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Network Working Group John NagleRequest for Comments: 970 FACC Palo Alto December 1985 On Packet Switches With Infinite StorageStatus of this Memo The purpose of this RFC is to focus discussion on particular problems in the ARPA-Internet and possible methods of solution. No proposed solutions in this document are intended as standards for the ARPA-Internet at this time. Rather, it is hoped that a general consensus will emerge as to the appropriate solution to such problems, leading eventually to the adoption of standards. Distribution of this memo is unlimited.Abstract Most prior work on congestion in datagram systems focuses on buffer management. We find it illuminating to consider the case of a packet switch with infinite storage. Such a packet switch can never run out of buffers. It can, however, still become congested. The meaning of congestion in an infinite-storage system is explored. We demonstrate the unexpected result that a datagram network with infinite storage, first-in-first-out queuing, at least two packet switches, and a finite packet lifetime will, under overload, drop all packets. By attacking the problem of congestion for the infinite-storage case, we discover new solutions applicable to switches with finite storage.Introduction Packet switching was first introduced in an era when computer data storage was several orders of magnitude more expensive than it is today. Strenuous efforts were made in the early days to build packet switches with the absolute minimum of storage required for operation. The problem of congestion control was generally considered to be one of avoiding buffer exhaustion in the packet switches. We take a different view here. We choose to begin our analysis by assuming the availablity of infinite memory. This forces us to look at congestion from a fresh perspective. We no longer worry about when to block or which packets to discard; instead, we must think about how we want the system to perform. Pure datagram systems are especially prone to congestion problems. The blocking mechanisms provided by virtual circuit systems are absent. No fully effective solutions to congestion in pure datagram systems are known. Most existing datagram systems behave badly under overload. We will show that substantial progress can be made on theNagle [Page 1]RFC 970 December 1985On Packet Switches With Infinite Storage congestion control problem even for pure datagram systems when the problem is defined as determining the order of packet transmission, rather than the allocation of buffer space.A Packet Switch with Infinite Storage Let us begin by describing a simple packet switch with infinite storage. A switch has incoming and outgoing links. Each link has a fixed data transfer rate. Not all links need have the same data rate. Packets arrive on incoming links and are immediately assigned an outgoing link by some routing mechanism not examined here. Each outgoing link has a queue. Packets are removed from that queue and sent on its outgoing link at the data rate for that link. Initially, we will assume that queues are managed in a first in, first out manner. We assume that packets have a finite lifetime. In the DoD IP protocol, packets have a time-to-live field, which is the number of seconds remaining until the packet must be discarded as uninteresting. As the packet travels through the network, this field is decremented; if it becomes zero, the packet must be discarded. The initial value for this field is fixed; in the DoD IP protocol, this value is by default 15. The time-to-live mechanism prevents queues from growing without bound; when the queues become sufficiently long, packets will time out before being sent. This places an upper bound on the total size of all queues; this bound is determined by the total data rate for all incoming links and the upper limit on the time-to-live. However, this does not eliminate congestion. Let us see why. Consider a simple node, with one incoming link and one outgoing link. Assume that the packet arrival rate at a node exceeds the departure rate. The queue length for the outgoing link will then grow until the transit time through the queue exceeds the time-to-live of the incoming packets. At this point, as the process serving the outgoing link removes packets from the queue, it will sometimes find a packet whose time-to-live field has been decremented to zero. In such a case, it will discard that packet and will try again with the next packet on the queue. Packets with nonzero time-to-live fields will be transmitted on the outgoing link. The packets that do get transmitted have nonzero time-to- live values. But once the steady state under overload has been reached, these values will be small, since the packet will have been on the queue for slightly less than the maximum time-to-live. In fact, ifNagle [Page 2]RFC 970 December 1985On Packet Switches With Infinite Storage the departure rate is greater than one per time-to-live unit, the time-to-live of any forwarded packet will be exactly one. This follows from the observation that if more than one packet is sent per time-to-live unit, consecutive packets on the queue will have time-to-live values that differ by no more than 1. Thus, as the component of the packet switch that removes packets from the queue and either sends them or discards them as expired operates, it will either find packets with negative or zero time to live values (which it will discard) or packets with values of 1, which it will send. So, clearly enough, at the next node of the packet switching system, the arriving packets will all have time-to-live values of 1. Since we always decrement the time-to-live value by at least 1 in each node, to guarantee that the time-to-live value decreases as the packet travels through the network, we will in this case decrement it to zero for each incoming packet and will then discard that packet. We have thus shown that a