
DDX_Control(pDX, IDC_EDIT2, m_edit2);
DDX_Control(pDX, IDC_LIST1, m_ListCtrl);
DDX_Text(pDX, IDC_EDIT1, m_nsize);
DDV_MinMaxInt(pDX, m_nsize, 0, 100);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_ListCtrl.InsertColumn(0,"序号",LVCFMT_LEFT,120);
m_ListCtrl.InsertColumn(1,"概率",LVCFMT_LEFT,120);
m_ListCtrl.InsertColumn(2,"码字",LVCFMT_LEFT,120);
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnOK()
{
// TODO: Add extra validation here
//把排序按钮置灰
GetDlgItem(IDOK)->EnableWindow(FALSE);
//从对话框中获得相应数据
UpdateData(TRUE);
//取得用户输入的排序数据
CString strElements;
GetDlgItem(IDC_EDIT2)->GetWindowText(strElements);
//检查数据是否合法
if (strElements.IsEmpty() || m_nsize <= 0)
{
AfxMessageBox("请输入必要的数据");
//置排序按钮有效
GetDlgItem(IDOK)->EnableWindow(TRUE);
return;
}
//取出各个子串
CStringArray list;
GetElements(strElements,m_nsize,list);
double* dList = new double[m_nsize];
if (dList == NULL)
{
//置排序按钮有效
GetDlgItem(IDOK)->EnableWindow(TRUE);
AfxMessageBox("分配内存失败");
return;
}
//取得各个数据
double total=0;
for (int h=0;h<list.GetSize();h++)
{
dList[h] = atof(list.GetAt(h));
total= total + dList[h];
}
if (fabs(total-1)>0.0000000001)
{
GetDlgItem(IDOK)->EnableWindow(TRUE);
AfxMessageBox("概率值输入有误!");
return;
}
//排序
int min;
for (int j = 0; j < m_nsize - 1; j++)
{
double temp;
min = j;
for (int n = j + 1; n < m_nsize; n++)
{
if (dList[n] < dList[min])
{
min = n;
}
}
temp = dList[min];
dList[min] = dList[j];
dList[j] = temp;
}
//开始分段
CStringArray elist;
elist.SetSize(m_nsize);
int* fList=new int[m_nsize];
for(int o=0;o<m_nsize-1;o++)
{
fList[o]=2;
}
fList[m_nsize-1]=1;
int mid;
int front=0;
int back=m_nsize-1;
int ttl=m_nsize;
while(ttl!=0)
{
mid=0;
apart(front,back,dList,mid);
for(int p=front;p<=back;p++)
{
if (p<=mid) {elist[p] +="0";}
else {elist[p] +="1";}
}
if (mid==front&&(mid+1)==back)
{
fList[front]=0;
fList[back]=0;
ttl=ttl-2;
}
else if (mid==front)
{
fList[front]=0;
ttl--;
}
else if((mid+1)==back)
{
fList[back]=0;
fList[mid]=1;
ttl--;
}
else
{
fList[mid]=1;
}
for (int max=0;max<m_nsize;max++)
{if (fList[max]==2)
{front=max;break;}
}
for (int max2=0;max2<m_nsize;max2++)
{if (fList[max2]==1)
{back=max2;break;}
}
}
//清空列表框
m_ListCtrl.DeleteAllItems();
//设置最后的显示结果
for(int q=0;q<m_nsize;q++)
{ CString str1,str2;
str1.Format("%d",q+1);
m_ListCtrl.InsertItem(q,str1);
str2.Format("%f",dList[q]);
m_ListCtrl.SetItemText(q,1,str2);
m_ListCtrl.SetItemText(q,2,elist[q]);
}
//释放内存
delete[] dList;
delete[] fList;
//置排序按钮有效
GetDlgItem(IDOK)->EnableWindow(TRUE);
}
void CMyDlg::GetElements(CString str,int nSize,CStringArray& list)
{
//先去掉左右的空格
str.TrimLeft();
str.TrimRight();
//清空列表元素
list.RemoveAll();
list.SetSize(nSize);
//先把数组元素置'0'值
//如果用户输入的元素数目小于它设定的数组尺寸
//则剩余的元素默认会被置成0
for (int i=0;i<nSize;i++)
{
list.SetAt(i,'0');
}
int nIndex;
int nTotalNum =0;
CString strTemp;
while(str.GetLength()>0 && nTotalNum<m_nsize)
{
nIndex = str.Find(' '); //查找空格
if (nIndex != -1)
{
strTemp = str.Left(nIndex);
list.SetAt(nTotalNum,strTemp);
str = str.Right(str.GetLength()-strTemp.GetLength());
//如果左端有空格则删掉
str.TrimLeft();
nTotalNum++;
}
else
{
list.SetAt(nTotalNum,str); //最后一个子串
str.Empty();
nTotalNum++;
}
}
}
void CMyDlg::apart(int m,int n,const double dList[],int& mid)
{
double temp=0,temp1=0,temp2=0,totaltemp=0;
for(int t=m;t<=n;t++)
{
totaltemp=totaltemp+dList[t];
}
for(int i=m;i<=n;i++)
{ temp=temp+dList[i];
temp1= fabs(totaltemp-2*temp);
temp2= fabs(totaltemp-2*(temp+dList[i+1]));
if (temp1<=temp2)
{mid=i;
break;
}
}
}
void CMyDlg::OnButton1()
{
// TODO: Add your control notification handler code here
m_nsize=0;
m_edit2.SetWindowText("");
m_ListCtrl.DeleteAllItems();
}
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