📄 rfc935.txt
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Network Working Group J. RobinsonRequest for Comments: 935 BBN January 1985 RELIABLE LINK LAYER PROTOCOLSStatus of This Memo This RFC discusses protocols proposed recently in RFCs 914 and 916, and suggests a proposed protocol that could meet the same needs addressed in those memos. The stated need is reliable communication between two programs over a full-duplex, point-to-point communication link, and in particular the RFCs address the need for such communication over an asynchronous link at relatively low speeds. The suggested protocol uses the methods of existing national and international data link layer standards. This RFC suggests a proposed protocol for the ARPA-Internet community, and requests discussion and suggestions for improvements. Distribution of this memo is unlimited.Introduction This RFC is motivated by recent RFCs 914 and 916, which propose new standards for protocols that transfer serial data reliably over asynchronous communication lines. In this note, I summarize widely-used standards that have been in existence for some time that might be appropriate for this environment. I hope that the existing standards will be found to meet the needs the new proposals seek to address. In both the US and international standards areas, there are two major categories of serial data communication standards for the link layer. These categories are character-oriented and bit-oriented. The first is the older class; it is standardized in the US standard ANSI X3.28-1976 (which superseded the original version of 1971), and in the ISO standards IS 1745, IS 2111, IS 2628 and IS 2629. Although frequently used in synchronous environments, wherein the name binary synchronous (or bisynch) is used, these standards use the term "basic mode" to describe their procedures. The latter class is standardized in the US standard ADCCP (Advanced Data Communication Control Procedures), ANSI X3.66- 1979, and in the ISO standard HDLC (High-level Data Link Control procedures), in IS 3309, IS 4335 and IS 7809. Other international standards, draft standards and vendor standards follow the ADCCP/HDLC procedures. Among these are SDLC (IBM), X.25 LAPB (CCITT), IEEE 802.2/ISO 8802.2 LLC (LAN Logical Link Control) and ISDN LAPD (CCITT). Many vendors have built equipment which meetsRobinson [Page 1]RFC 935 January 1985Reliable Link Layer Protocols the character-oriented standards, in both synchronous and asynchronous environments, including all the major US mainframe manufacturers. The only other serial link layer protocol known to the author in as wide use as these is DEC's DDCMP (Digital Data Communications Message Protocol). This protocol uses a character count instead of framing characters, but is in other respects a character-oriented protocol. The next sections of this note will compare the three protocols above on several bases, paying particular attention to the characteristics that make particular aspects of the protocol appropriate to the low-speed, asynchronous, serial environment.Frame Structure All serial protocols divide the data to be transmitted into units known as frames. A frame is typically one to several hundred characters in length. The frame structure is the major difference used above to divide the protocols into three classes.Character-Oriented Framing Character-oriented protocols use two techniques for defining a frame. First, it is necessary to determine where characters start and stop. The technique used for this purpose is to transmit a number of unique characters prior to the start of a frame. The character generally used for this is the SYN character. Note that this is not required when using asynchronous transmission. Since each character is itself framed by start and stop bits, there is never a question of where characters begin and end. The main technique for structuring a frame is the use of special framing characters to delineate the start and end of a frame, and to delineate portions of the frame (such as header and text). Some uses of character-oriented protocols require that these characters never appear in the header or text of the frame, while others allow "transparent" transmission. Transparency is obtained by preceding each framing character by a unique control character, typically DLE. In this way, all characters may be sent as header or text, except for DLE. In order to allow DLE to be sent in the header or text, the DLE is doubled.Robinson [Page 2]RFC 935 January 1985Reliable Link Layer ProtocolsBit-Oriented Framing Bit-oriented protocols also use a unique character (technically, it is just an arbitrary bit-string) for frame delineation, which is the FLAG. This character provides frame synchronization. All bits between two occurrences of FLAGs constitute a frame. The FLAG is a 0 bit, followed by six 1 bits, followed by another 0 bit. In order that the FLAG character not appear mistakenly in the data of the message, the sender inserts (and the receiver removes) an extra 0 bit after any five successive 1 bits in the data stream. Because this insertion of bits ("stuffing") results in arbitrary frame bit-lengths, bit-oriented protocols are generally useful only in synchronous