datagram network with infinite storage, first-in-first-out queuing, and a finite packet lifetime will, under overload, drop all packets. This is a rather unexpected result. But it is quite real. It is not an artifact of the infinite-buffer assumption. The problem still occurs in networks with finite storage, but the effects are less clearly seen. Datagram networks are known to behave badly under overload, but analysis of this behavior has been lacking. In the infinite-buffer case, the analysis is quite simple, as we have shown, and we obtain considerable insight into the problem. One would expect this phenomenon to have been discovered previously. But previous work on congestion control in packet switching systems almost invariably focuses on buffer management. Analysis of the infinite buffer case is apparently unique with this writer. This result is directly applicable to networks with finite resources. The storage required to implement a switch that can never run out of buffers turns out to be quite reasonable. Let us consider a pure datagram switch for an ARPANET-like network. For the case of a packet switch with four 56Kb links, and an upper bound on the time-to-live of 15 seconds, the maximum buffer space that could ever be required is 420K bytes <1>. A switch provided with this rather modest amount of memory need never drop a packet due to buffer exhaustion. This problem is not just theoretical. We have demonstrated it experimentally on our own network, using a supermini with several megabytes of memory as a switch. We now have experimental evidence that the phenomenon described above occurs in practice. Our firstNagle [Page 3]RFC 970 December 1985On Packet Switches With Infinite Storage experiment, using an Ethernet on one side of the switch and a 9600 baud line on the other, resulted in 916 IP datagrams queued in the switch at peak. However, we were applying the load over a TCP transport connection, and the transport connection timed out due to excessive round trip time before the queue reached the time to live limit, so we did not actually reach the stable state with the queue at the maximum length as predicted by our analysis above. It is interesting that we can force this condition from the position of a user application atop the transport layer (TCP), and this deserves further analysis.Interaction with Transport Protocols We have thus far assumed packet sources that emit packets at a fixed rate. This is a valid model for certain sources such as packet voice systems. Systems that use transport protocols of the ISO TP4 or DoD TCP class, however, ought to be better behaved. The key point is that transport protocols used in datagram systems should behave in such a way as to not overload the network, even where the network has no means of keeping them from doing so. This is quite possible. In a previous paper by this writer [1], the behavior of the TCP transport protocol over a congested network is explored. We have shown that a badly behaved transport protocol implementation can cause serious harm to a datagram network, and discussed how such an implementation ought to behave. In that paper we offered some specific guidance on how to implement a well-behaved TCP, and demonstrated that proper behavior could in some cases reduce network load by an order of magnitude. In summary, the conclusions of that paper are that a transport protocol, to be well behaved, should not have a retransmit time shorter than the current round trip time between the hosts involved, and that when informed by the network of congestion, the transport protocol should take steps to reduce the number of packets outstanding on the connection. We reference our earlier work here to show that the network load imposed by a transport protocol is not necessarily fixed by the protocol specification. Some existing implementations of transport protocols are well-behaved. Others are not. We have observed a wide variability among existing TCP implementations. We have reason to suspect that ISO TP4 implementations will be more uniform, given the greater rigidity of the specification, but we see enough open space in the TP4 standard to allow for considerable variability. We suspect that there will be marginal TP4 implementations, from a network viewpoint, just as there are marginal TCP implementations today. These implementations will typically work quite well until asked to operate over a heavily loaded network with significant delays. Then we find out which ones are well-behaved.Nagle [Page 4]RFC 970 December 1985On Packet Switches With Infinite Storage Even if all hosts are moderately well-behaved, there is potential for trouble. Each host can normally obtain more network bandwidth by transmitting more packets per unit time, since the first in, first out strategy gives the most resources to the sender of the most packets. But collectively, as the hosts overload the network, total throughput drops. As shown above, throughput may drop to zero. Thus, the optimal strategy for each host is strongly suboptimal for the network as a whole.Game Theoretic Aspects of Network Congestion This game-theory view of datagram networks leads us to a digression on the stability of multi-player games. Systems in which the optimal strategy for each player is suboptimal for all players are known to tend towards the suboptimal state. The well-known prisoner's dilemma problem in game theory is an example of a system with this property. But a closer analogue is the tragedy of the commons problem in economics. Where each individual can improve their own position by using more of a free resource, but the total amount of the resource degrades as the number of users increases, self-interest leads to overload of the resource and collapse. Historically this analysis was applied to the use of common grazing lands; it also applies to such diverse resources as air quality and time-sharing systems. In
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