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Network Working Group                                      Ira W. CottonRequest for Comments: 178                                          MITRENIC: 7118                                                  June 27, 1971                   NETWORK GRAPHIC ATTENTION HANDLING1.0 INTRODUCTION   Discussions of network graphic protocols have thus far primarily   dealt with protocols for the description of graphic data to be   displayed.  RFC 86 proposed a Network Standard Graphic Data Stream   (NGDS) which would serve to convey graphic images expressed in the   Network Standard Display List (NGDL).  RFC 94 expanded on this   proposal, and pointed out some shortcomings of the original scheme.   RFC 125 also replied to RFC 86 with comments and extensions, but also   recognized that a protocol for graphic display alone is insufficient   to support an interactive graphic system.1.1 TOPICS COVERED   The present paper addresses itself to this requirement.  The process   of attention handling is briefly described, various graphic   configurations are discussed, input devices are surveyed to identify   the types of data which they produce, and an attention protocol is   suggested.1.2 VIEWPOINT   It should be made clear at the onset that the discussion which follow   will be from the viewpoint of a graphics user or a graphic   application program serving one or more users.  Our concern is with   third-level protocols only.  We assume the network is capable of   delivering arbitrary bit streams from terminal to graphic application   program, but don't care how this is accomplished.2.0 ATTENTION-HANDLING   In order to demonstrate the need for an attention protocol, we must   first define what is meant by "attention" and "attention-handling."   We therefore begin by borrowing the definitions given in a recent   survey of this area(1).Cotton                                                          [Page 1]RFC 178            NETWORK GRAPHIC ATTENTION HANDLING          June 19712.1 DEFINITION   Graphic attention handling refers to the processes and techniques   whereby human inputs to a computer graphic system are serviced.  An   attention event, or simply "attention," is a stimulus to the graphic   system, such as that resulting from a keystroke or light pen usage,   which presents information to the system.  Servicing includes   accepting or detecting the hardware input, processing it to determine   its intended meaning, and either passing this information to a user   routine or taking some _immediate_ action related to the display   and/or its underlying data structure, or both.  The emphasis is on   "immediate."  Attention-handling is not intended to include any   detailed, application-oriented processing which the attention   information may indicate is to be performed.  Thus, attention   handling may be considered separately from any particular   application.2.2 INDEPENDENT FROM DISPLAY CONSIDERATIONS   Not only may attention handling be considered separately from any   application, but attention generating hardware may be considered   separately from display hardware.  Oftentimes, it is only   coincidental that they come in the same package.  Indeed, in some   configurations an input be processed locally (by the terminal) to   provide the appropriate response.  For example, a keystroke may or   may not cause a character to be displayed on a terminal, and the   logic causing the display may or may not be local (within the   terminal).  The keystroke might be immediately displayed locally, as   in the case of an alphanumeric display terminal which buffers   keystrokes and transmits messages of many characters or it might be   transmitted to the host computer and "echoed" back for display as in   teletype-like terminals.   The question is not limited to such simple input devices as   keyboards.  So-called "intelligent terminals" with integrated   programmable logic or even complete small computers can process more   sophisticated attentions locally, and even alter a local distillate   of the central (host) data structure without central knowledge.  This   raises the problem of insuring that the display and the graphic   application program do not get "out of sync," and requires a more   expressive protocol from terminal to host processor.Cotton                                                          [Page 2]RFC 178            NETWORK GRAPHIC ATTENTION HANDLING          June 19713.0 SYSTEM CONFIGURATIONS   We now turn to a consideration of the evolution of system   configurations for computer graphics.  Our intent is to demonstrate   that just as display generation has evolved from the output of device   dependent codes to a generalized protocol, so too should attention   generation evolve.3.1 STAND-ALONE CONFIGURATION   Figure 1 illustrates the stand-alone graphic configuration which was   the first and is still the most common.  As we have stressed, input   and output are entirely independent, and are shown as separate   devices.  In this configuration, display code generation and   interrupt processing are both done within the graphic application   program in the host processor.  The graphic application is very   device-dependent.3.2 STAND-ALONE CONFIGURATION WITH STANDARDIZED FORMATS   The significant conceptual change occurs when the input and output   processors are removed from the graphic application program.  The   graphic application program then generates output and accepts input   in a generalized form, as illustrated in Figure 2.  The important   fact to note is that in order to accommodate additional (different)   input and/or output devices, only these input/output processing   routines must be replaced or altered.  Graphic application programs   may be designed without regard to which particular processing routine   will be used.  