📄 main.h
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#ifndef _MAIN_H
#define _MAIN_H
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h>
#define SCREEN_WIDTH 800 // We want our screen width 800 pixels
#define SCREEN_HEIGHT 600 // We want our screen height 600 pixels
#define SCREEN_DEPTH 16 // We want 16 bits per pixel
extern bool g_bFullScreen; // Set full screen as default
extern HWND g_hWnd; // This is the handle for the window
extern RECT g_rRect; // This holds the window dimensions
extern HDC g_hDC; // General HDC - (handle to device context)
extern HGLRC g_hRC; // General OpenGL_DC - Our Rendering Context for OpenGL
extern HINSTANCE g_hInstance; // This holds our window hInstance
// This is our MAIN() for windows
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hprev, PSTR cmdline, int ishow);
// The window proc which handles all of window's messages.
LRESULT CALLBACK WinProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
// This controls our main program loop
WPARAM MainLoop();
// This changes the screen to full screen mode
void ChangeToFullScreen();
// This is our own function that makes creating a window modular and easy
HWND CreateMyWindow(LPSTR strWindowName, int width, int height, DWORD dwStyle, bool bFullScreen, HINSTANCE hInstance);
// This allows us to configure our window for OpenGL and backbuffered
bool bSetupPixelFormat(HDC hdc);
// This inits our screen translations and projections
void SizeOpenGLScreen(int width, int height);
// This sets up OpenGL
void InitializeOpenGL(int width, int height);
// This initializes the whole program
void Init(HWND hWnd);
// This draws everything to the screen
void RenderScene();
// This frees all our memory in our program
void DeInit();
#endif
/////////////////////////////////////////////////////////////////////////////////
//
// * QUICK NOTES *
//
// Nothing new added to this file in this tutorial.
//
//
// Ben Humphrey (DigiBen)
// Game Programmer
// DigiBen@GameTutorials.com
// Co-Web Host of www.GameTutorials.com
//
//
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