⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 rfc955.txt

📁 RFC 相关的技术文档
💻 TXT
📖 第 1 页 / 共 2 页
字号:
Network Working Group                                          R. BradenRequest for Comments: 955                                       UCLA OAC                                                          September 1985                    Towards a Transport Service for                  Transaction Processing ApplicationsSTATUS OF THIS MEMO   This RFC is concerned with the possible design of one or more new   protocols for the ARPA-Internet, to support kinds of applications   which are not well supported at present.  The RFC is intended to spur   discussion in the Internet research community towards the development   of new protocols and/or concepts, in order to meet these unmet   application requirements.  It does not represent a standard, nor even   a concrete protocol proposal.  Distribution of this memo is   unlimited.1.  INTRODUCTION   The DoD Internet protocol suite includes two alternative transport   service [1] protocols, TCP and UDP, which provide virtual circuit and   datagram service, respectively [RFC-793, RFC-768].  These two   protocols represent points in the space of possible transport service   attributes which are quite "far apart".  We want to examine an   important class of applications, those which perform what is often   called "transaction processing".  We will see that the communication   needs for these applications fall into the gap "between" TCP and UDP   -- neither protocol is very appropriate.   We will then characterize the attributes of a possible new   transport-level protocol, appropriate for these ill-served   transaction-processing applications.   In writing this memo, the author had in mind several assumptions   about Internet protocol development.      *  Assumption 1: The members of the Internet research community         now understand a great deal about protocols, and given a list         of consistent attributes we can probably generate a reasonable         protocol to meet that specification.         This is not to suggest that design of good protocols is easy.         It does reflect an assumption (perhaps wrong) that the set of         basic protocol techniques we have invented so far is sufficient         to give a good solution for any point in the attribute space,         and that we can forsee (at least in a general way) many of the         consequences of particular protocol design choices.Braden                                                          [Page 1]RFC 955                                                   September 1985Transaction Protocol      *  Assumption 2: We need to develop appropriate service         requirements for a "transaction processing protocol".         The classifications "virtual circuit" and "datagram"         immediately define in our minds the most important attributes         of TCP and UDP.  We have no such immediate agreement about the         services to be provided for transaction processing.  The         existing and proposed transaction-oriented protocols show a         number of alternative choices [e.g., Cour81, BiNe84, Coop84,         Cher85, Crow85, Gurw85, Mill85].   Many of the ideas discussed here are not new.  For example, Birrell   and Nelson [BiNe84] and Watson [Wats81] have described   transport-level protocols appropriate for transactions.  Our purpose   here is to urge the solution of this problem within the Internet   protocol family.2.  TRANSACTION PROCESSING COMMUNICATIONS   We begin by listing the characteristics of the communication patterns   typical in "transaction processing" applications.      *  Unsymmetrical Model         The two end points of the communication typically take         different roles, generally called "client" and "server".  This         leads to an unsymmetrical communication pattern.         For example, the client always initiates a communication         sequence or "transaction".  Furthermore, an important subclass         of applications uses only a simple exchange of messages, a         "request" to the server followed by a "reply" to the client.         Other applications may require a continuing exchange of         messages, a dialog or "conversation".  For example, a request         to read a file from a file server might result in a series of         messages, one per file block, in reply. More complex patterns         may occur.      *  Simplex Transfers         Regardless of the pattern, it always consists of a series of         SIMPLEX data transfers; at no time is it necessary to send data         in both directions simultaneously.Braden                                                          [Page 2]RFC 955                                                   September 1985Transaction Protocol      *  Short Duration         Transaction communication sequences generally have short         duration, typically 100's of milliseconds up to 10's of         seconds, but never hours.      *  Low Delay         Some applications require minimal communication delay.      *  Few Data Packets         In many applications, the data to be sent can be compressed         into one or a few IP packets.  Applications which have been         designed with LAN's in mind are typically very careful to         minimize the number of data packets for each request/reply         sequence.      *  Message Orientation         The natural unit of data which is passed in a transaction is an         entire message ("record"), not a stream of bytes.3.  EXAMPLE: NAME SERVERS   To focus our ideas, we will now discuss several particular types of   distributed applications which are of pressing concern to members of   the Internet research community, and which require   transaction-oriented communication.   First, consider the name server/name resolver system [RFC-882,   RFC-883] which is currently being introduced into the (research)   Internet.  