📄 whengine.h
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#ifndef _WINDHORN_
#define _WINDHORN_
//////////////////////////////////////////////////////////////////////////////////////
//#define STRICT
#define D3D_OVERLOADS
//////////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <ddraw.h>
#include <d3d.h>
#include <stdio.h>
#include <tchar.h>
#include <math.h>
#include <assert.h>
#include <time.h>
#include <dsound.h>
#include <dshow.h>
#include <crtdbg.h>
#pragma comment (lib, "dxguid.lib")
#pragma comment (lib, "ddraw.lib")
#pragma comment (lib, "d3dim.lib")
#pragma comment (lib, "winmm.lib")
#pragma comment (lib, "wininet.lib")
#pragma comment (lib, "dsound.lib")
#define _WINDHORN_CLASS _T("WH GEngine")
#define _SCREEN_WIDTH 800
#define _SCREEN_HEIGHT 600
#define _SCREEN_BPP 16
#define _DXG_SCREENMODE_WINDOW 1
#define _DXG_SCREENMODE_FULLSCREEN 2
#define _DXG_DEVICEMODE_PRIMARY 1
#define _DXG_DEVICEMODE_SECONDARY 2
#define _DXG_DEVICEMODE_D3D 4
#define _DXG_DEVICEMODE_ZBUFFER 8
#define _DXG_FONT_NORMAL 0
#define _DXG_FONT_ITALIC 1
#define _DXG_FONT_UNDERLINE 2
#define _DXG_FONT_BOLD 3
#define _MAX_DEVICES 10
#define SAFE_DELETE(p) { if ( p ) { delete ( p ); ( p ) = NULL; } }
#define SAFE_RELEASE(p) { if ( p ) { ( p )->Release(); ( p ) = NULL; } }
#include "WHImage.h"
#include "WHWindow.h"
#include "WHDefProcess.h"
#include "WHDXGraphic.h"
#include "WHWilImage.h"
#include "WH3DInit.h"
#include "WHSurface.h"
#include "WHWilTexture.h"
#include "RegHandler.h"
#include ".\D3DCommon\D3DUtil.h"
#include ".\D3DCommon\D3DTextr.h"
#include ".\D3DCommon\D3DMath.h"
#include ".\D3DCommon\DDUtil.h"
#endif //_WINDHORN_
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