📄 rfc178.txt
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Since keyboards permit the entry of arbitrary codes, particular sequences of codes may easily be defined to simulate other devices. If local logic permits, codes may be accumulated until a complete sequence is entered and then be reformatted to exactly the same format as the device being simulated would have produced. Pointing devices such as light pens and tablets may be simulated by associating particular keys with screen directions (up, down, right, left) and using them to position a pointer on the screen face. This facilitated on terminals with a hardware connection between keys and cursor symbol.4.2 ANALOG DEVICES The next most basic class of input devices are those which consist of analog to digital converters. These include simple shaft encoders, mouse and trackball. These devices all produce a digital output proportional to an analog input, in this case, the rotation of a shaft. Several of these inputs may be presented together, as in the case of the mouse and trackball.Cotton [Page 6]RFC 178 NETWORK GRAPHIC ATTENTION HANDLING June 1971 These devices all present as input a device identification (which may be implicit depending on the hardware method of input) together with a number of digital codes from the same number of analog devices. The length of the code is arbitrary and may or may not relate to such measures as the maximum raster count of the display screen. Analog devices are often used as pointing devices by using the input to control the movement of a cursor on the screen face. This method is superior to the use of a keyboard, since very smooth and rapid movement may be obtained.4.3 TABLETS A tablet consists of a flat surface on which (X,Y) position may be indicated with a stylus. If position changes can be registered rapidly enough, arbitrary curves may be digitized by tracing them. There are a variety of devices utilizing a variety of techniques comprising this class. Included are such diverse techniques as variable resistance, variable capacitance, and ultrasonics, to mention a few of the devices on the market. The surface may be horizontal or vertical and may even be superimposed on the screen itself. A variety of styli have been used, including the operator's finger. A device (the Lincoln Wand) has also been demonstrated which may be manipulated in space to yield a position in three dimensions (X,Y,Z). These devices all present a device identification (which may be implicit), and a position value, which is most often a coordinate pair, but which may be a triple.4.4 LIGHT PEN Light pens are devices which relate the occurrence of an attention to the time in the refresh cycle when a particular point is illuminated on the screen. The display generators are generally stopped when the attention occurs, to permit either the display list "P" register or the (X,Y) beam position registers, or both to be presented as attention data. Often times this is not enough, as what is desired is some value which serves to identify the image which the pen detected. In such cases local hardware and/or software is utilized to obtain this information, which may be as simple as a single identification code or as elaborate as a genealogical push down list.Cotton [Page 7]RFC 178 NETWORK GRAPHIC ATTENTION HANDLING June 1971 Light pens present as input a device identification (which may be implicit) and at least one of the following: memory address, (X,Y) position, item identification. Light pens may be used to simulate keyboards by displaying "light buttons" on the screen associated with particular physical buttons. Detecting on a light button is logically equivalent to pushing the related key.4.5 INTERNAL ATTENTIONS Internal attentions are stimuli arising not from operator action, but from various sources within the terminal such as a screen edge violation (overflow) or a programmed trap. Such attentions present information in much the same way as the operator input devices already discussed. This information consists of an attention source identification (equivalent to device identification, and which may again, be implicit) and appropriate data, which, for the two examples given, will generally be a memory address. Programmed traps are often used to permit mode changes (e.g., enable or disable light pen operation) during the execution of the display list. Edge violation might occur when an image is being relocated in response to operator input. We must provide for describing such attentions, since then cannot always be handled locally in the terminal.4.6 LOGICAL ATTENTIONS We may generalize the concept of an attention from a stimulus from a physical source to a logically generated stimulus resulting from some program condition which may or may not cause an interrupt. (Programmed traps were classified as internal attentions because, by definition, they cause an interrupt or set a hardware flag). Logical attentions are generally "input" by setting a software flag which some control program can periodically inspect. For example, logical attentions may be designed to detect when a software-defined edge violation occurs (of a region less than full screen) or when a light button is picked. There is no general form for the information generated by logical attentions, since they are programmable, rather than hardware-bound. The best we can do is to say they consist of an identification and appropriate data. Actually, logical attentions most often simulate physical attentions, and so each may be placed in one of the classes already described.Cotton [Page 8]RFC 178 NETWORK GRAPHIC ATTENTION HANDLING June 1971 TABLE I INPUT DEVICE SUMMARYDEVICE CLASS DEVICE EXAMPLES TYPICAL OUTPUTButton Teletype 1 Character Function Key with Overlay 1 Character and overlay code Buffered Keyboard n CharactersA/D Converter Shaft Encoder delta a Mouse (delta a, delta b)Tablet Rand Tables and (X,Y) Lincoln Word (X,Y,Z)Light Pen Light Pen P (memory address) Light Pen (X,Y) Light Pen and Local Software Item Name Light Pen and Local Software Item name stackInternal Program Trap P (memory address) Screen Overflow P (memory address)Logical Attention Any of the above Any of the above5.0 INTELLIGENT TERMINALS As has been indicated, the question of what data results from which inputs is complicated when "intelligent terminals" are considered. An intelligent terminal has the ability to modify the data presented by the input device hardware. In a sense then, all of the outputs of an intelligent terminal may be considered as logical attentions. The logical complexity of such attentions may be very great indeed. For example, such a terminal might be programmed to perform sketching functions, so that the net effect of a keystroke and a light pen hit might be the deletion of a portion of the picture together with some coded message to the effect. A technique has even been developed which permits the light pen operator to simulate the use of a shaft encoder by twisting his wrist which holding the pen over a tracking symbol (7). Some intelligent terminal systems have been developed which permit the terminal operator to modify the picture and the local data structure independently.(2) Thus, the need for a very expressive protocol from terminal to central computer becomes apparent, so that notice of such local processing may be communicated to the centralCotton [Page 9]RFC 178 NETWORK GRAPHIC ATTENTION HANDLING June 1971 program.6.0 NETWORK PROTOCOL GUIDELINES We now suggest a format for a (third level) network protocol from terminal to serving host which is sufficiently open-ended to permit any type of attention to be communicated. It is not the intent here to formally propose such a protocol down to the level of "this bit means that." When such details are decided, a Network Standard Attention will have been defined. The attention protocol has three basic elements: device identification, data identification, and data.6.1 DEVICE IDENTIFICATION The device identification field must be sufficiently large to permit the unique identification of any TYPE OF DEVICE in the network. If two or more identical input devices exist at different nodes in the network, it is not necessary to distinguish among them in this field. However, if a keyboard, for example, has keys which are logically different, such as typewriter keys and function keys, the distinction should be made in the identification field, rather than requiring an analysis of the data. Further, if two different devices are logically equivalent, as a physical keyboard and light buttons, they may be so treated by NOT having identification codes different from each other. Somewhere in the network (and possibly at each host supporting a graphic application) a table should be kept of the input device types and their characteristics. It may be convenient to organize the device identification field so that a subfield identifies the device CLASS, as discussed previously6.2 DATA IDENTIFICATION The device identification field is intended to contain a description of the data field which follows. Information which might be provided here includes number of units (bits, words, bytes) of data which follow, qualitative description of the data (character code, memory address, cartesian coordinates, item name, etc.), and data format information. It may be desirable, for the sake of uniformity, to include this information even when it is somewhat redundant.Cotton [Page 10]RFC 178 NETWORK GRAPHIC ATTENTION HANDLING June 19716.3 DATA Lastly comes the data itself (perhaps an anticlimax at this point!) which, as should be clear by now, may be of arbitrary length and organization.BIBLIOGRAPHY 1. Cotton, I. "Languages for Graphic Attention-Handling." Proc. Computer Graphics 70 Symposium, Brunel University, 197. 2. Cotton, I. and F. Greatorex "Data Structures and Techniques for Remote Computer Graphics," Proc. FJCC, 1968, pp. 533-544. 3. Crocker, S. "Proposal for a Network Standard Format for a Data Stream to Control Graphics Display." ARPA Network Working Group, RFC # 86, 1971. 4. Harslem, E. and J. Heafner "Some Thoughts on Network Graphics," ARPA Network Working Group, RFC # 94, 1971. 5. Keast, D. "Survey of Graphic Input Devices," MACHINE DESIGN. August 3, 1967, pp. 114-120. 6. McConnell, J. "Response to RFC #86," ARPA Network Working Group, RFC #125, 1971. 7. Newman, W. "A Graphical Technique for Numerical Input," COMPUTER J., May 1968, pp. 63-64. 8. Vezza, A. "Topic for Discussion at the Next Network Working Group Meeting." ARPA Network Working Group, RFC #87, 1971. [This RFC was put into machine readable form for entry] [into the online RFC archives by Kelly Tardif,Viag閚ie 11/99]Cotton [Page 11]
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