stlshape.cpp

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//: C20:Stlshape.cpp

// From Thinking in C++, 2nd Edition

// Available at http://www.BruceEckel.com

// (c) Bruce Eckel 1999

// Copyright notice in Copyright.txt

// Simple shapes w/ STL

#include <vector>

#include <iostream>

using namespace std;



class Shape {

public:

  virtual void draw() = 0;

  virtual ~Shape() {};

};



class Circle : public Shape {

public:

  void draw() { cout << "Circle::draw\n"; }

  ~Circle() { cout << "~Circle\n"; }

};



class Triangle : public Shape {

public:

  void draw() { cout << "Triangle::draw\n"; }

  ~Triangle() { cout << "~Triangle\n"; }

};



class Square : public Shape {

public:

  void draw() { cout << "Square::draw\n"; }

  ~Square() { cout << "~Square\n"; }

};



typedef std::vector<Shape*> Container;

typedef Container::iterator Iter;



int main() {

  Container shapes;

  shapes.push_back(new Circle);

  shapes.push_back(new Square);

  shapes.push_back(new Triangle);

  for(Iter i = shapes.begin();

      i != shapes.end(); i++)

    (*i)->draw();

  // ... Sometime later:

  for(Iter j = shapes.begin();

      j != shapes.end(); j++)

    delete *j;

} ///:~

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