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📄 mfccli.cpp

📁 Win32多線程程序設計
💻 CPP
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/*
 * MfcCli.cpp
 *
 * Sample code for "Multithreading Applications in Win32"
 * This is from Chapter 17
 *
 * Communicates to a FreeThreaded COM Object
 */

#include "stdafx.h"
#include "MfcCli.h"
#include "CliDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMfcCliApp

BEGIN_MESSAGE_MAP(CMfcCliApp, CWinApp)
	//{{AFX_MSG_MAP(CMfcCliApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMfcCliApp construction

CMfcCliApp::CMfcCliApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMfcCliApp object

CMfcCliApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMfcCliApp initialization

BOOL CMfcCliApp::InitInstance()
{
	// Initialize OLE libraries
	if (!AfxOleInit())
	{
		AfxMessageBox(IDP_OLE_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Parse the command line to see if launched as OLE server
	if (RunEmbedded() || RunAutomated())
	{
		// Register all OLE server (factories) as running.  This enables the
		//  OLE libraries to create objects from other applications.
		COleTemplateServer::RegisterAll();

		// Application was run with /Embedding or /Automation.  Don't show the
		//  main window in this case.
		return TRUE;
	}

	// When a server application is launched stand-alone, it is a good idea
	//  to update the system registry in case it has been damaged.
	COleObjectFactory::UpdateRegistryAll();

	CMfcCliDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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