⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 rfc970.txt

📁 RFC 相关的技术文档
💻 TXT
📖 第 1 页 / 共 2 页
字号:
 Network Working Group                                         John NagleRequest for Comments: 970                                 FACC Palo Alto                                                           December 1985                On Packet Switches With Infinite StorageStatus of this Memo   The purpose of this RFC is to focus discussion on particular problems   in the ARPA-Internet and possible methods of solution.  No proposed   solutions in this document are intended as standards for the   ARPA-Internet at this time.  Rather, it is hoped that a general   consensus will emerge as to the appropriate solution to such   problems, leading eventually to the adoption of standards.   Distribution of this memo is unlimited.Abstract   Most prior work on congestion in datagram systems focuses on buffer   management.  We find it illuminating to consider the case of a packet   switch with infinite storage.  Such a packet switch can never run out   of buffers. It can, however, still become congested.  The meaning of   congestion in an infinite-storage system is explored.  We demonstrate   the unexpected result that a datagram network with infinite storage,   first-in-first-out queuing, at least two packet switches, and a   finite packet lifetime will, under overload, drop all packets.  By   attacking the problem of congestion for the infinite-storage case, we   discover new solutions applicable to switches with finite storage.Introduction   Packet switching was first introduced in an era when computer data   storage was several orders of magnitude more expensive than it is   today.  Strenuous efforts were made in the early days to build packet   switches with the absolute minimum of storage required for operation.   The problem of congestion control was generally considered to be one   of avoiding buffer exhaustion in the packet switches.  We take a   different view here.  We choose to begin our analysis by assuming the   availablity of infinite memory. This forces us to look at congestion   from a fresh perspective.  We no longer worry about when to block or   which packets to discard; instead, we must think about how we want   the system to perform.   Pure datagram systems are especially prone to congestion problems.   The blocking mechanisms provided by virtual circuit systems are   absent.  No fully effective solutions to congestion in pure datagram   systems are known.  Most existing datagram systems behave badly under   overload.  We will show that substantial progress can be made on theNagle                                                           [Page 1]RFC 970                                                    December 1985On Packet Switches With Infinite Storage   congestion control problem even for pure datagram systems when the   problem is defined as determining the order of packet transmission,   rather than the allocation of buffer space.A Packet Switch with Infinite Storage   Let us begin by describing a simple packet switch with infinite   storage.  A switch has incoming and outgoing links.  Each link has a   fixed data transfer rate.  Not all links need have the same data   rate. Packets arrive on incoming links and are immediately assigned   an outgoing link by some routing mechanism not examined here.  Each   outgoing link has a queue.  Packets are removed from that queue and   sent on its outgoing link at the data rate for that link.  Initially,   we will assume that queues are managed in a first in, first out   manner.   We assume that packets have a finite lifetime.  In the DoD IP   protocol, packets have a time-to-live field, which is the number of   seconds remaining until the packet must be discarded as   uninteresting. As the packet travels through the network, this field   is decremented; if it becomes zero, the packet must be discarded.   The initial value for this field is fixed; in the DoD IP protocol,   this value is by default 15.   The time-to-live mechanism prevents queues from growing without   bound; when the queues become sufficiently long, packets will time   out before being sent.  This places an upper bound on the total size   of all queues; this bound is determined by the total data rate for   all incoming links and the upper limit on the time-to-live.   However, this does not eliminate congestion.  Let us see why.   Consider a simple node, with one incoming link and one outgoing link.   Assume that the packet arrival rate at a node exceeds the departure   rate.  The queue length for the outgoing link will then grow until   the transit time through the queue exceeds the time-to-live of the   incoming packets.  At this point, as the process serving the outgoing   link removes packets from the queue, it will sometimes find a packet   whose time-to-live field has been decremented to zero.  In such a   case, it will discard that packet and will try again with the next   packet on the queue.  Packets with nonzero time-to-live fields will   be transmitted on the outgoing link.   The packets that do get transmitted have nonzero time-to- live   values. But once the steady state under overload has been reached,   these values will be small, since the packet will have been on the   queue for slightly less than the maximum time-to-live.  In fact, ifNagle                                                           [Page 2]RFC 970                                                    December 1985On Packet Switches With Infinite Storage   the departure rate is greater than one per time-to-live unit, the   time-to-live of any forwarded packet will be exactly one.  This   follows from the observation that if more than one packet is sent per   time-to-live unit, consecutive packets on the queue will have   time-to-live values that differ by no more than 1.  Thus, as the   component of the packet switch that removes packets from the queue   and either sends them or discards them as expired operates, it will   either find packets with negative or zero time to live values (which   it will discard) or packets with values of 1, which it will send.   So, clearly enough, at the next node of the packet switching system,   the arriving packets will all have time-to-live values of 1.  Since   we always decrement the time-to-live value by at least 1 in each   node, to guarantee that the time-to-live value decreases as the   packet travels through the network, we will in this case decrement it   to zero for each incoming packet and will then discard that packet.   