📄 characterprocess.h
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// CharacterProcess.h: interface for the CCharacterProcess class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_)
#define AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define ANITICK 200
class CCharacterProcess: public CWHDefProcess
{
public:
CCharacterProcess();
virtual ~CCharacterProcess();
VOID Init();
VOID Load();
// Message Function
LRESULT OnKeyDown(WPARAM wParam, LPARAM lParam);
LRESULT OnLButtonDown(WPARAM wParam, LPARAM lParam);
LRESULT OnLButtonUp(WPARAM wParam, LPARAM lParam);
LRESULT OnSocketMessage(WPARAM wParam,LPARAM lParam);
LRESULT OnMouseOn(WPARAM wParam,LPARAM lParam);
LRESULT OnWindowMove(WPARAM wParam,LPARAM lParam);
LRESULT OnMouseMove(WPARAM wParam,LPARAM lParam);
void OnSocketMessageRecieve(char* pszMsg);
virtual VOID OnConnectToServer();
virtual char* OnMessageReceive(CHAR* pszMessage);
virtual LRESULT DefMainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// Socket
BOOL ConnectServer(SOCKET &s, SOCKADDR_IN* addr, UINT nMsgID, LPCTSTR lpServerIP, DWORD dwIP, int nPort, long lEvent);
// Process control
VOID DeleteProc();
VOID SetNextProc();
// Scene Renders
VOID RenderScene(INT nLoopTime);
VOID RenderCharCreate(INT nLoopTime);
VOID SetErrorMessage(INT nMsg,CHAR* szMgs);
virtual VOID ShowStatus(INT nStartX, INT nStartY);
BOOL MessageBoxProcess(LPARAM lParam);
private:
CBackGround m_xBGround;
CSelectChr m_xSelectChr;
char m_ServerIP[15];
WSADATA m_wsd;
CWHWilImageData m_Image;
CWHWilImageData m_Image2;
CWHWilImageData m_tImage1; // 烙矫
int m_Progress;
SOCKET m_LoginSocket;
SOCKADDR_IN m_LoginAddress;
UINT m_ButtonID;
POINT m_ptMousePos;
int m_ConnectionState; // 0: not login.
// 1: login success.
// 2: login fail etc.
BOOL m_fIsLButtonClicked;
CPDLList<CHRINFO> m_CList; // 纳腐磐 Info 历厘 List
CPDLList<CHRRECT> m_CRectList; // 纳腐磐 Rect 历厘 List
// Buttons
CMirButton *m_pBtn;
INT m_nMessage; // Error Message Box Index
BYTE m_SelectJob; // 积己芒俊辑 急琶等 流诀
BYTE m_SelectSex; // 积己芒俊辑 急琶等 己喊
INT m_SelectChr; // 急氓芒俊辑 急琶等 纳腐磐 锅龋
INT m_ChrCount; // 孽府肺 罐绢柯 纳腐磐 箭磊
char m_szChrName[16];
CHAR m_szErrorMsg[512];
int m_Distance;
INT m_Tick;
POINT m_PosName;
CMirMsgBox3D m_xMsgBox;
/* CAvi m_xCreateChrAvi; // For Create Charector
CAvi m_xStartGameAvi; // For Create Start Game*/
};
#endif // !defined(AFX_CHARACTERPROCESS_H__70098477_5700_4CC3_88C4_5E7460A1F63A__INCLUDED_)
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