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📄 doodads.mak

📁 The project demonstrates many Windows common controls, including the extensive use of image lists. T
💻 MAK
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\DoDadvw.cpp
DEP_CPP_DODADV=\
	".\address.h"\
	".\ANIME.H"\
	".\DODADDOC.H"\
	".\DoDadvw.h"\
	".\doodads.h"\
	".\expose.h"\
	".\MaskDlg.h"\
	".\progress.h"\
	".\SETKEY.H"\
	".\SPINNER.H"\
	".\STATS.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\DoDadvw.obj" : $(SOURCE) $(DEP_CPP_DODADV) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\DoDadvw.obj" : $(SOURCE) $(DEP_CPP_DODADV) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\DoDadvw.obj" : $(SOURCE) $(DEP_CPP_DODADV) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\DoDadvw.obj" : $(SOURCE) $(DEP_CPP_DODADV) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\SETKEY.CPP
DEP_CPP_SETKE=\
	".\doodads.h"\
	".\SETKEY.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\SETKEY.OBJ" : $(SOURCE) $(DEP_CPP_SETKE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\SETKEY.OBJ" : $(SOURCE) $(DEP_CPP_SETKE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\SETKEY.OBJ" : $(SOURCE) $(DEP_CPP_SETKE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\SETKEY.OBJ" : $(SOURCE) $(DEP_CPP_SETKE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\SPINNER.CPP
DEP_CPP_SPINN=\
	".\doodads.h"\
	".\SPINNER.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\SPINNER.OBJ" : $(SOURCE) $(DEP_CPP_SPINN) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\SPINNER.OBJ" : $(SOURCE) $(DEP_CPP_SPINN) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\SPINNER.OBJ" : $(SOURCE) $(DEP_CPP_SPINN) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\SPINNER.OBJ" : $(SOURCE) $(DEP_CPP_SPINN) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\stats.cpp
DEP_CPP_STATS=\
	".\doodads.h"\
	".\STATS.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\stats.obj" : $(SOURCE) $(DEP_CPP_STATS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\stats.obj" : $(SOURCE) $(DEP_CPP_STATS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\stats.obj" : $(SOURCE) $(DEP_CPP_STATS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\stats.obj" : $(SOURCE) $(DEP_CPP_STATS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ANIME.CPP
DEP_CPP_ANIME=\
	".\ANIME.H"\
	".\doodads.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\ANIME.OBJ" : $(SOURCE) $(DEP_CPP_ANIME) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\ANIME.OBJ" : $(SOURCE) $(DEP_CPP_ANIME) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\ANIME.OBJ" : $(SOURCE) $(DEP_CPP_ANIME) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\ANIME.OBJ" : $(SOURCE) $(DEP_CPP_ANIME) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ADDRESS.CPP
DEP_CPP_ADDRE=\
	".\address.h"\
	".\doodads.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\ADDRESS.OBJ" : $(SOURCE) $(DEP_CPP_ADDRE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\ADDRESS.OBJ" : $(SOURCE) $(DEP_CPP_ADDRE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\ADDRESS.OBJ" : $(SOURCE) $(DEP_CPP_ADDRE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\ADDRESS.OBJ" : $(SOURCE) $(DEP_CPP_ADDRE) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\expose.cpp
DEP_CPP_EXPOS=\
	".\doodads.h"\
	".\expose.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\expose.obj" : $(SOURCE) $(DEP_CPP_EXPOS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\expose.obj" : $(SOURCE) $(DEP_CPP_EXPOS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\expose.obj" : $(SOURCE) $(DEP_CPP_EXPOS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\expose.obj" : $(SOURCE) $(DEP_CPP_EXPOS) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\progress.cpp
DEP_CPP_PROGR=\
	".\doodads.h"\
	".\progress.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\MaskDlg.cpp
DEP_CPP_MASKD=\
	".\doodads.h"\
