📄 rfc979.txt
字号:
Network Working Group Andrew G. MalisRequest for Comments: 979 BBN Communications Corp. March 1986 PSN END-TO-END FUNCTIONAL SPECIFICATIONStatus of this Memo This memo is an updated version of BBN Report 5775, "End-to-End Functional Specification". It has been updated to reflect changes since that report was written, and is being distributed in this form to provide information to the ARPA-Internet community about this work. The changes described in this memo will affect AHIP (1822 LH/DH/HDH) and X.25 hosts directly connected to BBNCC PSNs. Information concerning the schedule for deployment of this version of the PSN software (Release 7.0) in the ARPANET and the MILNET can be obtained from DCA. Distribution of this memo is unlimited.1 Introduction This memo contains the functional specification for the new BBNCC PSN End-to-End (EE) protocol and module (PSN stands for Packet Switch node, and has previously been known as the IMP). The EE module is that portion of the PSN code which is responsible for maintaining EE connections that reliably deliver data across the network, and for handling the packet level (level 3) interactions with the hosts. The EE protocol is the peer protocol used between EE modules to create, maintain, and close connections. The new EE is being developed in order to correct a number of deficiencies in the old EE, to improve its performance and overall throughput, and to better equip the PSN to support its current and anticipated host population. The initial version of the new EE is being fielded in PSN Release 7.0. Both the old and new EEs are resident in the PSN code, and each PSN may run either the old or the new EE (but not both) at any time, under the control of the Network Operations Center (NOC). The NOC has facilities for switching individual PSNs or the entire network between the old and new EEs. When the old EE is running, PSN 7.0's functionality is equivalent to that provided by PSN 6.0, and the differences listed in this memo do not apply. Hosts on PSNs running the old EE cannot interoperate with hosts on PSNs running the new EE. There are two additional sections following this introduction. Section two describes the motivation and goals driving the new EE project. Section three contains the new EE's functional specification. It describes the services provided to the various types of hosts thatMalis [Page 1]RFC 979 March 1986PSN End-to-End Functional Specification are supported by the PSN, the addressing capabilities that it makes available, the functionality required for the peer protocol, and the performance goals for the new EE. Two notes concerning terminology are required. Throughout this document, the units of information sent from one host to another are referred to as "messages", and the units into which these messages are fragmented for transmission through the subnetwork are referred to as "subnet packets" or just "packets". This differs from X.25's terminology; X.25 "packets" are actually messages. Also, in this report the term "AHIP" is used to refer to the ARPANET Host-IMP Protocol described in BBN Report 1822, "Specifications for the Interconnection of a Host and an IMP".2 Motivation The old EE was developed almost a decade ago, in the early days of packet-switching technology. This part of the PSN has remained stable for eight years, while the environment within which the technology operates has changed dramatically. At the time the old EE was developed, it was used in only one network, the ARPANET. There are now many PSN-based networks, some of which are grouped into internets. Originally, AHIP was the only host interface protocol, with NCP above it. The use of X.25 is now rapidly increasing, and TCP/IP has replaced NCP. This section describes the needs for more flexibility and increases in some of the limits of the old EE, and lists the goals which this new design should meet. 2.1 Benefits of a New EE Network growth and the changing network environment make improved performance, in terms of increasing the PSN's throughput, an important goal for the new EE. The new EE reduces protocol traffic overhead, thereby making more efficient use of network line bandwidth and transit PSN processing power. The new EE provides a set of network transport services which are appropriate for both the AHIP and X.25 host interfaces, unlike the old EE, which is highly optimized for and tightly tied to the AHIP host interface. The new EE has an adjustable window facility instead of the old EE's fixed window of eight outstanding messages between any host pair. The old EE applies this limit to all traffic between a pair of hosts; it has no notion of multiple independent channels orMalis [Page 2]RFC 979 March 1986PSN End-to-End Functional Specification connections between two hosts, which the new EE allows. A network with satellite trunking, and consequently long delays, is an example of where the new window facility increases the EE throughput that can be attained. TACs and gateways provide another example where the old EE's fixed window limits throughput; all of the traffic between a host and a TAC or a gateway currently uses the same EE connection and is subject to the limit of eight outstanding messages, even if more than one user's traffic flows are involved. With the new EE, this restriction no longer applies. Supportability also motivates rewriting the EE software. The new EE can be written using more modern techniques of programming practice, such as layering and modularity, which were not as well understood when the old EE was first designed, and which will make the EE easier to support and to enhance. Finally, the new EE includes a number of new features that improve the PSN's ability to provide services which are more closely optimized to what our customers need for their applications. These include new addressing capabilities, precedence levels, end-to-end data integrity checks, and monitoring and control capabilities. 2.2 Goals for the New EE The new EE's X.25 support is greatly improved over that provided by the old EE. One element of this improvement is at least halving the amount of per-message EE protocol overhead. Another element is the unification of the different storage allocation mechanisms used by the old EE and X.25 modules, where data transferred between the old EE and X.25 must be copied from one type of structure to the other. The new EE presents, as much as possible, a non-blocking interface to the hosts. If a host overwhelms the PSN with traffic, the PSN ultimately has to block it, but this should happen less frequently than at present. In the old EE, all of the hosts contend for the same pool of resources. In the new EE, fairness is enforced in resource allocation among different hosts through per-host minimum allocations for buffers and connection blocks as part of a general buffer management system. This insures that no host can be completely "shut out" of service by the actions of another host at its PSN.Malis [Page 3]RFC 979 March 1986PSN End-to-End Functional Specification The EE supports four precedence levels and optional (on a per- network basis) preemption features. Addressing capabilities have been extended to include hunt groups. Instead of a fixed window of eight outstanding messages between any host pair, the maximum window size on an EE connection is configurable to a maximum of 127. The EE allows host pairs to set up multiple connections, each with an independent window. A result of the old EE's reliance on destination buffer reservation is that subnet packets can be lost if an intermediate node goes down. The new EE uses source buffering with retransmission in order to provide more reliable service. The new EE has a duplex peer protocol, allowing acknowledgments to be piggybacked on reverse traffic to reduce protocol overhead. When reverse traffic is not available, acknowledgments are aggregated and sent together. The result of this development will be end-to-end software with greater performance, supportability, and functionality.3 End-to-End Functionality This section contains the new EE's functional specification. It describes the services provided to the various types of hosts that are supported by the new EE, the addressing capabilities that it makes available, the functionality required for the peer protocol, the performance goals for the new EE, the EE's network management specification, and provisions for testing and debugging. 3.1 Network Layer Services The most important part of designing any new system is determining its external functionality. In the case of the new EE, this is the network layer services and interfaces presented to the hosts. 3.1.1 Common Functionality The following three sections list details concerning the new EE's support for the X.25, AHIP and Interoperable network layer services. In the interest of brevity, however, additional functionality available to all three services is listed herein: o In order to check data integrity as packets cross through the network, the old EE relies on a trunk-level,Malis [Page 4]RFC 979 March 1986PSN End-to-End Functional Specification hardware/ firmware-generated, per-packet CRC code (which is either 16 or 24 bits in size, depending on the PSN-PSN trunk protocol in use) and a software-generated per-packet 16-bit checksum. Neither of these are end-to-end checks, only PSN-to-PSN checks. For the new EE, the software checksum has been extended to be an optional 32-bit end-to-end checksum, and the per-packet software checksum has been reduced to a parity bit. The network administration now has a choice as to which is most important, efficient utilization of network trunks (due to the reduced size of the per-packet headers), or strong checks on data integrity. Those hosts that require strong data integrity checking can request, in their configuration, that all messages originating from this host include a 32-bit per-message end-to-end checksum. This checksum is computed in the source PSN, is ignored by tandem PSNs along the path, and is checked in the destination PSN. If the checksum does not check, the EE's regular source retransmission facilities are used to have the message resent. o The old EE's access control mechanism allows 15 separate communities of interest to be defined, and uses an unnecessarily complicated algorithm to define which communities can intercommunicate. This mechanism is being expanded to allow 32 communities of interest, rather than the previous limit of 15. The feature that allowed hosts to communicate with a community without actually being a member of that community has been removed because it was never utilized. o The addressing capabilities of the PSN have been improved by the new EE. In addition to continuing to support the old EE's logical addressing facility, hunt groups (for both AHIP and X.25 hosts) have been added. These are described further in Section 3.2. o Connection block preemption is supported on a configurable per-network basis. If a network is configured to use connection block preemption, then lower-precedence connections can be closed by the PSN, if necessary, in order to maintain configured reserves of PSN resources for higher-precedence connections.Malis [Page 5]
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -