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📄 mir2ex.dsp

📁 好游戏的客户端原码
💻 DSP
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# Microsoft Developer Studio Project File - Name="Mir2Ex" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Mir2Ex - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Mir2Ex.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Mir2Ex.mak" CFG="Mir2Ex - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Mir2Ex - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Mir2Ex - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

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# PROP Scc_ProjName ""$/Mir2Ex", BAAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Mir2Ex - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
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!ELSEIF  "$(CFG)" == "Mir2Ex - Win32 Debug"

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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"C:\Mir2EI\Mir2EI.exe" /pdbtype:sept

!ENDIF 

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SOURCE=.\GameProcess\ExchangeWnd.cpp
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SOURCE=.\GameProcess\GameBtn.cpp
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SOURCE=.\GameProcess\GameProc.cpp
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SOURCE=.\GameProcess\GameWnd.cpp
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SOURCE=.\GameProcess\GroupPopWnd.cpp
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SOURCE=.\GameProcess\GroupWnd.cpp
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SOURCE=.\GameProcess\GuildWnd.cpp
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SOURCE=.\Common\ChatEditBox.h
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SOURCE=.\Common\ClientSocket.cpp
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SOURCE=.\Common\DblList.cpp
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SOURCE=.\Common\MirButton.h
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SOURCE=.\Common\MirMsgBox3D.cpp
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SOURCE=.\AVI\Avi.h
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SOURCE=.\ReadMe.txt
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