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📄 medium_ltread.cxx

📁 一个实在好用的坦克游戏
💻 CXX
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/* bzflag
 * Copyright (c) 1993 - 2004 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */
#include "TankSceneNode.h"

#define	doVertex3f	doVertex3f
#define	doNormal3f	doNormal3f

void buildMedLTread ( void )
{
      glShadeModel(GL_FLAT);
      glBegin(GL_TRIANGLE_STRIP);
	doNormal3f(0.998233f, 0.000000f, 0.059419f);
	glTexCoord2f(-0.246f, 0.896f);
	doVertex3f(2.790f, 0.877f, 0.408f);
	glTexCoord2f(0.123f, 0.220f);
	doVertex3f(2.790f, 1.400f, 0.408f);
	glTexCoord2f(-0.102f, 0.647f);
	doVertex3f(2.750f, 0.877f, 1.080f);
	glTexCoord2f(-0.009f, 0.477f);
	doVertex3f(2.750f, 1.400f, 1.080f);
	doNormal3f(0.273152f, 0.000000f, 0.961971f);
	glTexCoord2f(0.033f, 0.684f);
	doVertex3f(1.940f, 0.877f, 1.310f);
	glTexCoord2f(0.095f, 0.570f);
	doVertex3f(1.940f, 1.400f, 1.310f);
	doNormal3f(0.020362f, 0.000000f, 0.999793f);
	glTexCoord2f(0.759f, 1.070f);
	doVertex3f(-2.970f, 0.877f, 1.410f);
	glTexCoord2f(0.813f, 0.970f);
	doVertex3f(-2.970f, 1.400f, 1.410f);
	doNormal3f(-0.967641f, 0.000000f, -0.252333f);
	glTexCoord2f(0.587f, 1.300f);
	doVertex3f(-2.740f, 0.877f, 0.528f);
	glTexCoord2f(0.917f, 0.700f);
	doVertex3f(-2.740f, 1.400f, 0.528f);
	doNormal3f(-0.426419f, 0.000000f, -0.904526f);
	glTexCoord2f(0.375f, 1.300f);
	doVertex3f(-1.620f, 0.877f, 0.000f);
	glTexCoord2f(0.800f, 0.523f);
	doVertex3f(-1.620f, 1.400f, 0.000f);
	doNormal3f(0.000000f, 0.000000f, -1.000000f);
	glTexCoord2f(-0.156f, 1.010f);
	doVertex3f(1.990f, 0.877f, 0.000f);
	glTexCoord2f(0.268f, 0.233f);
	doVertex3f(1.990f, 1.400f, 0.000f);
	doNormal3f(0.454326f, 0.000000f, -0.890835f);
	glTexCoord2f(-0.246f, 0.896f);
	doVertex3f(2.790f, 0.877f, 0.408f);
	glTexCoord2f(0.123f, 0.220f);
	doVertex3f(2.790f, 1.400f, 0.408f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, -1.000000f, 0.000000f);
	glTexCoord2f(0.033f, 0.684f);
	doVertex3f(1.940f, 0.877f, 1.310f);
	glTexCoord2f(0.759f, 1.070f);
	doVertex3f(-2.970f, 0.877f, 1.410f);
	glTexCoord2f(0.587f, 1.300f);
	doVertex3f(-2.740f, 0.877f, 0.528f);
	glTexCoord2f(0.375f, 1.300f);
	doVertex3f(-1.620f, 0.877f, 0.000f);
	glTexCoord2f(-0.156f, 1.010f);
	doVertex3f(1.990f, 0.877f, 0.000f);
	glTexCoord2f(-0.246f, 0.896f);
	doVertex3f(2.790f, 0.877f, 0.408f);
	glTexCoord2f(-0.102f, 0.647f);
	doVertex3f(2.750f, 0.877f, 1.080f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, 1.000000f, 0.000000f);
	glTexCoord2f(0.095f, 0.570f);
	doVertex3f(1.940f, 1.400f, 1.310f);
	glTexCoord2f(-0.009f, 0.477f);
	doVertex3f(2.750f, 1.400f, 1.080f);
	glTexCoord2f(0.123f, 0.220f);
	doVertex3f(2.790f, 1.400f, 0.408f);
	glTexCoord2f(0.268f, 0.233f);
	doVertex3f(1.990f, 1.400f, 0.000f);
	glTexCoord2f(0.800f, 0.523f);
	doVertex3f(-1.620f, 1.400f, 0.000f);
	glTexCoord2f(0.917f, 0.700f);
	doVertex3f(-2.740f, 1.400f, 0.528f);
	glTexCoord2f(0.813f, 0.970f);
	doVertex3f(-2.970f, 1.400f, 1.410f);
      glEnd();
}
/*
 * Local Variables: ***
 * mode:C ***
 * tab-width: 8 ***
 * c-basic-offset: 2 ***
 * indent-tabs-mode: t ***
 * End: ***
 * ex: shiftwidth=2 tabstop=8
 */

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