	".\MaskDlg.h"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\MaskDlg.obj" : $(SOURCE) $(DEP_CPP_MASKD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\MaskDlg.obj" : $(SOURCE) $(DEP_CPP_MASKD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\MaskDlg.obj" : $(SOURCE) $(DEP_CPP_MASKD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\MaskDlg.obj" : $(SOURCE) $(DEP_CPP_MASKD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\doodads.RC
DEP_RSC_DOODA=\
	".\res\49ers.ico"\
	".\RES\76ers.ico"\
	".\res\Angels.ico"\
	".\res\astros.ico"\
	".\res\Athletic.ico"\
	".\res\BEARS.ICO"\
	".\res\BENGALS.ICO"\
	".\res\BILLS.ICO"\
	".\RES\Blazers.ico"\
	".\RES\BLKHAWK.ICO"\
	".\RES\BLUE.ICO"\
	".\res\BLUEJAYS.ICO"\
	".\res\BRAVES.ico"\
	".\res\brewers.ico"\
	".\res\BRONCOS.ICO"\
	".\res\BROWNS.ICO"\
	".\RES\BRUIN.ICO"\
	".\res\BUCCANER.ICO"\
	".\RES\Bullets.ico"\
	".\res\Bulls2.ico"\
	".\RES\CANADIEN.ICO"\
	".\RES\CANUCK.ICO"\
	".\RES\CAPITAL.ICO"\
	".\res\Cardinab.ico"\
	".\res\cardinal.ico"\
	".\res\Cavs.ico"\
	".\res\CELTICS.ICO"\
	".\res\CHARGERS.ICO"\
	".\res\CHIEFS.ICO"\
	".\res\clippers.ico"\
	".\res\COLTS.ICO"\
	".\res\cowboys.ico"\
	".\res\cubs.ico"\
	".\res\denver2.ico"\
	".\RES\DEVIL.ICO"\
	".\RES\doodads.ICO"\
	".\res\DODGERS.ico"\
	".\res\DOLPHINS.ICO"\
	".\res\DooDads.rc2"\
	".\res\EAGLES.ico"\
	".\res\expos.ico"\
	".\res\FALCONS.ICO"\
	".\RES\FLAME.ICO"\
	".\RES\FLYER.ICO"\
	".\res\GIANTS.ICO"\
	".\res\giants_b.ico"\
	".\res\Goldenst.ico"\
	".\res\hawks2.ico"\
	".\res\heat1.ico"\
	".\res\Hornets.ico"\
	".\res\icon1.ico"\
	".\res\indians.ico"\
	".\RES\ISLANDER.ICO"\
	".\res\Jaguars.ico"\
	".\res\jazz.ico"\
	".\RES\JET.ICO"\
	".\RES\KING.ICO"\
	".\res\KINGS_N.ico"\
	".\res\Knicks.ico"\
	".\res\Lakers.ico"\
	".\RES\LIGHTING.ICO"\
	".\res\lions.ico"\
	".\RES\M-LEAF.ICO"\
	".\res\Magic2.ico"\
	".\res\mariners.ico"\
	".\res\Marlins.ico"\
	".\res\Maverick.ico"\
	".\res\mets.ico"\
	".\RES\MI-DUCKS.ICO"\
	".\res\milwauke.ico"\
	".\res\nets.ico"\
	".\RES\NO-STARS.ICO"\
	".\RES\NORDIQUE.ICO"\
	".\res\nyjets.ico"\
	".\RES\OILER.ICO"\
	".\res\oilers.ico"\
	".\res\Oriolers.ico"\
	".\res\Pacers.ico"\
	".\res\PACKERS.ICO"\
	".\res\padres.ico"\
	".\res\Panthers.ico"\
	".\res\PATRIOTS.ICO"\
	".\RES\PENGUIN.ICO"\
	".\res\PHILLIES.ico"\
	".\res\PIRATES.ICO"\
	".\res\pistons.ico"\
	".\res\RAIDERS.ICO"\
	".\res\rams.ico"\
	".\RES\RANGER.ICO"\
	".\res\reds.ico"\
	".\res\REDSKINS.ICO"\
	".\res\REDSOX.ICO"\
	".\RES\REDWINGS.ICO"\
	".\res\Rockets.ico"\
	".\res\Rockies.ico"\
	".\res\royals.ico"\
	".\RES\SABRE.ICO"\
	".\res\saints.ico"\
	".\res\SEAHAWKS.ICO"\
	".\res\Seattle.ico"\
	".\RES\SENATOR.ICO"\
	".\RES\SHARK.ICO"\
	".\res\spurs.ico"\
	".\res\STEELERS.ICO"\
	".\res\Suns.ico"\
	".\res\texas.ico"\
	".\res\Tigers.ico"\
	".\RES\TOOLBAR.BMP"\
	".\res\twins.ico"\
	".\res\vikings.ico"\
	".\RES\WHALER.ICO"\
	".\res\whitesox.ico"\
	".\res\wolves.ico"\
	".\res\YANKEES.ico"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\doodads.res" : $(SOURCE) $(DEP_RSC_DOODA) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\doodads.res" : $(SOURCE) $(DEP_RSC_DOODA) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\doodads.res" : $(SOURCE) $(DEP_RSC_DOODA) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\doodads.res" : $(SOURCE) $(DEP_RSC_DOODA) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\doodads.cpp
DEP_CPP_DOODAD=\
	".\DODADDOC.H"\
	".\DoDadvw.h"\
	".\doodads.h"\
	".\MAINFRM.H"\
	".\STDAFX.H"\
	

!IF  "$(CFG)" == "doodads - Win32 Debug"


"$(INTDIR)\doodads.obj" : $(SOURCE) $(DEP_CPP_DOODAD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Release"


"$(INTDIR)\doodads.obj" : $(SOURCE) $(DEP_CPP_DOODAD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Release"


"$(INTDIR)\doodads.obj" : $(SOURCE) $(DEP_CPP_DOODAD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ELSEIF  "$(CFG)" == "doodads - Win32 Unicode Debug"


"$(INTDIR)\doodads.obj" : $(SOURCE) $(DEP_CPP_DOODAD) "$(INTDIR)"\
 "$(INTDIR)\doodads.pch"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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