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📄 bballdlg.h

📁 一个对话框应用程序
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// BBallDlg.h : header file
//

#if !defined(AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)
#define AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

/////////////////////////////////////////////////////////////////////////////
// CBBallDlg dialog

class CBBallDlg : public CDialog
{
// Construction
public:
	CBBallDlg(CWnd* pParent = NULL);	// standard constructor
int m_YPosRec;
int m_Direction;
int m_XPosBall;
int m_YPosBall;
int m_YPosComp;
long m_YPosMouse;
// Dialog Data
	//{{AFX_DATA(CBBallDlg)
	enum { IDD = IDD_BBALL_DIALOG };
	int		m_Score;
	int		m_Score2;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBBallDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CBBallDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnDownButton();
	afx_msg void OnUpButton();
	afx_msg void OnDestroy();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BBALLDLG_H__753D1CA6_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)

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