📄 spriteinfo.cpp
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/******************************************************************************************************************
葛碘疙:
累己磊:
累己老:
[老磊][荐沥磊] : 荐沥 郴侩
*******************************************************************************************************************/
#include "StdAfx.h"
CSpriteInfo::CSpriteInfo()
{
Init();
}
CSpriteInfo::~CSpriteInfo()
{
}
CSpriteInfo::Init()
{
ZeroMemory(m_stHuman, sizeof(HUMANRACEINFO)*_MAX_HUMAN_RACE);
ZeroMemory(m_stMon, sizeof(MONRACEINFO)*_MAX_HUMAN_RACE);
}
VOID CSpriteInfo::SetSpriteInfo()
{
SetHumanSpriteInfo();
SetMonSpriteInfo();
}
VOID CSpriteInfo::SetHumanSpriteInfo()
{
INT nOffset = 0;
for ( INT nCnt = 0; nCnt < _MAX_HUMAN_RACE; nCnt++ )
{
nOffset = _MAX_HUMAN_RACE_FRAME*nCnt;
SetHumanRaceInfo(&m_stHuman[nCnt], _IMAGE_CHARACTER, nOffset, nOffset+_MAX_HUMAN_RACE_FRAME);
SetMotionInfo(&m_stHuman[nCnt].stMtn[0] , nOffset , 4, 6, 200, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[1] , nOffset+ 80, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[2] , nOffset+ 160, 5, 5, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[3] , nOffset+ 240, 5, 5, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[4] , nOffset+ 320, 1, 9, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[5] , nOffset+ 400, 1, 9, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[6] , nOffset+ 480, 1, 9, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[7] , nOffset+ 560, 3, 7, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[8] , nOffset+ 640, 2, 8, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[9] , nOffset+ 720, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[10], nOffset+ 800, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[11], nOffset+ 880, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[12], nOffset+ 960, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[13], nOffset+1040, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[14], nOffset+1120, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[15], nOffset+1200, 3, 7, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[16], nOffset+1280, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[17], nOffset+1360, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[18], nOffset+1440, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[19], nOffset+1520, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[20], nOffset+1600, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[21], nOffset+1680, 6, 4, 90, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[22], nOffset+1760, 6, 4, 120, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[23], nOffset+1840, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[24], nOffset+1920, 10, 0, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[25], nOffset+2000, 4, 6, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[26], nOffset+2080, 3, 7, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[27], nOffset+2160, 8, 2, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[28], nOffset+2240, 8, 2, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[29], nOffset+2320, 4, 6, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[30], nOffset+2400, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[31], nOffset+2480, 6, 4, 130, FALSE);
SetMotionInfo(&m_stHuman[nCnt].stMtn[32], nOffset+2560, 3, 7, 130, FALSE);
}
}
VOID CSpriteInfo::SetMonSpriteInfo()
{
// 荤阜 档付轨 橇饭烙沥狼.
SetMonRaceInfo(&m_stMon[_RACE_LIZARD], _IMAGE_MONSTER, 0, 400);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_STAND], 0, 4, 6, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_WALK], 80, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_ATTACK], 160, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_STRUCK], 240, 2, 8, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_DIE], 320, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_DEATH], 319, 1, 9, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_APPEAR], 0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_DISAPPEAR],0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_LIZARD].stMtn[_MT_MON_CRITICAL], 0, 0, 0, 0, FALSE);
// 具青蓖 橇饭烙沥狼.
SetMonRaceInfo(&m_stMon[_RACE_NIGHTGHOST], _IMAGE_MONSTER, 400, 800);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_STAND], 400+ 0, 4, 6, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_WALK], 400+ 80, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_ATTACK], 400+160, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_STRUCK], 400+240, 2, 8, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_DIE], 400+320, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_DEATH], 400+319, 1, 9, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_APPEAR], 0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_DISAPPEAR], 0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_NIGHTGHOST].stMtn[_MT_MON_CRITICAL], 0, 0, 0, 0, FALSE);
// 盟荐鲍拱 橇饭烙沥狼.
SetMonRaceInfo(&m_stMon[_RACE_THORN], _IMAGE_MONSTER, 800, 1200);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_STAND], 800+ 0, 4, 6, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_WALK], 800+ 80, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_ATTACK], 800+160, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_STRUCK], 800+240, 2, 8, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_DIE], 800+320, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_DEATH], 800+319, 1, 9, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_APPEAR], 0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_DISAPPEAR], 0, 0, 0, 0, FALSE);
SetMotionInfo(&m_stMon[_RACE_THORN].stMtn[_MT_MON_CRITICAL], 0, 0, 0, 0, FALSE);
// 葛贰鲍拱 橇饭烙沥狼.
SetMonRaceInfo(&m_stMon[_RACE_SANDMON], _IMAGE_MONSTER, 1200, 1680);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_STAND], 1200+ 0, 4, 6, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_WALK], 1200+ 80, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_ATTACK], 1200+160, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_STRUCK], 1200+240, 2, 8, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_DIE], 1200+320, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_DEATH], 1200+319, 1, 9, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_APPEAR], 1200+400, 10, 0, 150, TRUE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_DISAPPEAR],1200+400, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_SANDMON].stMtn[_MT_MON_CRITICAL], 0, 0, 0, 0, FALSE);
// 榜方 橇饭烙沥狼.
SetMonRaceInfo(&m_stMon[_RACE_GOLEM], _IMAGE_MONSTER, 1680, 2160);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_STAND], 1680+ 0, 4, 6, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_WALK], 1680+ 80, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_ATTACK], 1680+160, 6, 4, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_STRUCK], 1680+240, 2, 8, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_DIE], 1680+320, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_DEATH], 1680+319, 1, 9, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_APPEAR], 1680+400, 10, 0, 150, TRUE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_DISAPPEAR],1680+400, 10, 0, 150, FALSE);
SetMotionInfo(&m_stMon[_RACE_GOLEM].stMtn[_MT_MON_CRITICAL], 0, 0, 0, 0, FALSE);
}
VOID CSpriteInfo::SetHumanRaceInfo(LPHUMANRACEINFO pstHumanRaceInfo, SHORT shImgIdx, SHORT shRaceStartFrm, SHORT shRaceEndFrm)
{
pstHumanRaceInfo->shImgIdx = shImgIdx;
pstHumanRaceInfo->shRaceStartFrm = shRaceStartFrm;
pstHumanRaceInfo->shRaceEndFrm = shRaceEndFrm;
}
VOID CSpriteInfo::SetMonRaceInfo(LPMONRACEINFO pstMonRaceInfo, SHORT shImgIdx, SHORT shRaceStartFrm, SHORT shRaceEndFrm)
{
pstMonRaceInfo->shImgIdx = shImgIdx;
pstMonRaceInfo->shRaceStartFrm = shRaceStartFrm;
pstMonRaceInfo->shRaceEndFrm = shRaceEndFrm;
}
VOID CSpriteInfo::SetMotionInfo(LPMTNFRMINFO pstMtnFrmInfo, SHORT shStartFrm, BYTE bFrmCnt, BYTE bSkip, SHORT shDelay, BOOL bReverse)
{
pstMtnFrmInfo->shStartFrm = shStartFrm;
pstMtnFrmInfo->bFrmCnt = bFrmCnt;
pstMtnFrmInfo->bSkip = bSkip;
pstMtnFrmInfo->shDelay = shDelay;
pstMtnFrmInfo->bReverse = bReverse;
}
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