So far as the application program is concerned,   device-independence has been achieved.Cotton                                                          [Page 3]RFC 178            NETWORK GRAPHIC ATTENTION HANDLING          June 1971Figure 1 Stand-Alone Graphic Configuration   +----------------------------+   |                            |                _______   | +---------+-----------+    |               /       \   | |         |OUTPUT     |    |              /         \   | |     /-->|PROCESSOR  |----|------------>|           |   | |    /    +-----------+    |              \         /   | |    |                |    |               \_______/   | |    |                |    |             OUTPUT DEVICE   | |    |    +-----------+    |              ______   | |    \    |INPUT      |    |             |      \   | |     \---|PROCESSOR  |<-- |-------------|_______\   | +---------+-----------+    |   |     Graphic Application    |             INPUT DEVICE   |         Program            |   +----------------------------+   /SERVING\ HOST   \USING  /Figure 2 Stand-Alone Configuration with Standardized Input and Output   Formats+-------------------------------------+                        ______|                                     |                 /---->/      \|                      +-----------+  |DEVICE-DEPENDENT/  ___/___     \|                    +-----------+ |--|---------------/  /       \    ||        STANDARD    | OUTPUT    | |  |DISPLAY LIST     /         \   /| +-----+DISPLAY LIST|PROCESSOR  |-+  |                 |         |__/| |  ---|----------->|           |----|---------------->\         /| |  |  |            +-----------+    |                  \_______/| |  |  |                             |                 OUTPUT DEVICE(S)| |  |  |                             || |  |  |              +-----------+  |DEVICE-DEPENDENT       ______| |  |  |  STANDARD  +-----------+ |<-|----------------------|      \| |  |--|<-----------|INPUT      | |  |INPUT DATA         ___|___    \| +-----+  ATTENTION |PROCESSOR  |-+  |                  |       \____\|                    |           |<---|------------------|        \|                    +-----------+    |                  |_________\|    Graphic Application Program      |                  INPUT DEVICE(S)|                                     |+-------------------------------------+/SERVING\ HOST\USING  /Cotton                                                          [Page 4]RFC 178            NETWORK GRAPHIC ATTENTION HANDLING          June 19713.3 NETWORK CONFIGURATION   When the stand-alone configuration with standardized formats is   implemented on a network, the organization illustrated in Figure 3   results.  In the network configuration, the graphic application   program and the input and output processors may be in different   hosts.  The standardized formats become network standards, and now   any using host with input/output processors conforming to the   standard can access the graphic application program in the serving   host.  The network is transparent to the graphic configuration.3.4 NETWORK CONFIGURATION WITH INTELLIGENT TERMINAL   The case of an intelligent graphics terminal configured in the   network is illustrated in Figure 4.  Here, input and output   processors are located within the terminal itself.  The using host   serves only to connect the terminal to the network, and in the case   of a terminal IMP, is dispensed with altogether.  Any type of   intelligent terminal may access any graphic application program if   its (the terminals) input and output processing routines conform to   the network standard.  As before, the network is transparent to the   graphic configuration.   Figure 3 Network Configuration (Omitted due to complexity)   Figure 4 Network Configuration with Intelligent Terminal (Omitted due   to complexity)4.0 INPUT DEVICES   We now turn to a survey of graphic input devices as suggested in RFC   87.  The survey will concern itself with the characteristics of the   attention information presented when the device is used (rather than,   for example, human factors considerations).   We wish to stress at the onset that we consider all devices   equivalent in capability.  By this we mean that with appropriate   programming, any device can simulate any other device.  Throughout   the survey we will illustrate typical data conversions which might be   performed, and at times discuss how various devices may be simulated.   It is convenient to consider the characteristics of classes of   devices.  Information about particular commercial devices may be   found in reference 5 and elsewhere.  Table I presents a device class   summary.Cotton                                                          [Page 5]RFC 178            NETWORK GRAPHIC ATTENTION HANDLING          June 19714.1 PUSHBUTTONS   Perhaps the first and most primitive class of input devices is the   pushbutton, which presents some unique code to the system when   depressed.  In the simplest case, the code is equivalent to the   knowledge that the button has been pushed, and may be just a flag.   Beyond the basic pushbutton, more advanced key devices have been   designed in a variety of ways.  For example, each key may be   associated with a single bit in a word or with a complex pattern   (character or byte), multiple keys may or may not be able to be   struck simultaneously (if so, their codes being combined in some   defined way).   The salient feature of the function key is that it presents two   pieces of information to the system: the fact that a keystroke has   occurred (which may be implicit), and some unique code related to it.   More elaborate keyboards, be they teletypes or solid state devices   with elaborate "overlays", are merely special cases of function keys.   They present the same information, attention source plus a unique   code.  The fact that such a code may be associated with a displayable   character is at this stage only incidental.

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