📄 gamewnd.h
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#ifndef _CGAMEWND_H
#define _CGAMEWND_H
class CGameWnd
{
public:
INT m_nID; // 扩档快 包府磊啊 捞扩档快甫 备盒且 侥喊磊.
RECT m_rcImgWnd; // 扩档快狼 捞固瘤狼康开.
RECT m_rcWnd; // 扩档快狼 拳搁康开.
INT m_nFrameImgIdx; // 捞固瘤 包访 函荐甸.
CWHWilImageData* m_pxWndImage;
BOOL m_bActive; // 扩档快 劝己拳 咯何.
BOOL m_bFocused;
BOOL m_bMoving; // 扩档快 框流捞绰瘤狼 咯何.
BOOL m_bCanMove; // 扩档快 绊沥咯何.
INT m_nWidth;
INT m_nHeight;
POINT m_bGrabbedMousePos;
// 3D抛胶飘
D3DVERTEX m_avBoard[4];
public:
__inline RECT GetGameWndRect()
{
return m_rcWnd;
}
__inline BOOL GetGameWndActive()
{
return m_bActive;
}
__inline CGameWnd()
{
Init();
}
~CGameWnd()
{
Destroy();
}
virtual VOID Init();
virtual VOID Destroy();
virtual VOID ShowGameWnd();
VOID ResetWndImg(INT nIdx);
VOID CreateGameWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, BOOL bCanMove, INT nStartX, INT nStartY, INT nWidth = 0, INT nHeight = 0);
VOID DestroyGameWnd();
VOID SetGameWndActive(BOOL bActive);
VOID SetGameWndFocused(BOOL bFocused);
VOID SetReadyMove(POINT ptMouse);
VOID MoveGameWnd(POINT ptMouse);
};
#endif // _CGAMEWND_H
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