📄 medium_turret.cxx
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/* bzflag
* Copyright (c) 1993 - 2004 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "TankSceneNode.h"
#define doVertex3f doVertex3f
#define doNormal3f doNormal3f
void buildMedTurret ( void )
{
glShadeModel(GL_FLAT);
glBegin(GL_TRIANGLE_STRIP);
doNormal3f(-0.235964f, 0.967658f, 0.089216f);
glTexCoord2f(0.812f, -0.134f);
doVertex3f(0.007f, 1.110f, 1.940f);
glTexCoord2f(0.996f, -0.132f);
doVertex3f(-0.456f, 1.080f, 1.040f);
glTexCoord2f(1.080f, 0.169f);
doVertex3f(-1.370f, 0.764f, 2.050f);
doNormal3f(-0.741466f, 0.000000f, -0.670990f);
glTexCoord2f(0.559f, 0.339f);
doVertex3f(-0.456f, -1.060f, 1.040f);
glTexCoord2f(0.866f, 0.402f);
doVertex3f(-1.370f, -0.765f, 2.050f);
doNormal3f(-0.238331f, -0.968849f, 0.067303f);
glTexCoord2f(0.546f, 0.156f);
doVertex3f(0.001f, -1.110f, 1.940f);
doNormal3f(0.079953f, 0.000000f, 0.996799f);
glTexCoord2f(1.080f, 0.169f);
doVertex3f(-1.370f, 0.764f, 2.050f);
glTexCoord2f(0.812f, -0.134f);
doVertex3f(0.007f, 1.110f, 1.940f);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
doNormal3f(0.991228f, 0.000000f, -0.132164f);
glTexCoord2f(0.107f, -0.009f);
doVertex3f(1.480f, -0.516f, 1.040f);
glTexCoord2f(0.617f, -0.559f);
doVertex3f(1.480f, 0.516f, 1.040f);
glTexCoord2f(0.224f, -0.178f);
doVertex3f(1.580f, -0.434f, 1.790f);
glTexCoord2f(0.457f, -0.429f);
doVertex3f(1.580f, 0.435f, 1.790f);
doNormal3f(0.094595f, 0.000000f, 0.995516f);
glTexCoord2f(0.546f, 0.156f);
doVertex3f(0.001f, -1.110f, 1.940f);
glTexCoord2f(0.812f, -0.134f);
doVertex3f(0.007f, 1.110f, 1.940f);
glEnd();
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLE_FAN);
doNormal3f(0.149229f, -0.988713f, 0.013310f);
glTexCoord2f(0.458f, 0.244f);
doVertex3f(0.014f, -1.100f, 1.030f);
doNormal3f(0.369158f, -0.927898f, 0.052229f);
glTexCoord2f(0.107f, -0.009f);
doVertex3f(1.480f, -0.516f, 1.040f);
doNormal3f(0.381395f, -0.924109f, 0.023687f);
glTexCoord2f(0.224f, -0.178f);
doVertex3f(1.580f, -0.434f, 1.790f);
doNormal3f(-0.085139f, -0.996296f, -0.012079f);
glTexCoord2f(0.546f, 0.156f);
doVertex3f(0.001f, -1.110f, 1.940f);
glTexCoord2f(0.559f, 0.339f);
doVertex3f(-0.456f, -1.060f, 1.040f);
glEnd();
glBegin(GL_TRIANGLE_FAN);
doNormal3f(0.222340f, 0.974751f, 0.020603f);
glTexCoord2f(0.895f, -0.226f);
doVertex3f(0.014f, 1.100f, 1.030f);
doNormal3f(-0.042797f, 0.999020f, -0.011269f);
glTexCoord2f(0.996f, -0.132f);
doVertex3f(-0.456f, 1.080f, 1.040f);
doNormal3f(0.179990f, 0.983622f, -0.009585f);
glTexCoord2f(0.812f, -0.134f);
doVertex3f(0.007f, 1.110f, 1.940f);
doNormal3f(0.369189f, 0.927954f, 0.050994f);
glTexCoord2f(0.457f, -0.429f);
doVertex3f(1.580f, 0.435f, 1.790f);
glTexCoord2f(0.617f, -0.559f);
doVertex3f(1.480f, 0.516f, 1.040f);
glEnd();
}
/*
* Local Variables: ***
* mode:C ***
* tab-width: 8 ***
* c-basic-offset: 2 ***
* indent-tabs-mode: t ***
* End: ***
* ex: shiftwidth=2 tabstop=8
*/
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