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Network Working Group                                    Lorenzo AguilarRequest for Comments: 965                              SRI International                                                           December 1985            A Format for a Graphical Communication ProtocolSTATUS OF THIS MEMO   This paper describes the requirements for a graphical format on which   to base a graphical on-line communication protocol.  The proposal is   an Interactive Graphical Communication Format using the GKSM session   metafile.  Distribution of this memo is unlimited.ABSTRACT   This paper describes the requirements for a graphical format on which   to base a graphical on-line communication protocol. It is argued that   on-line graphical communication is similar to graphical session   capture, and thus we propose an Interactive Graphical Communication   Format using the GKSM session metafile.   We discuss the items that we believe complement the GKSM metafile as   a format for on-line interactive exchanges. One key application area   of such a format is multi-media on-line conferencing; therefore, we   present a conferencing software architecture for processing the   proposed format. We make this format specification available to those   planning multi-media conferencing systems as a contribution toward   the development of a graphical communication protocol that will   permit the interoperation of these systems.   We hope this contribution will encourage the discussion of multimedia   data exchange and the proposal of solutions. At SRI, we stay open to   the exploration of alternatives and we will continue our research and   development work in this problem area.ACKNOWLEDGEMENTS   The author wants to thank Andy Poggio of SRI who made many insightful   and valuable suggestions that trimmed and improved level U. His   expertise in multi-media communication systems and his encouragement   were a most positive input to the creation of this IGCF. Dave   Worthington of SRI also participated in the project discussions   involving this IGCF. Thanks are also due to Tom Powers, chairman of   ANSI X3H33, who opened this forum to the presentation of an earlier   version of this paper, thereby providing an opportunity for the   invaluable feedback of the X3H33 members. Jon Postel of ISI   recommended a number of changes that made this paper more coherent   and accessible.Aguilar                                                         [Page 1]RFC 965                                                    December 1985A Format for a Graphical Communication Protocol   Most of the work reported in this paper was sponsored by the U.S.   Navy, Naval Electronic Systems Command, Washington D.C., under   Contract No. N00039-83-K-0623.I.  INTRODUCTION   A. Use of a Graphical Communication Protocol      In the field of computer communications, a protocol is a procedure      executed by two cooperating processes in order to attain a      meaningful exchange of information. A graphical communication      protocol is needed to exchange interactive vector graphics      information, possibly in conjunction with other information media      like voice, text, and video. Within this multi-media communication      environment, computer vector graphics plays a key role because it      takes full advantage of the processing capabilities of      communicating computers and human users, and thus it is far more      compact than digital images which are not generated from data      structures containing positional information. Vector graphical      communication trades intensive use of storage and processing, at      the communicating ends, in return for a low volume of exchanged      data, because workstations with graphical hardware exchange      graphics commands in conjunction with large data structures at the      transmitter and receivers. In this manner, the transmission of a      single command can produce extensive changes in the data displayed      at the sending and receiving ends.      It is helpful to situate the aforesaid protocol at one of the      functional levels of the ISO Open Systems Interconnection      Reference Model [1]. Within such a model, a graphical protocol      functionality belongs primarily in the application level, though      some of it fits in the presentation level.  We can distinguish the      following components of a communication protocol:         a) a data format         b) rules to interpret transmitted data         c) state information tables         d) message exchange rules      A format for a graphical protocol should provide the layout of the      transmitted data, and indicate how the formated data are      associated with interpretation rules. The choice of format      influences the state tables to be maintained for the correct      processing of the transmitted data stream. The graphical format      has a minor influence on the exchange rules, which should provide      for the efficient use of transmission capacity to transport the      data under such a format. Besides the graphical format, there areAguilar                                                         [Page 2]RFC 965                                                    December 1985A Format for a Graphical Communication Protocol      other aspects of a graphical protocol that determine state tables      and exchange rules. This paper concentrates in the data format,      and it does not discuss the message exchange. Nevertheless, we      discuss a simple software architecture for generating and      interpreting data streams written in our proposed format. Further,      we give an example of an application of a proposed format (in      Appendix B), and it illustrates the type of message exchanges that      are needed for establishing a communication session and exchanging      graphical information.      Those in the computer communication field are well aware of the      importance of widely accepted protocols in order to achieve      meaningful communication. Those who need to implement interactive      graphical communications today are confronted with the lack of an      standard for computer graphics communication among application      programs. Nevertheless, we can use some of the work already done      by the computer graphics standard bodies. As a matter of fact, ISO      and ANSI have already appended, to the Graphical Kernel System      (GKS) standard, the GKSM session metafile specification that has      many of the features needed for an on-line graphical protocol.      It is pertinent to mention an example of graphical communication      that illustrates the real-time nature of the interaction and also      illustrates the use of graphics in conjunction with other      information media. With audio-graphics conferencing, a group of      individuals at two or more locations can carry on an electronic      meeting. They can converse over voice channels and concurrently      share a graphics space on which they can display, point at, and      manipulate vector graphics pictures [2, 3, 4, 5, 6, 7].      The conference voice channels can be provided by a variety of      transmission technologies. The shared graphics space can be      implemented on workstations that display the pictures and permit      graphical interaction and communication with other locations. The      communication of operations upon pictures involves modifications      to the underlying data structures, but we are concerned with      graphical database updating only to the extent that such updating      supports the communication.      In order to play out a recorded graphical session, we will need      indications of the rate at which the graphical elements must be      shown and the graphical operations recreated. We do not include      the means for indicating the timing of a session in a format      because our main purpose is to use it in mixed-media communication      environments.  In these environments, the play-out timing must be      compatible across information media in order to coordinate them.      Therefore, we leave the timing mechanisms to conference-controlAguilar                                                         [Page 3]RFC 965                                                    December 1985A Format for a Graphical Communication Protocol      modules. We also leave to conference control processes the manner      in which a conferee station emulates a graphical capability that      it lacks. One example is the representation of color in monochrome      displays.   B. Relationship to Other Work      There are a number of actual, and proposed, standards for graphics      information exchange. In the following, we explain the reasons      why, at present, none of them can be used as the basis of an      on-line protocol. As some of these standards evolve, however, some      may become suitable. Moreover, the experience gained with early      on-line graphics communication systems will provide insight into      the proper standard extensions to support more advanced systems.      Such insight could also be used to modify the format proposed in      this paper, which we consider an initial approach to the problem.      In the future, the format proposed in this paper could be replaced      by one of the aforesaid extended standards.      The North American Presentation Level Protocol Syntax, NAPLPS,      specifies a data syntax and application semantics for one-way      teletext information dissemination and two-way videotex database      access and transaction services. The two-way videotex operational      model is based on the concept of a consumer and an information      provider or service operator. Because of this asymmetry, it is      assumed that almost all graphical information will flow from the      provider toward the consumer. In the reverse direction, the      consumer is expected to manipulate and transmit alphanumeric      information, for the most part. Although this standard includes      geometric drawing primitives, a user cannot directly modify shapes      drawn with the primitives.      At present, NAPLPS does not include interaction concepts like      picture transformations or detectability, which are fundamental      for attaining a shared graphical workspace. Neither does it allow      key graphics input devices like mice, joysticks, stylus, rotating      balls, or light pens, which are needed for simple and efficient      editing of the shared workspace.      We want to have user-to-user graphical communication that features      the level of sophistication and ease of interaction provided by      today's interactive graphics packages. Computer vector graphics      can provide both because its paradigm includes an application      program that keeps track of a very large number of possible      changes of state of the displayed picture. In addition, the      application drives a powerful graphics package, like GKS or ACM      Core. In the videotex paradigm, the provider application onlyAguilar                                                         [Page 4]RFC 965                                                    December 1985A Format for a Graphical Communication Protocol      allows limited changes to the displayed image, primarily database      retrieval requests. Also, the paradigm does not include a separate      graphics package. Both the graphics functionality and the data      format are collapsed into a coding specification, like NAPLPS.      In this paper we are interested primarily in business and      industrial applications where there is a two-way, or multi-way,      flow of vector graphics information among the users. The users      will have workstations with substantial processing and storage      capacities, and high-resolution monitors; moreover, the      communication will be on a distributed architecture not depending      on a central server host, like the provider application host of      videotex.      Currently, the videotex equipment at the consumer end consists of      inexpensive microprocessor-based decoders or personal computer      boards driving, in most cases, low-resolution standard TV sets and      personal computer displays. There is already affordable technology      to produce sophisticated decoders and high-resolution graphics      devices. The videotex standards need extensive revisions to take      advantage of these advances; in particular, they should consider      the receiving devices as capable of hosting a programmable      customer-application process. When this happens, videotex      protocols will be applicable to our intended problem areas [8].      The Computer Graphics Metafile [9] will become an international      and North American standard for graphics picture interchange in      the near future. However, the CGM, also referred as VDM, is a      picture-capture metafile that only records the final result of a      graphics session. It is not intended to record the      picture-creation process, which is fundamental for the interactive      applications that we are addressing. Moreover, the CGM is      presently aimed at a minimum support of GKS functionality. It will      be some time before the CGM will have some of the elements needed      for on-line interaction. If, after these additions, the CGM is      augmented for session capture, it would become a logical candidate      for a protocol format.      Another future standard is the Computer Graphics Interface, CGI      also referred as VDI [10]. The CGI is a standard functional and      syntactical specification of the control and data exchange between      device-independent graphics software and one or more      device-dependent graphics device drivers. A major use of the CGI      is for the communication between an application host and a      graphics device, but the asymmetry between its intended      communicating ends hinders the use of CGI for our purposes.Aguilar                                                         [Page 5]RFC 965                                                    December 1985A Format for a Graphical Communication Protocol      As previously stated, we want to take advantage of intelligence      and storage at the communicating ends in order to achieve powerful      information-conveying effects using narrow-bandwidth channels.      This requires that the format we seek must have items for      communication between two applications. In contrast, the CGI      streams are processed by device-dependent drivers, rather than by      applications. The CGI specification does include application data      elements, but only to be stored in a metafile. These application      data elements are not interpreted by the drivers, but by      applications that read the metafile, some time after metafile      creation.      Furthermore, the CGI has elements for obtaining graphical input,      as well as elements for inquiring graphics device capabilities,      characteristics, and states. Later, in Section III, we explain why      these two classes of elements are unnecessary for the      communication protocol we need. As the CGI evolves, it will      undergo significant changes, and, in the future, it may become a      very suitable kernel for the graphics protocol we seek.  As a      matter of fact, the CGI will be the communication protocol between      graphical application hosts and graphics terminals.  At SRI we are

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