landscape.x

来自「雪人打雪仗的3D第一人称游戏」· X 代码 · 共 96 行

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96
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xof 0303txt 0032template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones;}template VertexDuplicationIndices { <b8d65549-d7c9-4995-89cf-53a9a8b031e3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices];}template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset;}Frame Scene_Root {  FrameTransformMatrix {  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Plane01 {    FrameTransformMatrix {   11.440000,0.000000,0.000000,0.000000,0.000000,11.440000,0.000000,0.000000,0.000000,0.000000,11.440000,0.000000,-0.107604,-0.188143,0.000000,1.000000;;  }  Frame {      FrameTransformMatrix {    1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-0.000000,-0.000000,0.000000,1.000000;;   }   Mesh {    4;    -10.000000;-10.000000;0.000000;,    10.000000;-10.000000;0.000000;,    -10.000000;10.000000;0.000000;,    10.000000;10.000000;0.000000;;    2;    3;2,0,3;,    3;1,3,0;;    MeshNormals {     4;     0.000000;0.000000;2.000000;,     0.000000;0.000000;1.000000;,     0.000000;0.000000;1.000000;,     0.000000;0.000000;2.000000;;     2;     3;2,0,3;,     3;1,3,0;;    }    MeshTextureCoords {     4;     0.000000;1.000000;,     1.000000;1.000000;,     0.000000;0.000000;,     1.000000;0.000000;;    }    MeshMaterialList {     1;     2;     0,     0;     Material {      1.000000;1.000000;1.000000;1.000000;;      0.000000;      1.000000;1.000000;1.000000;;      0.000000;0.000000;0.000000;;      TextureFilename {       "Grass01.jpg";      }     }    }   }  } }}

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