📄 bballdlg.h
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// BBallDlg.h : header file
//
#if !defined(AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)
#define AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// CBBallDlg dialog
class CBBallDlg : public CDialog
{
// Construction
public:
CBBallDlg(CWnd* pParent = NULL); // standard constructor
int m_YPosRec;
int m_Direction;
int m_XPosBall;
int m_YPosBall;
int m_YPosComp;
long m_YPosMouse;
// Dialog Data
//{{AFX_DATA(CBBallDlg)
enum { IDD = IDD_BBALL_DIALOG };
int m_Score;
int m_Score2;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBBallDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CBBallDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnDownButton();
afx_msg void OnUpButton();
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)
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