📄 groupwnd.cpp
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/******************************************************************************************************************
葛碘疙:
累己磊:
累己老:
[老磊][荐沥磊] : 荐沥 郴侩
*******************************************************************************************************************/
#include "StdAfx.h"
typedef struct tagINTERFACE_BUTTON
{
public:
int m_nLeft;
int m_nTop;
int m_nWidth;
int m_nHeight;
BYTE m_btCommand;
} INTERFACE_BUTTON;
#define GROUPBTN_ALLOWGROUP 1
#define GROUPBTN_CREATEGROUP 2
#define GROUPBTN_ADDMEMBER 3
#define GROUPBTN_DELMEMBER 4
INTERFACE_BUTTON GroupWndButton[] = { { 21, 57, 27, 28, GROUPBTN_ALLOWGROUP },
{ 27, 200, 71, 13, GROUPBTN_CREATEGROUP },
{ 91, 200, 77, 16, GROUPBTN_ADDMEMBER },
{ 170, 200, 73, 16, GROUPBTN_DELMEMBER }
};
BOOL g_fAllowGroup = TRUE;
CGroupWnd::CGroupWnd()
{
Init();
}
CGroupWnd::~CGroupWnd()
{
Destroy();
}
VOID CGroupWnd::CreateGroupWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove)
{
CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight);
}
VOID CGroupWnd::ShowGroupWnd()
{
CGroupMember* pGroupMember;
RECT tRect = GetGameWndRect();
int nX = tRect.left + 45, nY = tRect.top + 100;
ShowGameWnd();
g_xMainWnd.PutsHan(NULL, tRect.left + 45, tRect.top + 25, RGB(255, 255, 255), RGB(0, 0, 0), g_szUserID, NULL);
if (m_xGroupList.GetCounter())
{
m_xGroupList.MoveCurrentToTop();
for (int i = 1; i <= m_xGroupList.GetCounter(); i++)
{
pGroupMember = m_xGroupList.GetCurrentData();
g_xMainWnd.PutsHan(NULL, nX, nY, RGB(255, 255, 255), RGB(0, 0, 0), pGroupMember->szMemberName);
if (i % 2)
nX += 100;
else
{
nX -= 100;
nY += 50;
}
m_xGroupList.MoveNextNode();
}
}
}
VOID CGroupWnd::Init()
{
CGameWnd::Init();
}
VOID CGroupWnd::Destroy()
{
CGameWnd::Destroy();
}
BOOL CGroupWnd::OnLButtonUp(POINT ptMouse)
{
RECT tRect = GetGameWndRect();
for (int i = 0; i < sizeof(GroupWndButton)/sizeof(INTERFACE_BUTTON); i++)
{
if (tRect.left + GroupWndButton[i].m_nLeft < ptMouse.x && tRect.left + GroupWndButton[i].m_nLeft + GroupWndButton[i].m_nWidth > ptMouse.x &&
tRect.top + GroupWndButton[i].m_nTop < ptMouse.y && tRect.top + GroupWndButton[i].m_nTop + GroupWndButton[i].m_nHeight > ptMouse.y)
{
switch (GroupWndButton[i].m_btCommand)
{
case GROUPBTN_ALLOWGROUP:
(g_fAllowGroup ? g_fAllowGroup = FALSE : g_fAllowGroup = TRUE);
g_xClientSocket.SendGroupMode(g_fAllowGroup);
break;
case GROUPBTN_CREATEGROUP:
g_xClientSocket.SendCreateGroup("mandul");
break;
case GROUPBTN_ADDMEMBER:
g_xClientSocket.SendAddGroupMember("mandul");
break;
case GROUPBTN_DELMEMBER:
g_xClientSocket.SendDelGroupMember("mandul");
break;
}
}
}
return FALSE;
}
BOOL CGroupWnd::OnLButtonDown(POINT ptMouse)
{
return FALSE;
}
VOID CGroupWnd::OnMouseMove(POINT ptMouse)
{
}
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