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📄 memory.c

📁 resinweb服务器源文件
💻 C
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/* * Copyright (c) 1999-2002 Caucho Technology.  All rights reserved. * * Caucho Technology permits redistribution, modification and use * of this file in source and binary form ("the Software") under the * Caucho Developer Source License ("the License").  In particular, the following * conditions must be met: * * 1. Each copy or derived work of the Software must preserve the copyright *    notice and this notice unmodified. * * 2. Redistributions of the Software in source or binary form must include  *    an unmodified copy of the License, normally in a plain ASCII text * * 3. The names "Resin" or "Caucho" are trademarks of Caucho Technology and *    may not be used to endorse products derived from this software. *    "Resin" or "Caucho" may not appear in the names of products derived *    from this software. * * 4. Caucho Technology requests that attribution be given to Resin *    in any manner possible.  We suggest using the "Resin Powered" *    button or creating a "powered by Resin(tm)" link to *    http://www.caucho.com for each page served by Resin. * * This Software is provided "AS IS," without a warranty of any kind.  * ALL EXPRESS OR IMPLIED REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. * CAUCHO TECHNOLOGY AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE OR ANY THIRD PARTY AS A RESULT OF USING OR * DISTRIBUTING SOFTWARE. IN NO EVENT WILL Caucho OR ITS LICENSORS BE LIABLE * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE SOFTWARE, EVEN IF HE HAS BEEN ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES.       */#include <sys/types.h>#ifdef WIN32#include <windows.h>#else#include <sys/socket.h>#include <netinet/in.h>#include <unistd.h>#endif#include <sys/stat.h>#include <fcntl.h>#include <stdio.h>#include <stdlib.h>#include <stdarg.h>#include <string.h>/* probably system-dependent */#include <jni.h>#include <errno.h>#include "../common/cse.h"#include "version.h"#include "resin.h"#include "resin_jni.h"typedef struct chunk_t {  int bucket;  struct chunk_t *next;} chunk_t;static int is_init;static pthread_mutex_t mem_lock;static int alloc = 0;static chunk_t *buckets[1024];static intget_bucket(int size){  size += 8;  if (size < 4096)    return (size + 255) / 256;  else    return ((size + 4095) / 4096) + 16;}static intget_chunk_size(int size){  if (size + 8 < 4096)    return 256 * ((size + 8 + 255) / 256);  else    return 4096 * ((size + 8 + 4095) / 4096);}static voidcse_init_bucket(int size, int alloc_size){  char *data = malloc(alloc_size);  int bucket = get_bucket(size);  int chunk_size = get_chunk_size(size);  int i;  if (bucket >= 1024)    fprintf(stderr, "bad bucket size:%d bucket:%d\n", size, bucket);  for (i = 0; i < alloc_size; i += chunk_size) {    chunk_t *chunk = (chunk_t *) (data + i);    chunk->bucket = bucket;    chunk->next = buckets[bucket];    buckets[bucket] = chunk;  }}void *cse_malloc(int size){  int bucket;  chunk_t *chunk = 0;  bucket = get_bucket(size);    pthread_mutex_lock(&mem_lock);  chunk = buckets[bucket];  if (chunk)    buckets[bucket] = chunk->next;  pthread_mutex_unlock(&mem_lock);  if (chunk) {  }  else if (size + 8 <= 4096) {    pthread_mutex_lock(&mem_lock);    cse_init_bucket(size, 64 * 1024);        chunk = buckets[bucket];    buckets[bucket] = chunk->next;    pthread_mutex_unlock(&mem_lock);  }  else {    chunk = (chunk_t *) malloc(get_chunk_size(size));    chunk->bucket = bucket;    chunk->next = 0;  }  return ((char *) chunk) + 8;}voidcse_free(void *v_data){  chunk_t *chunk = (chunk_t *) (((char *) v_data) - 8);  int bucket = chunk->bucket;  if (bucket >= 0 && bucket < 1024) {    pthread_mutex_lock(&mem_lock);    chunk->next = buckets[bucket];    buckets[bucket] = chunk;    pthread_mutex_unlock(&mem_lock);  }  else    fprintf(stderr, "no bucket\n");}

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