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<head><title>Dynamic Design</title></head><body><h1><img src="logo.gif"> Dynamic Design</h1><strong>Dynamic Design</strong> is a term coined in <a href="http://c2.com/cgi/wiki?MartinFowler">MartinFowler</a>'s "Keeping Software Soft" article in the December 1998 issue of the <a href="http://c2.com/cgi/wiki?DistributedComputing">DistributedComputing</a> magazine.
<p><PRE> See: <a href="http://www2.awl.com/cseng/titles/0-201-89542-0/articles/soft.pdf">http://www2.awl.com/cseng/titles/0-201-89542-0/articles/soft.pdf</a>
<p></PRE>It can be achieved with a mixture of <a href="ExtremeProgramming.html">ExtremeProgramming</a> practices <em>(...for example)</em>:
<UL><li> Short Code-Compile-Debug cycle <em>(...typical of Smalltalk development environments)</em>.
<li> <a href="RefactorMercilessly.html">RefactorMercilessly</a>.
<p></UL>Martin mentions that you start with a simple overall design (instead of <a href="BigDesignUpFront.html">BigDesignUpFront</a>, or nothing at all), and <a href="RefactorMercilessly.html">RefactorMercilessly</a> as the system emerges.
<hr><a href="http://c2.com/cgi/wiki?edit=DynamicDesign">EditText</a> of this page (last edited August 4, 1999)<br><a href="http://c2.com/cgi/wiki?FindPage&value=DynamicDesign">FindPage</a> by browsing or searching<p><font color=gray size=-1>This page mirrored in <a href="index.html">ExtremeProgrammingRoadmap</a> as of March 31, 2001</font></body>
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