We have thus shown that a datagram network with infinite storage,   first-in-first-out queuing, and a finite packet lifetime will, under   overload, drop all packets.  This is a rather unexpected result.  But   it is quite real.  It is not an artifact of the infinite-buffer   assumption.  The problem still occurs in networks with finite   storage, but the effects are less clearly seen.  Datagram networks   are known to behave badly under overload, but analysis of this   behavior has been lacking.  In the infinite-buffer case, the analysis   is quite simple, as we have shown, and we obtain considerable insight   into the problem.   One would expect this phenomenon to have been discovered previously.   But previous work on congestion control in packet switching systems   almost invariably focuses on buffer management.  Analysis of the   infinite buffer case is apparently unique with this writer.   This result is directly applicable to networks with finite resources.   The storage required to implement a switch that can never run out of   buffers turns out to be quite reasonable.  Let us consider a pure   datagram switch for an ARPANET-like network.  For the case of a   packet switch with four 56Kb links, and an upper bound on the   time-to-live of 15 seconds, the maximum buffer space that could ever   be required is 420K bytes <1>.  A switch provided with this rather   modest amount of memory need never drop a packet due to buffer   exhaustion.   This problem is not just theoretical.  We have demonstrated it   experimentally on our own network, using a supermini with several   megabytes of memory as a switch.  We now have experimental evidence   that the phenomenon described above occurs in practice.  Our firstNagle                                                           [Page 3]RFC 970                                                    December 1985On Packet Switches With Infinite Storage   experiment, using an Ethernet on one side of the switch and a 9600   baud line on the other, resulted in 916 IP datagrams queued in the   switch at peak.  However, we were applying the load over a TCP   transport connection, and the transport connection timed out due to   excessive round trip time before the queue reached the time to live   limit, so we did not actually reach the stable state with the queue   at the maximum length as predicted by our analysis above.  It is   interesting that we can force this condition from the position of a   user application atop the transport layer (TCP), and this deserves   further analysis.Interaction with Transport Protocols   We have thus far assumed packet sources that emit packets at a fixed   rate.  This is a valid model for certain sources such as packet voice   systems.  Systems that use transport protocols of the ISO TP4 or DoD   TCP class, however, ought to be better behaved.  The key point is   that transport protocols used in datagram systems should behave in   such a way as to not overload the network, even where the network has   no means of keeping them from doing so.  This is quite possible.  In   a previous paper by this writer [1], the behavior of the TCP   transport protocol over a congested network is explored.  We have   shown that a badly behaved transport protocol implementation can   cause serious harm to a datagram network, and discussed how such an   implementation ought to behave.  In that paper we offered some   specific guidance on how to implement a well-behaved TCP, and   demonstrated that proper behavior could in some cases reduce network   load by an order of magnitude.  In summary, the conclusions of that   paper are that a transport protocol, to be well behaved, should not   have a retransmit time shorter than the current round trip time   between the hosts involved, and that when informed by the network of   congestion, the transport protocol should take steps to reduce the   number of packets outstanding on the connection.   We reference our earlier work here to show that the network load   imposed by a transport protocol is not necessarily fixed by the   protocol specification.  Some existing implementations of transport   protocols are well-behaved.  Others are not. We have observed a wide   variability among existing TCP implementations.  We have reason to   suspect that ISO TP4 implementations will be more uniform, given the   greater rigidity of the specification, but we see enough open space   in the TP4 standard to allow for considerable variability.  We   suspect that there will be marginal TP4 implementations, from a   network viewpoint, just as there are marginal TCP implementations   today. These implementations will typically work quite well until   asked to operate over a heavily loaded network with significant   delays.  Then we find out which ones are well-behaved.Nagle                                                           [Page 4]RFC 970                                                    December 1985On Packet Switches With Infinite Storage   Even if all hosts are moderately well-behaved, there is potential for   trouble.  Each host can normally obtain more network bandwidth by   transmitting more packets per unit time, since the first in, first   out strategy gives the most resources to the sender of the most   packets. But collectively, as the hosts overload the network, total   throughput drops.  As shown above, throughput may drop to zero.   Thus, the optimal strategy for each host is strongly suboptimal for   the network as a whole.Game Theoretic Aspects of Network Congestion   This game-theory view of datagram networks leads us to a digression   on the stability of multi-player games.  Systems in which the optimal   strategy for each player is suboptimal for all players are known to   tend towards the suboptimal state.  The well-known prisoner's dilemma   problem in game theory is an example of a system with this property.   But a closer analogue is the tragedy of the commons problem in   economics.  Where each individual can improve their own position by   using more of a free resource, but the total amount of the resource   degrades as the number of users increases, self-interest leads to   overload of the resource and collapse.  Historically this analysis   was applied to the use of common grazing lands; it also applies to   such diverse resources as air quality and time-sharing systems.  In

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -