📄 wall.x
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xof 0303txt 0032template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones;}template VertexDuplicationIndices { <b8d65549-d7c9-4995-89cf-53a9a8b031e3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices];}template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array FLOAT weights[nWeights]; Matrix4x4 matrixOffset;}Frame Scene_Root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame Box01 { FrameTransformMatrix { 0.200000,0.000000,0.000000,0.000000,0.000000,0.284091,0.000000,0.000000,0.000000,0.000000,0.196078,0.000000,-0.481927,-0.076818,-0.000000,1.000000;; } Frame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000;; } Mesh { 24; -5.000000;-100.000000;0.000000;, 5.000000;-100.000000;0.000000;, -5.000000;100.000000;0.000000;, 5.000000;100.000000;0.000000;, -5.000000;-100.000000;100.000000;, 5.000000;-100.000000;100.000000;, -5.000000;100.000000;100.000000;, 5.000000;100.000000;100.000000;, -5.000000;-100.000000;0.000000;, 5.000000;-100.000000;0.000000;, 5.000000;-100.000000;100.000000;, -5.000000;-100.000000;100.000000;, 5.000000;-100.000000;0.000000;, 5.000000;100.000000;0.000000;, 5.000000;100.000000;100.000000;, 5.000000;-100.000000;100.000000;, 5.000000;100.000000;0.000000;, -5.000000;100.000000;0.000000;, -5.000000;100.000000;100.000000;, 5.000000;100.000000;100.000000;, -5.000000;100.000000;0.000000;, -5.000000;-100.000000;0.000000;, -5.000000;-100.000000;100.000000;, -5.000000;100.000000;100.000000;; 12; 3;0,2,3;, 3;3,1,0;, 3;4,5,7;, 3;7,6,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; MeshNormals { 24; 0.000000;0.000000;-2.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-2.000000;, 0.000000;0.000000;2.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;2.000000;, 0.000000;-2.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-2.000000;0.000000;, 0.000000;-1.000000;0.000000;, 2.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 2.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 18970931815684952000000000000000.000000;2.000000;308560694153887390000000000000000.000000;, 620885234399398960000000000.000000;190.384415;4127000135392020900000000000000.000000;, 16178961309205939000000000.000000;1090251790669423200000000000.000000;309718361518750360000000000000000.000000;, 1130754282837771100000000.000000;1.000000;69776277632284902000000.000000;, 17261858973308984000000000.000000;214.361069;1064916737210685300000000000.000000;, -1.000000;57945028677206830000000.000000;4620337374934539200000000000000.000000;, 18970931815684952000000000000000.000000;0.000000;308560694153887390000000000000000.000000;, -0.999956;223666176.000000;15151589089125335000.000000;; 12; 3;0,2,3;, 3;3,1,0;, 3;4,5,7;, 3;7,6,4;, 3;8,9,10;, 3;10,11,8;, 3;12,13,14;, 3;14,15,12;, 3;16,17,18;, 3;18,19,16;, 3;20,21,22;, 3;22,23,20;; } MeshTextureCoords { 24; 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;; } VertexDuplicationIndices { 24; 8; 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 5, 4, 1, 3, 7, 5, 3, 2, 6, 7, 2, 0, 4, 6; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "Wood03.jpg"; } } } } } }}
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