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📄 high_rtread.cxx

📁 一个实在好用的坦克游戏
💻 CXX
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/* bzflag
 * Copyright (c) 1993 - 2004 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */
#include "TankSceneNode.h"

#define	doVertex3f	doVertex3f
#define	doNormal3f	doNormal3f

void buildHighRTread ( void )
{
  glShadeModel(GL_FLAT);
      glBegin(GL_TRIANGLE_STRIP);
	doNormal3f(0.984696f, 0.000000f, 0.174282f);
	glTexCoord2f(-0.295f, 0.041f);
	doVertex3f(3.000f, -1.400f, 0.770f);
	glTexCoord2f(0.045f, -0.208f);
	doVertex3f(3.000f, -0.875f, 0.770f);
	glTexCoord2f(-0.248f, 0.010f);
	doVertex3f(2.980f, -1.400f, 0.883f);
	glTexCoord2f(0.002f, -0.173f);
	doVertex3f(2.980f, -0.875f, 0.883f);
	doNormal3f(0.519720f, 0.000000f, 0.854336f);
	glTexCoord2f(-0.216f, 0.011f);
	doVertex3f(2.860f, -1.400f, 0.956f);
	glTexCoord2f(-0.007f, -0.141f);
	doVertex3f(2.860f, -0.875f, 0.956f);
	doNormal3f(0.748075f, 0.000000f, 0.663614f);
	glTexCoord2f(-0.179f, 0.008f);
	doVertex3f(2.750f, -1.400f, 1.080f);
	glTexCoord2f(-0.022f, -0.107f);
	doVertex3f(2.750f, -0.875f, 1.080f);
	doNormal3f(0.049938f, 0.000000f, 0.998752f);
	glTexCoord2f(-0.136f, 0.059f);
	doVertex3f(2.350f, -1.400f, 1.100f);
	glTexCoord2f(0.014f, -0.050f);
	doVertex3f(2.350f, -0.875f, 1.100f);
	doNormal3f(0.455876f, 0.000000f, 0.890043f);
	glTexCoord2f(-0.072f, 0.099f);
	doVertex3f(1.940f, -1.400f, 1.310f);
	glTexCoord2f(0.032f, 0.022f);
	doVertex3f(1.940f, -0.875f, 1.310f);
	doNormal3f(0.003378f, 0.000000f, 0.999994f);
	glTexCoord2f(0.221f, 0.497f);
	doVertex3f(-1.020f, -1.400f, 1.320f);
	glTexCoord2f(0.324f, 0.422f);
	doVertex3f(-1.020f, -0.875f, 1.320f);
	doNormal3f(0.178885f, 0.000000f, 0.983870f);
	glTexCoord2f(0.270f, 0.553f);
	doVertex3f(-1.460f, -1.400f, 1.400f);
	glTexCoord2f(0.362f, 0.486f);
	doVertex3f(-1.460f, -0.875f, 1.400f);
	doNormal3f(0.006622f, 0.000000f, 0.999978f);
	glTexCoord2f(0.419f, 0.757f);
	doVertex3f(-2.970f, -1.400f, 1.410f);
	glTexCoord2f(0.511f, 0.690f);
	doVertex3f(-2.970f, -0.875f, 1.410f);
	doNormal3f(-0.967641f, 0.000000f, -0.252333f);
	glTexCoord2f(0.165f, 0.896f);
	doVertex3f(-2.740f, -1.400f, 0.528f);
	glTexCoord2f(0.720f, 0.489f);
	doVertex3f(-2.740f, -0.875f, 0.528f);
	doNormal3f(-0.426419f, 0.000000f, -0.904526f);
	glTexCoord2f(-0.026f, 0.803f);
	doVertex3f(-1.620f, -1.400f, 0.000f);
	glTexCoord2f(0.690f, 0.279f);
	doVertex3f(-1.620f, -0.875f, 0.000f);
	doNormal3f(0.000000f, 0.000000f, -1.000000f);
	glTexCoord2f(-0.383f, 0.314f);
	doVertex3f(1.990f, -1.400f, 0.000f);
	glTexCoord2f(0.332f, -0.209f);
	doVertex3f(1.990f, -0.875f, 0.000f);
	doNormal3f(0.454326f, 0.000000f, -0.890835f);
	glTexCoord2f(-0.415f, 0.172f);
	doVertex3f(2.790f, -1.400f, 0.408f);
	glTexCoord2f(0.206f, -0.283f);
	doVertex3f(2.790f, -0.875f, 0.408f);
	doNormal3f(0.978361f, 0.000000f, -0.206904f);
	glTexCoord2f(-0.296f, 0.070f);
	doVertex3f(2.860f, -1.400f, 0.739f);
	glTexCoord2f(0.073f, -0.200f);
	doVertex3f(2.860f, -0.875f, 0.739f);
	doNormal3f(0.216192f, 0.000000f, -0.976351f);
	glTexCoord2f(-0.295f, 0.041f);
	doVertex3f(3.000f, -1.400f, 0.770f);
	glTexCoord2f(0.045f, -0.208f);
	doVertex3f(3.000f, -0.875f, 0.770f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, -1.000000f, 0.000000f);