Name servers must use TCP and/or UDP as their transport   protocol.  TCP is appropriate for the bulk transfers needed to update   a name server's data base.  For this case, reliability is essential,   and virtual-circuit setup overhead is negligible compared to the data   transfer itself.  However, the choice of a transport protocol for the   transaction traffic -- queries and responses -- is problematic.      *  TCP would provide reliable and flow-controlled transfer of         arbitrary-sized queries and responses.  However, TCP exacts a         high cost as a result of its circuit setup and teardown phases.      *  UDP avoids the overhead of TCP connection setup.  However, UDP         has two potentially-serious problems -- (1) unreliable         communication, so that packets may be lost, duplicated, and/orBraden                                                          [Page 3]RFC 955                                                   September 1985Transaction Protocol         reordered; and (2) the limitation of a data object         (query/response) to the 548-byte maximum in a single UDP         packet.   At present, name servers are being operated using UDP for transaction   communication.  Note that name server requests have a special   property, idempotency; as a result, lost, duplicated, or reordered   queries do not prevent the name-server system from working.  This   would seem to favor the use of UDP.   However, it seems quite likely that the defects of UDP will make it   unusable for an increasing fraction of queries.      *  The average size of individual replies will certainly increase,         as the more esoteric mail lookup features are used, as the host         population explodes (resulting in a logarithmic increase in         domain name sizes), and as the number of alternate acceptable         answers increases.  As a result, a single response will more         often overflow a single UDP packet.      *  The average end-to-end reliability will decrease as some of the         flakier paths of the Internet are brought into use by name         resolvers.         This will lead to a serious problem of choosing an appropriate         retransmission timeout.  A name resolver using UDP cannot         distinguish packet loss in the Internet from queueing delay in         the server.  As a result, name servers we have seen have chosen         long fixed timeouts (e.g., 30 seconds or more).  This will         result in long delays in name resolution when packets are lost.         One might think that delays in name resolution might not be an         issue since most name lookups are done by a mailer daemon.         However, ARPANET experience with user mail interfaces has shown         that it is always desirable to verify the correctness of each         host name as the user enters the "To:" and "CC:" addresses for         a message. Hence, delays due to lost UDP packets will be         directly visible to users.   More generally, the use of UDP violates sound communication system   design in two important ways:      *  The name resolver/server applications have to provide timeouts         and retransmissions to protect against "errors" (losses) in the         communication system.  This certainly violates network         transparency, and requires the application to make decisions         for which it is not well-equipped.Braden                                                          [Page 4]RFC 955                                                   September 1985Transaction Protocol         As a general design principle, it seems that (Inter-) network         properties, especially bad properties, ought to a large extent         to be hidden below the transport-service boundary [2].      *  The name resolver/server applications must know the maximum         size of a UDP datagram.         It is clearly wrong for an application program to contain         knowledge of the number 576 or 548!  This does not imply that         there cannot be a limitation on the size of a message, but any         such limitation should be imposed by the particular         application-level protocol, not the transport or internetwork         level.   It seems that the TCP/UDP choice for name servers presents an ugly   dilemma.  We suggest that the solution should be a new   transaction-oriented transport protocol with the following features:      *  Reliable ("at-least-once") Delivery of Data;      *  No Explicit Connection Setup or Teardown Phases;      *  Fragmentation and Reassembly of Messages;      *  Minimal Idle State in both Client and Server.4.  ANOTHER EXAMPLE: DISTRIBUTED OPERATING SYSTEMS   Distributed operating systems represent another potential application   for a transaction-oriented transport service.  A number of examples   of distributed operating systems have been built using high-speed   local area networks (LAN's) for communication (e.g, Cronus, Locus,   V-System).  Typically, these systems use private communication   protocols above the network layer, and the private transport-level   protocol is carefully designed to minimize latency across the LAN.   They make use of the inherent reliability of the LAN and of simple   transactions using single-packet exchanges.   Recently there have been efforts to extend these systems to operate   across the Internet [Cher85, Shel85].  Since these are not "open"   systems, there is no requirement that they use a standard transport   protocol. However, the availability of a suitable transport protocol   for transactions could considerably simplify development of future   distributed systems.   The essential requirement here seems to be packet economy.  The sameBraden                                                          [Page 5]

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -