📄 rfc969.txt
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Network Working Group David D. ClarkRequest for Comments: 969 Mark L. Lambert Lixia Zhang M. I. T. Laboratory for Computer Science December 1985 NETBLT: A Bulk Data Transfer Protocol1. STATUS OF THIS MEMO This RFC suggests a proposed protocol for the ARPA-Internet community, and requests discussion and suggestions for improvements. This is a preliminary discussion of the NETBLT protocol. It is published for discussion and comment, and does not constitute a standard. As the proposal may change, implementation of this document is not advised. Distribution of this memo is unlimited.2. INTRODUCTION NETBLT (Network Block Transfer) is a transport level protocol intended for the rapid transfer of a large quantity of data between computers. It provides a transfer that is reliable and flow controlled, and is structured to provide maximum throughput over a wide variety of networks. The protocol works by opening a connection between two clients the sender and the receiver), transferring the data in a series of large data aggregates called buffers, and then closing the connection. Because the amount of data to be transferred can be arbitrarily large, the client is not required to provide at once all the data to the protocol module. Instead, the data is provided by the client in buffers. The NETBLT layer transfers each buffer as a sequence of packets, but since each buffer is composed of a large number of packets, the per-buffer interaction between NETBLT and its client is far more efficient than a per-packet interaction would be. In its simplest form, a NETBLT transfer works as follows. The sending client loads a buffer of data and calls down to the NETBLT layer to transfer it. The NETBLT layer breaks the buffer up into packets and sends these packets across the network in Internet datagrams. The receiving NETBLT layer loads these packets into a matching buffer provided by the receiving client. When the last packet in the buffer has been transmitted, the receiving NETBLT checks to see that all packets in that buffer have arrived. If some packets are missing, the receiving NETBLT requests that they be resent. When the buffer has been completely transmitted, the receiving client is notified by its NETBLT layer. The receiving client disposes of the buffer and provides a new buffer to receive more data. The receiving NETBLT notifies the sender that the buffer arrived, and the sender prepares and sends the next buffer in theClark & Lambert & Zhang [Page 1]RFC 969 December 1985NETBLT: A Bulk Data Transfer Protocol same manner. This continues until all buffers have been sent, at which time the sender notifies the receiver that the transmission has been completed. The connection is then closed. As described above, the NETBLT protocol is "lock-step"; action is halted after a buffer is transmitted, and begins again after confirmation is received from the receiver of data. NETBLT provides for multiple buffering, in which several buffers can be transmitted concurrently. Multiple buffering makes packet flow essentially continuous and can improve performance markedly. The remainder of this document describes NETBLT in detail. The next sections describe the philosophy behind a number of protocol features: packetization, flow control, reliability, and connection management. The final sections describe the protocol format.3. BUFFERS AND PACKETS NETBLT is designed to permit transfer of an essentially arbitrary amount of data between two clients. During connection setup the sending NETBLT can optionally inform the receiving NETBLT of the transfer size; the maximum transfer length is imposed by the field width, and is 2**32 bytes. This limit should permit any practical application. The transfer size parameter is for the use of the receiving client; the receiving NETBLT makes no use of it. A NETBLT receiver accepts data until told by the sender that the transfer is complete. The data to be sent must be broken up into buffers by the client. Each buffer must be the same size, save for the last buffer. During connection setup, the sending and receiving NETBLTs negotiate the buffer size, based on limits provided by the clients. Buffer sizes are in bytes only; the client is responsible for breaking up data into buffers on byte boundaries. NETBLT has been designed and should be implemented to work with buffers of arbitrary size. The only fundamental limitation on buffer size should be the amount of memory available to the client. Buffers should be as large as possible since this minimizes the number of buffer transmissions and therefore improves performance. NETBLT is designed to require a minimum of its own memory, allowing the client to allocate as much memory as possible for buffer storage. In particular, NETBLT does not keep buffer copies for retransmission purposes. Instead, data to be retransmitted is recopied directlyClark & Lambert & Zhang [Page 2]RFC 969 December 1985NETBLT: A Bulk Data Transfer Protocol from the client buffer. This does mean that the client cannot release buffer storage piece by piece as the buffer is sent, but this has not proved a problem in preliminary NETBLT implementations. Buffers are broken down by the NETBLT layer into sequences of DATA packets. As with the buffer size, the packet size is negotiated between the sending and receiving NETBLTs during connection setup. Unlike buffer size, packet size is visible only to the NETBLT layer. All DATA packets save the last packet in a buffer must be the same size. Packets should be as large as possible, since in most cases (including the preliminary protocol implementation) performance is directly related to packet size. At the same time, the packets should not be so large as to cause Internet fragmentation, since this normally causes performance degrada- tion. All buffers save the last buffer must be the same size; obviously the last buffer can be any size required to complete the transfer. Since the receiving NETBLT does not know the transfer size in advance, it needs some way of identifying the last packet in each buffer. For this reason, the last packet of every buffer is not a DATA packet but rather an LDATA packet. DATA and LDATA packets are identical save for the packet type.4. FLOW CONTROL NETBLT uses two strategies for flow control, one internal and one at the client level. The sending and