whyxpispopular.html

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<head><title>Why Xp Is Popular</title></head><body><h1><img src="logo.gif"> Why Xp Is Popular</h1>In the popularity stakes, <a href="ExtremeProgramming.html">ExtremeProgramming</a> causes a range of reactions. One extreme is being explored in <a href="WhenXpIsUnpopular.html">WhenXpIsUnpopular</a>, this page is exploring the opposite end of the spectrum, as suggested by the <a href="http://c2.com/cgi/wiki?ThreeBears">ThreeBears</a>.  --<a href="http://c2.com/cgi/wiki?PeteMcBreen">PeteMcBreen</a>
<p><hr>
<p><em>Candidate Reasons</em>
<p><OL><li> XP is fun because we deliver AND get to go home on time
<p><li> TheExtremists<a href="http://c2.com/cgi/wiki?edit=TheExtremists">?</a> are kind of fun to be around
<p><li> It keeps me away from the <a href="http://c2.com/cgi/wiki?UmlCaseVultures">UmlCaseVultures</a> who would otherwise spoil my day
<p><li> XP challenges the heart of the SEI/CMM world.  The <a href="http://c2.com/cgi/wiki?CapabilityMaturityModel">CapabilityMaturityModel</a> needs a serious challenge now and then.
<p><li> XP puts its faith into two oft neglected groups: users and programmers.
<p><li> People who have actually experienced XP find it to be the most enjoyable and productive form of software development they have ever used. -- <a href="RonJeffries.html">RonJeffries</a>
<p><li> Many of XP's principles match well how many good programmers write and think about programs.  The rest offer the promise of improved performance in a way consistent with what they already do and think.  -- <a href="http://c2.com/cgi/wiki?EugeneWallingford">EugeneWallingford</a>
<p><li> Quick feedback is more enjoyable [and more effective?] than deferred gratification and/or uncertainty. -- <a href="http://c2.com/cgi/wiki?DaveHarris">DaveHarris</a>
<p><li> <a href="UnitTests.html">UnitTests</a> look more like [are?] concrete achievement than does a design spec which you can't execute. -- <a href="http://c2.com/cgi/wiki?DaveHarris">DaveHarris</a>
<p><li> The emphasis on communication (eg <a href="PairProgramming.html">PairProgramming</a>) means we get less lonely. Other people are fun! -- <a href="http://c2.com/cgi/wiki?DaveHarris">DaveHarris</a>
<p><li> It removes background noise so you can keep one ear on the pulse of what your code is saying. -- <a href="http://c2.com/cgi/wiki?RodneyRyan">RodneyRyan</a>
<p><li> Conversation with a compiler:  &quot;It doesn't compile...   It doesn't compile...  It compiles now.   Decide for yourself how well it runs...&quot; --<a href="http://c2.com/cgi/wiki?MattRickard">MattRickard</a>
<p><li> XP feels somewhat like Alcoholics Anonymous. You <strong>know</strong> you've had a problem with software development for years (such as never shipping on time, or a succession of less than satisfactory jobs) but it's truly hard to come out and admit you do, indeed, have a problem. XP tells you not only that it's OK, it wasn't entirely your fault, but that you can probably find a way out.
<p><li> <a href="PairProgramming.html">PairProgramming</a> is a great way to learn how to program. Learning how to program in an environment where we have rapidly tangible results is not only more fun, but allows us to learn faster. --<a href="http://c2.com/cgi/wiki?EricHerman">EricHerman</a> 
<p><li> Everyone gets to speak up in the planning: no architecture decisions being forced upon us. Also <a href="http://c2.com/cgi/wiki?XpPlansMore">XpPlansMore</a>. 
<p><li> The EconomicArgumentsOfExtremeProgramming<a href="http://c2.com/cgi/wiki?edit=EconomicArgumentsOfExtremeProgramming">?</a> are compelling. If changes MUST occur then you need some methodology that anticipates change and makes change as cheap as possible. Extreme Programming amortizes virtually nothing over the life of a project. You pay almost no penalty for early mistakes. -- <a href="http://c2.com/cgi/wiki?JoeBergin">JoeBergin</a>
<p><li> <a href="ExtremeRoles.html">ExtremeRoles</a> do not depend on stereotypes or arbitrary ability sets, like the evil methodologies such as <a href="http://c2.com/cgi/wiki?ChiefProgrammerTeam">ChiefProgrammerTeam</a> do. --PCP
<p><li> Customers like XP -- because it gives them the things they want, such as control over costs and scope, ways to track progress, a system running at all times, and high flexibility thanks to high quality -- <a href="http://c2.com/cgi/wiki?ArieVanDeursen">ArieVanDeursen</a>
<p></OL><hr>
<a href="CategoryExtremeProgramming.html">CategoryExtremeProgramming</a>
<p><hr><a href="http://c2.com/cgi/wiki?edit=WhyXpIsPopular">EditText</a> of this page (last edited December 14, 2000)<br><a href="http://c2.com/cgi/wiki?FindPage&value=WhyXpIsPopular">FindPage</a> by browsing or searching<p><font color=gray size=-1>This page mirrored in <a href="index.html">ExtremeProgrammingRoadmap</a> as of March 31, 2001</font></body>

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