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📄 medium_body.cxx

📁 一个实在好用的坦克游戏
💻 CXX
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/* bzflag
 * Copyright (c) 1993 - 2004 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#include "TankSceneNode.h"

#define	doVertex3f	doVertex3f
#define	doNormal3f	doNormal3f

void buildMedBody ( void )
{      glShadeModel(GL_FLAT);
      glBegin(GL_TRIANGLE_STRIP);
	doNormal3f(0.997647f, 0.000000f, 0.068567f);
	glTexCoord2f(1.240f, 2.230f);
	doVertex3f(2.610f, -0.877f, 0.408f);
	glTexCoord2f(0.700f, 1.970f);
	doVertex3f(2.610f, 0.877f, 0.408f);
	glTexCoord2f(1.240f, 2.210f);
	doVertex3f(2.570f, -0.877f, 0.990f);
	glTexCoord2f(0.705f, 1.960f);
	doVertex3f(2.570f, 0.877f, 0.990f);
	doNormal3f(0.170314f, 0.000000f, 0.985390f);
	glTexCoord2f(1.360f, 1.970f);
	doVertex3f(1.760f, -0.877f, 1.130f);
	glTexCoord2f(0.822f, 1.710f);
	doVertex3f(1.760f, 0.877f, 1.130f);
	doNormal3f(0.023599f, 0.000000f, 0.999722f);
	glTexCoord2f(2.030f, 0.541f);
	doVertex3f(-2.900f, -0.877f, 1.240f);
	glTexCoord2f(1.490f, 0.289f);
	doVertex3f(-2.900f, 0.877f, 1.240f);
	doNormal3f(-0.975668f, 0.000000f, -0.219251f);
	glTexCoord2f(2.000f, 0.590f);
	doVertex3f(-2.740f, -0.877f, 0.528f);
	glTexCoord2f(1.470f, 0.338f);
	doVertex3f(-2.740f, 0.877f, 0.528f);
	doNormal3f(-0.426419f, 0.000000f, -0.904526f);
	glTexCoord2f(1.840f, 0.932f);
	doVertex3f(-1.620f, -0.877f, 0.200f);
	glTexCoord2f(1.310f, 0.680f);
	doVertex3f(-1.620f, 0.877f, 0.200f);
	doNormal3f(0.000000f, 0.000000f, -1.000000f);
	glTexCoord2f(1.350f, 1.980f);
	doVertex3f(1.810f, -0.877f, 0.200f);
	glTexCoord2f(0.815f, 1.730f);
	doVertex3f(1.810f, 0.877f, 0.200f);
	doNormal3f(0.454326f, 0.000000f, -0.890835f);
	glTexCoord2f(1.240f, 2.230f);
	doVertex3f(2.610f, -0.877f, 0.408f);
	glTexCoord2f(0.700f, 1.970f);
	doVertex3f(2.610f, 0.877f, 0.408f);
      glEnd();
}
/*
 * Local Variables: ***
 * mode:C ***
 * tab-width: 8 ***
 * c-basic-offset: 2 ***
 * indent-tabs-mode: t ***
 * End: ***
 * ex: shiftwidth=2 tabstop=8
 */

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