receiving NETBLTs transmit data in buffers; client flow control is therefore at a buffer level. Before a buffer can be transmitted, NETBLT confirms that both clients have set up matching buffers, that one is ready to send data, and that the other is ready to receive data. Either client can therefore control the flow of data by not providing a new buffer. Clients cannot stop a buffer transfer while it is in progress. Since buffers can be quite large, there has to be another method for flow control that is used during a buffer transfer. The NETBLT layer provides this form of flow control. There are several flow control problems that could arise while a buffer is being transmitted. If the sending NETBLT is transferring data faster than the receiving NETBLT can process it, the receiver's ability to buffer unprocessed packets could be overflowed, causing packets to be lost. Similarly, a slow gateway or intermediate network could cause packets to collect and overflow network packetClark & Lambert & Zhang [Page 3]RFC 969 December 1985NETBLT: A Bulk Data Transfer Protocol buffer space. Packets will then be lost within the network, degrading performance. This problem is particularly acute for NETBLT because NETBLT buffers will generally be quite large, and therefore composed of many packets. A traditional solution to packet flow control is a window system, in which the sending end is permitted to send only a certain number of packets at a time. Unfortunately, flow control using windows tends to result in low throughput. Windows must be kept small in order to avoid overflowing hosts and gateways, and cannot easily be updated, since an end-to-end exchange is required for each change. To permit high throughput over a variety of networks and gateways of differing speeds, NETBLT uses a novel flow control ethod: rate control. The transmission rate is negotiated by the sending and receiving NETBLTs during connection setup and after each buffer transmission. The sender uses timers, rather than messages from the receiver, to maintain the negotiated rate. In its simplest form, rate control specifies a minimum time period per packet transmission. This can cause performance problems for several reasons: the transmission time for a single packet is very small, frequently smaller than the granularity of the timing mechanism. Also, the overhead required to maintain timing mechanisms on a per packet basis is relatively high, which degrades performance. The solution is to control the transmission rate of groups of packets, rather than single packets. The sender transmits a burst of packets over negotiated interval, then sends another burst. In this way, the overhead decreases by a factor of the burst size, and the per-burst transmission rate is large enough that timing mechanisms will work properly. The NETBLT's rate control therefore has two parts, a burst size and a burst rate, with (burst size)/(burst rate) equal to the average transmission rate per packet. The burst size and burst rate should be based not only on the packet transmission and processing speed which each end can handle, but also on the capacities of those gateways and networks intermediate to the transfer. Following are some intuitive values for packet size, buffer size, burst size, and burst rate. Packet sizes can be as small as 128 bytes. Performance with packets this small is almost always bad, because of the high per-packet processing overhead. Even the default Internet Protocol packet size of 576 bytes is barely big enough for adequate performance. MostClark & Lambert & Zhang [Page 4]RFC 969 December 1985NETBLT: A Bulk Data Transfer Protocol networks do not support packet sizes much larger than one or two thousand bytes, and packets of this size can also get fragmented when traveling over intermediate networks, degrading performance. The size of a NETBLT buffer is limited only by the amount of memory available to a client. Theoretically, buffers of 100K bytes or more are possible. This would mean the transmission of 50 to 100 packets per buffer. The burst size and burst rate are obviously very machine dependent. There is a certain amount of transmission overhead in the sending and receiving machines associated with maintaining timers and scheduling processes. This overhead can be minimized by sending packets in large bursts. There are also limitations imposed on the burst size by the number of available packet buffers. On most modern operating systems, a burst size of between five and ten packets should reduce the overhead to an acceptable level. In fact, a preliminary NETBLT implementation for the IBM PC/AT sends packets in bursts of five. It could send more, but is limited by available memory. The burst rate is in part determined by the granularity of the sender's timing mechanism, and in part by the processing speed of the receiver and any intermediate gateways. It is also directly related to the burst size. Burst rates from 60 to 100 milliseconds have been tried on the preliminary NETBLT implementation with good results within a single local-area network. This value clearly depends on the network bandwidth and packet buffering available. All NETBLT flow control parameters (packet size, buffer size, burst size, and burst rate) are negotiated during connection setup. The negotiation process is the same for all parameters. The client initiating the connection (the active end) proposes and sends a set of values for each parameter with its open connection request. The other client (the passive end) compares these values with the highest-performance values it can support. The passive end can then modify any of the parameters only by making them more restrictive. The modified parameters are then sent back to the active end in the response message. In addition, the burst size and burst rate can be re-negotiated after each buffer transmission to adjust the transfer rate according to the performance observed from transferring the previous buffer. The receiving end sends a pair of burst size and burst rate values in the OK message. The sender compares these values with the values it can support. Again, it may then modify any of the parameters only by making them more restrictive. The modified parameters are then communicated to the receiver in a NULL-ACK packet, described later.Clark & Lambert & Zhang [Page 5]
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