📄 high_barrel.cxx
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/* bzflag
* Copyright (c) 1993 - 2004 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "TankSceneNode.h"
#define doVertex3f doVertex3f
#define doNormal3f doNormal3f
void buildHighBarrel ( void )
{
glShadeModel(GL_FLAT);
glBegin(GL_TRIANGLE_FAN);
doNormal3f(1.000000f, 0.000000f, 0.000000f);
doVertex3f(4.940f, 0.0f, 1.410f);
doVertex3f(4.940f, 0.089f, 1.440f);
doVertex3f(4.940f, 0.126f, 1.530f);
doVertex3f(4.940f, 0.089f, 1.620f);
doVertex3f(4.940f, 0.0f, 1.660f);
doVertex3f(4.940f, -0.09f, 1.620f);
doVertex3f(4.940f, -0.126f, 1.530f);
doVertex3f(4.940f, -0.09f, 1.440f);
glEnd();
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLE_STRIP);
doNormal3f(0.015873f, -0.999874f, 0.000000f);
doVertex3f(1.570f, -0.18f, 1.530f);
doVertex3f(4.940f, -0.126f, 1.530f);
doNormal3f(0.016407f, -0.704331f, 0.709682f);
doVertex3f(1.570f, -0.128f, 1.660f);
doNormal3f(0.016398f, -0.718536f, 0.695296f);
doVertex3f(4.940f, -0.09f, 1.620f);
doNormal3f(0.014835f, -0.000267f, 0.999890f);
doVertex3f(1.570f, 0.0f, 1.710f);
doVertex3f(4.940f, 0.0f, 1.660f);
doNormal3f(0.016367f, 0.702262f, 0.711730f);
doVertex3f(1.570f, 0.126f, 1.660f);
doNormal3f(0.016356f, 0.717625f, 0.696238f);
doVertex3f(4.940f, 0.089f, 1.620f);
doNormal3f(0.016022f, 0.999872f, 0.000000f);
doVertex3f(1.570f, 0.18f, 1.530f);
doVertex3f(4.940f, 0.126f, 1.530f);
doNormal3f(0.016367f, 0.702262f, -0.711730f);
doVertex3f(1.570f, 0.126f, 1.400f);
doNormal3f(0.016369f, 0.683073f, -0.730167f);
doVertex3f(4.940f, 0.089f, 1.440f);
doNormal3f(0.017801f, -0.000267f, -0.999841f);
doVertex3f(1.570f, 0.0f, 1.350f);
doVertex3f(4.940f, 0.0f, 1.410f);
doNormal3f(0.016407f, -0.704331f, -0.709683f);
doVertex3f(1.570f, -0.128f, 1.400f);
doNormal3f(0.016410f, -0.683912f, -0.729379f);
doVertex3f(4.940f, -0.09f, 1.440f);
doNormal3f(0.015873f, -0.999874f, 0.000000f);
doVertex3f(1.570f, -0.18f, 1.530f);
doVertex3f(4.940f, -0.126f, 1.530f);
glEnd();
}
/*
* Local Variables: ***
* mode:C ***
* tab-width: 8 ***
* c-basic-offset: 2 ***
* indent-tabs-mode: t ***
* End: ***
* ex: shiftwidth=2 tabstop=8
*/
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