📄 gamebtn.h
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#ifndef _CGAMEBTN_H
#define _CGAMEBTN_H
class CGameBtn
{
public:
RECT m_rcBtn;
CWHWilImageData* m_pxBtnImage;
INT m_nFocusImgIdx; // 捞固瘤 包访 函荐甸.
INT m_nClickImgIdx;
BYTE m_bBtnType; // 0 : 器目胶 惑怕甫 啊瘤瘤 臼绰促. 1: 器目胶 乐澜.
BYTE m_bBtnState; // 0 : 弊措肺... 1: 付快胶 器目胶惑怕. 2: 付快胶 努腐惑怕.
public:
__inline RECT GetGameBtnRect()
{
return m_rcBtn;
}
__inline VOID SetBtnState(BYTE bState)
{
m_bBtnState = bState;
if ( m_bBtnType == _BTN_TYPE_NOFOCUS && m_bBtnState == _BTN_STATE_FOCUS )
{
m_bBtnState = _BTN_STATE_NORMAL;
}
}
__inline BYTE GetGameBtnState()
{
return m_bBtnState;
}
__inline CGameBtn()
{
Init();
}
~CGameBtn()
{
Destroy();
}
VOID Init();
VOID Destroy();
VOID ChangeRect(INT nStartX, INT nStartY);
VOID CreateGameBtn(CWHWilImageData* pxBtnImage, INT nFocusImgIdx, INT nClickImgIdx, INT nStartX, INT nStartY, BYTE bBtnType = _BTN_TYPE_FOCUS);
virtual VOID ShowGameBtn();
VOID ResetGameBtn(INT nFocusImgIdx, INT nClickImgIdx);
virtual VOID OnMouseMove(POINT ptMouse);
virtual BOOL OnLButtonDown(POINT ptMouse);
virtual BOOL OnLButtonUp(POINT ptMouse);
};
class CMsgBoxBtn : public CGameBtn
{
public:
CMsgBoxBtn();
~CMsgBoxBtn();
virtual VOID ShowGameBtn();
};
class CScrlBar
{
public:
CScrlBar();
~CScrlBar();
public:
CWHWilImageData* m_pxScrlImage; // 胶农费官 捞固瘤颇老 器牢磐.
INT m_nScrlImgIdx; // 胶农费官 捞固瘤.
FLOAT m_fScrlRate; // 0.0f~1.0f荤捞. 胶农费官狼 厚啦.
FLOAT m_fPageRate;
INT m_nPageLine;
BOOL m_bGrapsed; // 胶农费 滚瓢康开俊辑 Mouse LButtonDown俊 狼秦辑 喘妨柳惑怕牢瘤甫 魄窜茄促.
WORD m_wScrlWidth;
WORD m_wScrlHeight;
WORD m_wScrlBtnHeight;
RECT m_rcScrlRgn; // 胶农费官狼 康开.
RECT m_rcScrlBtnRgn; // 胶农费官俊辑 滚瓢狼 康开.
__inline FLOAT GetScrlRate()
{
return m_fScrlRate;
}
__inline VOID Init()
{
m_pxScrlImage = NULL;
m_nScrlImgIdx = 0;
m_fPageRate = 0.0f;
m_fScrlRate = 0.0f;
m_nPageLine = 0;
m_bGrapsed = FALSE;
m_wScrlWidth = 0;
m_wScrlHeight = 0;
m_wScrlBtnHeight = 0;
SetRect(&m_rcScrlRgn, 0, 0, 0, 0);
SetRect(&m_rcScrlBtnRgn, 0, 0, 0, 0);
}
VOID CreateScrlBar(CWHWilImageData* pxImage, INT ImgIdx, INT nPageLine, WORD wScrlWidth, WORD wScrlHeight, WORD wScrlBtnHeight);
VOID ShowScrlBar(INT nX, INT nY, INT nFstPos, INT nCounter);
BOOL OnMouseMove(POINT ptMouse);
BOOL OnLButtonDown(POINT ptMouse);
BOOL OnLButtonUp(POINT ptMouse);
};
#endif // _CGAMEBTN_H
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