transmission environments. Although it has never been attempted, however, one could imagine an asynchronous environment where each FLAG character that appears in the data is translated into a two- character sequence that avoids FLAGs, and at least one other character is similarly translated. For example, one could frame data with FLAGS, and send DLE-F to mean FLAG and DLE-DLE to mean DLE when these characters occur within the frame. Note that bit-oriented procedures do not require that the number of bits between FLAGs be an exact number of 8-bit characters, in distinction to character-oriented protocols and DDCMP. The necessity for character-alignment may be imposed at higher layers, as it is, for example, in X.25 Network Layer.Frame Structure in DDCMP DDCMP uses a third approach to frame structure. Like character-oriented protocols, it uses a SYN character to achieve character synchronization prior to starting a frame, but one cannot dispense with this over asynchronous lines (see below). Contained within the fixed-length header portion of the frame is a count field, which reports how many characters are contained in the variable-length text portion. Since no framing characters are required at all, transparency is not a problem. However, because the count must be received properly for the sender and receiver to stay in frame synchronization, the header is protected with a separate error control checksum, which is typically two characters long (see below). Also, once a header error has been detected, the count field must be assumed to be invalid, and so there must be a unique character sequence that introduces the next header in order that the receiver can regain synchronization with the sender. Therefore, the SYN characters preceding a frame are required even on asynch lines.Robinson [Page 3]RFC 935 January 1985Reliable Link Layer ProtocolsError Detection Several types of error control may be used, and the various protocols above are similar. Most synchronous uses require a cyclic redundancy check sequence be attached to each frame. This is a 16-bit sequence which can be easily generated and checked in hardware using a shift register, and can be somewhat more tediously done in software with about 5-6 instructions per character sent or received, and a 256 by 16-bit lookup table. DDCMP and Bit-oriented protocols all require use of such a sequence. As noted above, DDCMP uses a check sequence twice, once for the header and once for the data. In some environments, weaker checks are used on character-oriented links. These take two forms. If the the number of significant bits per character is only 7, then the parity bit can be set to achieve either odd or even parity. ANSI standard X3.16-1976 specifies that odd parity should be used on synchronous links and even parity on asynchronous links. The second type of check is "longitudinal parity", wherein one character is added to the frame so that the number of 1 bits in each bit position summed over all the characters of the message and the check character is even. In other words, the exclusive-or of all the characters is 0. Character parity and longitudinal parity may be used together. Note also that most character-oriented control messages, such as those that poll, select, and acknowledge, are sent with only parity for error control.Sequence Control All these protocol provide reliable transmission by sequencing the frames and providing positive and (in some cases) negative acknowledgments. Senders can ask the receiver for status if a reply is late. In character-oriented protocols, frames are implicitly numbered (typically) and only one may be outstanding at a time. Acknowledgments are explicitly numbered. One variant allows each block (frame) to be explicitly numbered as well; in this case up to 7 may be outstanding. In bit-oriented protocols, frames are explicitly numbered and up to 7 may be outstanding at a time. Optional control field extension allows for up to 127 outstanding. An alternate procedure that has been defined for use both in the ISDN LAPD environment and in IEEERobinson [Page 4]RFC 935 January 1985Reliable Link Layer Protocols 802 LAN environments uses, in effect, a one-bit sequence number and one outstanding frame. Also, unsequenced, unacknowledged information frames can be used when frames need not be sent reliably. In DDCMP, the frames are explicitly numbered and up to 255 may be outstanding.Addressing All of these protocols allow for addressing stations on a multipoint link separately. In LAN environments, both a sending and receiving address are required, whereas multipoint environments use a single address and assume one master station communicating with multiple addressed slave stations. In bit-oriented protocols, the address provides extra information in that frames can be categorized as commands or responses; in this sense, the address provides another control bit per frame. However, it is possible to operate without needing this distinction. Addresses are typically one character long; bit-oriented protocols allow for extension of this field to arbitrary length. Character-oriented protocols use two-character (controller and terminal) addresses.
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