	glTexCoord2f(0.165f, 0.896f);
	doVertex3f(-2.740f, -1.400f, 0.528f);
	glTexCoord2f(-0.026f, 0.803f);
	doVertex3f(-1.620f, -1.400f, 0.000f);
	glTexCoord2f(0.221f, 0.497f);
	doVertex3f(-1.020f, -1.400f, 1.320f);
	glTexCoord2f(0.270f, 0.553f);
	doVertex3f(-1.460f, -1.400f, 1.400f);
	glTexCoord2f(0.419f, 0.757f);
	doVertex3f(-2.970f, -1.400f, 1.410f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, -1.000000f, 0.000000f);
	glTexCoord2f(-0.383f, 0.314f);
	doVertex3f(1.990f, -1.400f, 0.000f);
	glTexCoord2f(-0.415f, 0.172f);
	doVertex3f(2.790f, -1.400f, 0.408f);
	glTexCoord2f(-0.296f, 0.070f);
	doVertex3f(2.860f, -1.400f, 0.739f);
	glTexCoord2f(-0.179f, 0.008f);
	doVertex3f(2.750f, -1.400f, 1.080f);
	glTexCoord2f(-0.136f, 0.059f);
	doVertex3f(2.350f, -1.400f, 1.100f);
	glTexCoord2f(-0.072f, 0.099f);
	doVertex3f(1.940f, -1.400f, 1.310f);
	glTexCoord2f(0.221f, 0.497f);
	doVertex3f(-1.020f, -1.400f, 1.320f);
	glTexCoord2f(-0.026f, 0.803f);
	doVertex3f(-1.620f, -1.400f, 0.000f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, -1.000000f, 0.000000f);
	glTexCoord2f(-0.296f, 0.070f);
	doVertex3f(2.860f, -1.400f, 0.739f);
	glTexCoord2f(-0.295f, 0.041f);
	doVertex3f(3.000f, -1.400f, 0.770f);
	glTexCoord2f(-0.248f, 0.010f);
	doVertex3f(2.980f, -1.400f, 0.883f);
	glTexCoord2f(-0.216f, 0.011f);
	doVertex3f(2.860f, -1.400f, 0.956f);
	glTexCoord2f(-0.179f, 0.008f);
	doVertex3f(2.750f, -1.400f, 1.080f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, 1.000000f, 0.000000f);
	glTexCoord2f(0.720f, 0.489f);
	doVertex3f(-2.740f, -0.875f, 0.528f);
	glTexCoord2f(0.511f, 0.690f);
	doVertex3f(-2.970f, -0.875f, 1.410f);
	glTexCoord2f(0.362f, 0.486f);
	doVertex3f(-1.460f, -0.875f, 1.400f);
	glTexCoord2f(0.324f, 0.422f);
	doVertex3f(-1.020f, -0.875f, 1.320f);
	glTexCoord2f(0.690f, 0.279f);
	doVertex3f(-1.620f, -0.875f, 0.000f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, 1.000000f, 0.000000f);
	glTexCoord2f(0.332f, -0.209f);
	doVertex3f(1.990f, -0.875f, 0.000f);
	glTexCoord2f(0.690f, 0.279f);
	doVertex3f(-1.620f, -0.875f, 0.000f);
	glTexCoord2f(0.324f, 0.422f);
	doVertex3f(-1.020f, -0.875f, 1.320f);
	glTexCoord2f(0.032f, 0.022f);
	doVertex3f(1.940f, -0.875f, 1.310f);
	glTexCoord2f(0.014f, -0.050f);
	doVertex3f(2.350f, -0.875f, 1.100f);
	glTexCoord2f(-0.022f, -0.107f);
	doVertex3f(2.750f, -0.875f, 1.080f);
	glTexCoord2f(0.073f, -0.200f);
	doVertex3f(2.860f, -0.875f, 0.739f);
	glTexCoord2f(0.206f, -0.283f);
	doVertex3f(2.790f, -0.875f, 0.408f);
      glEnd();
      glBegin(GL_TRIANGLE_FAN);
	doNormal3f(0.000000f, 1.000000f, 0.000000f);
	glTexCoord2f(0.073f, -0.200f);
	doVertex3f(2.860f, -0.875f, 0.739f);
	glTexCoord2f(-0.022f, -0.107f);
	doVertex3f(2.750f, -0.875f, 1.080f);
	glTexCoord2f(-0.007f, -0.141f);
	doVertex3f(2.860f, -0.875f, 0.956f);
	glTexCoord2f(0.002f, -0.173f);
	doVertex3f(2.980f, -0.875f, 0.883f);
	glTexCoord2f(0.045f, -0.208f);
	doVertex3f(3.000f, -0.875f, 0.770f);
      glEnd();
}
/*
 * Local Variables: ***
 * mode:C ***
 * tab-width: 8 ***
 * c-basic-offset: 2 ***
 * indent-tabs-mode: t ***
 * End: ***
 * ex: shiftwidth=2 tabstop=8
 */

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