📄 mirsound.h
字号:
// MirSound.h: interface for the CMirSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MIRSOUND_H__4F9FCB9C_4210_464E_81FF_F4BDEA07785B__INCLUDED_)
#define AFX_MIRSOUND_H__4F9FCB9C_4210_464E_81FF_F4BDEA07785B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define MAX_AMBIANCE_COUNT 9
class CMirSound
{
public:
BOOL ChgPlayingSet(INT nWavIdx,INT nBufferIdx,INT Sx,INT Sy,INT Dx,INT Dy);
BOOL FreeNotUseBuffer(VOID);
BOOL InitMirSound(HWND hWnd);
CSBuffer* FindBuffer(int nNum,BOOL ForLoad=TRUE);
CSound* GetSoundObject(VOID){return m_pSound;}
void StopAllSound(void);
void StopSound(int nNum);
void StopSound(int nNum,int BufIdx);
void PlayAmbianceWav(int WavNum);
void StopBkMusicMp3(void);
void PlayBkMusicMp3(BOOL Looped,INT nIndex);
void PlayMagicEffect(POINT Target,POINT Chr,int Wavnum);
INT PlayActorWav(INT Sx,INT Sy,INT Dx,INT Dy,int Wavnum,INT lVolume=100,BOOL bLooping=FALSE); // lVolume = 100% ~ 1%
BOOL BGMFadeOut(LONG lTime=(5000)/*5檬*/,LONG lMinVol=(-5000));
BOOL BGMFadeIn(LONG lMaxVol=-100);
VOID EndFading(INT nState);
VOID SetInWarMode(VOID);
VOID SetInPeaceMode(VOID);
BOOL SetMasterVol(INT nVolume);
BOOL SetBGMVol(INT nVolume);
BOOL SetWavVol(INT nVolume);
HRESULT MessageProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
CMirSound();
virtual ~CMirSound();
///////////////////////////////////////////////////////////////////
VOID SetDisableBGM(VOID); // Can't play BGM
VOID SetEnableBGM(VOID); // Can Play BGM
VOID SetDisablePlay(VOID); // Can't play Wav
VOID SetEnablePlay(VOID); // Can play Wav
VOID SetDisableAmbiance(VOID); // can't play Ambiance
VOID SetEnableAmbiance(INT nMapNum,INT nCount); // can play Ambiance
VOID Enable3D(VOID); // Using 3D effect
CBMMp3* m_pMp3; // Object of BGM(Mp3)
CSBuffer* m_pAmbianceBuffer[MAX_AMBIANCE_COUNT]; // Only Ambiance's Buffer
BOOL m_bRunningTimer;
LONG m_lWavMaxVol;
LONG m_lMp3MaxVol;
INT m_nAmbienceNum;
INT m_nAmbianceCount;
private:
HWND m_hWnd;
BOOL m_bPlay; // Sound啊 唱客档 蹬绰芭?
BOOL m_bBGMPlay; // BGM 捞 Play 登绢档 蹬绰啊?
BOOL m_bAmbiance; // Ambiance Wave啊 Play 登绢档 蹬绰啊?
BOOL m_3DEnable; // 3D Sound Effect Enable
INT m_nUseCount; // 荤侩 蹬绊 乐绰 Sound(Wav) Buffer Count
CSound* m_pSound; // Object of Sound
CSBuffer** m_ppBuffer; // Object of Sound Buffer
CSBuffer m_CommonWavBuffer; // Common use Wave Buffer
BOOL m_bIsWarMode;
WAVELISTHEADER* m_pWavListHeader;
WAVELIST** m_ppWavList;
char* SeekFileName(int wavnum);
void ReadWavFileList(char* fName);
int CalsVolume(int Dis);
int CalsPan(int Dir,int Dis);
float CalsDistanceX(POINT Src,POINT Chr);
float CalsDistanceY(POINT Src,POINT Chr);
INT CalsDistance(POINT Src,POINT Chr);
INT CalsDirection(POINT Src,POINT Chr);
};
#endif // !defined(AFX_MIRSOUND_H__4F9FCB9C_4210_464E_81FF_F4BDEA07785B__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -