📄 stdafx.h
字号:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _WM_USER_MSG_INPUTTED WM_USER + 1005 // 皋矫瘤啊 目盖靛老版快 wParam蔼篮 TRUE肺 技泼等促.
#define _LOGIN_PROC 0
#define _SVR_SEL_PROC 1
#define _CHAR_SEL_PROC 2
#define _GAME_PROC 3
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL WM_MOUSELAST+1
#endif
#pragma comment(lib, "WS2_32.lib")
#pragma comment(lib,"Vfw32.lib") // AVI
#pragma comment(lib, "strmbase.lib") // DirectShow
#pragma comment(lib, "quartz.lib") // DirectShow
#include <string>
#include <control.h>
#include <vfw.h>
#include "Resource.h"
#include ".\WindHorn\WHEngine.h"
#include "Define.h"
#include "GFun.h"
#include ".\Sound\TypeDef.h"
#include ".\Sound\Sound.h"
#include ".\Sound\SBuffer.h"
#include ".\Sound\BMMP3.h"
#include ".\Sound\MirSound.h"
#include ".\avi\avi.h"
#include ".\Common\EnDecode.h"
#include ".\Common\DLinkedList.h"
#include ".\Common\DblList.h"
#include ".\GameProcess\GameBtn.h"
#include ".\Common\MsgBox.h"
#include ".\Common\MirMsgBox.h"
#include ".\Common\MirMsgBox3D.h"
#include ".\Common\NoticeBox.h"
#include ".\Common\ChatEditBox.h"
#include ".\Common\ClientSocket.h"
#include ".\Common\ImageHandler.h"
#include ".\Common\Protocol.h"
#include ".\Common\MirButton.h"
#include ".\Common\Queue.h"
#include ".\GameProcess\SprDfn.h"
#include ".\GameProcess\Particle.h"
#include ".\GameProcess\ClientSysMsg.h"
#include ".\GameProcess\Item.h"
#include ".\GameProcess\WeatherEffect.h"
#include ".\GameProcess\MapHandler.h"
//#include ".\GameProcess\GameBtn.h"
#include ".\GameProcess\GameWnd.h"
#include ".\GameProcess\InventoryWnd.h"
#include ".\GameProcess\StatusWnd.h"
#include ".\GameProcess\ExchangeWnd.h"
#include ".\GameProcess\GuildMasterWnd.h"
#include ".\GameProcess\GuildWnd.h"
#include ".\GameProcess\GroupWnd.h"
#include ".\GameProcess\GroupPopWnd.h"
#include ".\GameProcess\ChatPopWnd.h"
#include ".\GameProcess\QuestWnd.h"
#include ".\GameProcess\OptionWnd.h"
#include ".\GameProcess\HorseWnd.h"
#include ".\Common\Typedeftxt.h"
#include ".\Common\Button.h"
#include ".\Common\NPCTxtAnalysis.h"
#include ".\GameProcess\NpcWnd.h"
#include ".\GameProcess\StoreWnd.h"
#include ".\GameProcess\LightFog.h"
#include ".\GameProcess\Actor.h"
#include ".\GameProcess\Magic.h"
#include ".\GameProcess\Interface.h"
#include ".\GameProcess\GameProc.h"
#include ".\LoginProcess\Common\typedef.h"
#include ".\LoginProcess\Common\define.h"
#include ".\LoginProcess\Common\BMWnd.h"
#include ".\LoginProcess\Intro\loginavi.h"
#include ".\LoginProcess\Login\Login.h"
#include ".\LoginProcess\New Account\NewAccount.h"
#include ".\LoginProcess\Select Srv\SelectSrv.h"
#include ".\LoginProcess\Patch.h"
#include ".\LoginProcess\LoginProcess.h"
#include ".\CharSelectProcess\common\define.h"
#include ".\CharSelectProcess\BackGround\BackGround.h"
#include ".\CharSelectProcess\CreateChr\CreateChr.h"
#include ".\CharSelectProcess\SelectChr\SelectChr.h"
#include ".\CharSelectProcess\CharacterProcess.h"
#include "Extern.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -