⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 rfc979.txt

📁 RFC 相关的技术文档
💻 TXT
📖 第 1 页 / 共 3 页
字号:
Network Working Group                                    Andrew G. MalisRequest for Comments: 979                       BBN Communications Corp.                                                              March 1986                PSN END-TO-END FUNCTIONAL SPECIFICATIONStatus of this Memo   This memo is an updated version of BBN Report 5775, "End-to-End   Functional Specification".  It has been updated to reflect changes   since that report was written, and is being distributed in this form   to provide information to the ARPA-Internet community about this   work.  The changes described in this memo will affect AHIP (1822   LH/DH/HDH) and X.25 hosts directly connected to BBNCC PSNs.   Information concerning the schedule for deployment of this version of   the PSN software (Release 7.0) in the ARPANET and the MILNET can be   obtained from DCA.  Distribution of this memo is unlimited.1  Introduction   This memo contains the functional specification for the new BBNCC PSN   End-to-End (EE) protocol and module (PSN stands for Packet Switch   node, and has previously been known as the IMP).  The EE module is   that portion of the PSN code which is responsible for maintaining EE   connections that reliably deliver data across the network, and for   handling the packet level (level 3) interactions with the hosts.  The   EE protocol is the peer protocol used between EE modules to create,   maintain, and close connections. The new EE is being developed in   order to correct a number of deficiencies in the old EE, to improve   its performance and overall throughput, and to better equip the PSN   to support its current and anticipated host population.   The initial version of the new EE is being fielded in PSN Release   7.0.  Both the old and new EEs are resident in the PSN code, and each   PSN may run either the old or the new EE (but not both) at any time,   under the control of the Network Operations Center (NOC).  The NOC   has facilities for switching individual PSNs or the entire network   between the old and new EEs.  When the old EE is running, PSN 7.0's   functionality is equivalent to that provided by PSN 6.0, and the   differences listed in this memo do not apply.  Hosts on PSNs running   the old EE cannot interoperate with hosts on PSNs running the new EE.   There are two additional sections following this introduction.   Section two describes the motivation and goals driving the new EE   project.   Section three contains the new EE's functional specification.  It   describes the services provided to the various types of hosts thatMalis                                                           [Page 1]RFC 979                                                       March 1986PSN End-to-End Functional Specification   are supported by the PSN, the addressing capabilities that it makes   available, the functionality required for the peer protocol, and the   performance goals for the new EE.   Two notes concerning terminology are required.  Throughout this   document, the units of information sent from one host to another are   referred to as "messages", and the units into which these messages   are fragmented for transmission through the subnetwork are referred   to as "subnet packets" or just "packets".  This differs from X.25's   terminology; X.25 "packets" are actually messages.  Also, in this   report the term "AHIP" is used to refer to the ARPANET Host-IMP   Protocol described in BBN Report 1822, "Specifications for the   Interconnection of a Host and an IMP".2  Motivation   The old EE was developed almost a decade ago, in the early days of   packet-switching technology.  This part of the PSN has remained   stable for eight years, while the environment within which the   technology operates has changed dramatically.  At the time the old EE   was developed, it was used in only one network, the ARPANET.  There   are now many PSN-based networks, some of which are grouped into   internets.  Originally, AHIP was the only host interface protocol,   with NCP above it.  The use of X.25 is now rapidly increasing, and   TCP/IP has replaced NCP.   This section describes the needs for more flexibility and increases   in some of the limits of the old EE, and lists the goals which this   new design should meet.   2.1  Benefits of a New EE      Network growth and the changing network environment make improved      performance, in terms of increasing the PSN's throughput, an      important goal for the new EE.  The new EE reduces protocol      traffic overhead, thereby making more efficient use of network      line bandwidth and transit PSN processing power.      The new EE provides a set of network transport services which are      appropriate for both the AHIP and X.25 host interfaces, unlike the      old EE, which is highly optimized for and tightly tied to the AHIP      host interface.      The new EE has an adjustable window facility instead of the old      EE's fixed window of eight outstanding messages between any host      pair.  The old EE applies this limit to all traffic between a pair      of hosts; it has no notion of multiple independent channels orMalis                                                           [Page 2]RFC 979                                                       March 1986PSN End-to-End Functional Specification      connections between two hosts, which the new EE allows.  A network      with satellite trunking, and consequently long delays, is an      example of where the new window facility increases the EE      throughput that can be attained.  TACs and gateways provide      another example where the old EE's fixed window limits throughput;      all of the traffic between a host and a TAC or a gateway currently      uses the same EE connection and is subject to the limit of eight      outstanding messages, even if more than one user's traffic flows      are involved.  With the new EE, this restriction no longer      applies.      Supportability also motivates rewriting the EE software.  The new      EE can be written using more modern techniques of programming      practice, such as layering and modularity, which were not as well      understood when the old EE was first designed, and which will make      the EE easier to support and to enhance.      Finally, the new EE includes a number of new features that improve      the PSN's ability to provide services which are more closely      optimized to what our customers need for their applications.      These include new addressing capabilities, precedence levels,      end-to-end data integrity checks, and monitoring and control      capabilities.   2.2  Goals for the New EE      The new EE's X.25 support is greatly improved over that provided      by the old EE.  One element of this improvement is at least      halving the amount of per-message EE protocol overhead.  Another      element is the unification of the different storage allocation      mechanisms used by the old EE and X.25 modules, where data      transferred between the old EE and X.25 must be copied from one      type of structure to the other.      The new EE presents, as much as possible, a non-blocking interface      to the hosts.  If a host overwhelms the PSN with traffic, the PSN      ultimately has to block it, but this should happen less frequently      than at present.      In the old EE, all of the hosts contend for the same pool of      resources.  In the new EE, fairness is enforced in resource      allocation among different hosts through per-host minimum      allocations for buffers and connection blocks as part of a general      buffer management system.  This insures that no host can be      completely "shut out" of service by the actions of another host at      its PSN.Malis                                                           [Page 3]RFC 979                                                       March 1986PSN End-to-End Functional Specification      The EE supports four precedence levels and optional (on a per-      network basis) preemption features.      Addressing capabilities have been extended to include hunt groups.      Instead of a fixed window of eight outstanding messages between      any host pair, the maximum window size on an EE connection is      configurable to a maximum of 127.  The EE allows host pairs to set      up multiple connections, each with an independent window.      A result of the old EE's reliance on destination buffer      reservation is that subnet packets can be lost if an intermediate      node goes down.  The new EE uses source buffering with      retransmission in order to provide more reliable service.      The new EE has a duplex peer protocol, allowing acknowledgments to      be piggybacked on reverse traffic to reduce protocol overhead.      When reverse traffic is not available, acknowledgments are      aggregated and sent together.      The result of this development will be end-to-end software with      greater performance, supportability, and functionality.3  End-to-End Functionality   This section contains the new EE's functional specification.  It   describes the services provided to the various types of hosts that   are supported by the new EE, the addressing capabilities that it   makes available, the functionality required for the peer protocol,   the performance goals for the new EE, the EE's network management   specification, and provisions for testing and debugging.   3.1  Network Layer Services      The most important part of designing any new system is determining      its external functionality.  In the case of the new EE, this is      the network layer services and interfaces presented to the hosts.      3.1.1  Common Functionality         The following three sections list details concerning the new         EE's support for the X.25, AHIP and Interoperable network layer         services.  In the interest of brevity, however, additional         functionality available to all three services is listed herein:            o  In order to check data integrity as packets cross through               the network, the old EE relies on a trunk-level,Malis                                                           [Page 4]RFC 979                                                       March 1986PSN End-to-End Functional Specification               hardware/ firmware-generated, per-packet CRC code (which               is either 16 or 24 bits in size, depending on the PSN-PSN               trunk protocol in use) and a software-generated               per-packet 16-bit checksum.  Neither of these are               end-to-end checks, only PSN-to-PSN checks.  For the new               EE, the software checksum has been extended to be an               optional 32-bit end-to-end checksum, and the per-packet               software checksum has been reduced to a parity bit.               The network administration now has a choice as to which               is most important, efficient utilization of network               trunks (due to the reduced size of the per-packet               headers), or strong checks on data integrity.               Those hosts that require strong data integrity checking               can request, in their configuration, that all messages               originating from this host include a 32-bit per-message               end-to-end checksum.  This checksum is computed in the               source PSN, is ignored by tandem PSNs along the path, and               is checked in the destination PSN.  If the checksum does               not check, the EE's regular source retransmission               facilities are used to have the message resent.            o  The old EE's access control mechanism allows 15 separate               communities of interest to be defined, and uses an               unnecessarily complicated algorithm to define which               communities can intercommunicate.  This mechanism is               being expanded to allow 32 communities of interest,               rather than the previous limit of 15.  The feature that               allowed hosts to communicate with a community without               actually being a member of that community has been               removed because it was never utilized.            o  The addressing capabilities of the PSN have been improved               by the new EE.  In addition to continuing to support the               old EE's logical addressing facility, hunt groups (for               both AHIP and X.25 hosts) have been added.  These are               described further in Section 3.2.            o  Connection  block  preemption  is  supported on a               configurable per-network basis.  If a network is               configured to use  connection block preemption, then               lower-precedence connections can be closed by the  PSN,               if  necessary,  in  order  to  maintain  configured               reserves of PSN resources for higher-precedence               connections.Malis                                                           [Page 5]

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -