📄 bball.h
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// BBall.h : main header file for the BBALL application
//
#if !defined(AFX_BBALL_H__753D1CA4_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)
#define AFX_BBALL_H__753D1CA4_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CBBallApp:
// See BBall.cpp for the implementation of this class
//
class CBBallApp : public CWinApp
{
public:
CBBallApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBBallApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBBallApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BBALL_H__753D1CA4_18CC_11D2_A5ED_A1AB5CEFE329__INCLUDED_)
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