📄 puzzledlg.cpp
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// PuzzleDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Puzzle.h"
#include "PuzzleDlg.h"
#include "PreviewDlg.h"
#include "SettingDlg.h"
#include <stdlib.h>
#include <time.h>
#include <math.h>
#define MAX 300
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg dialog
CPuzzleDlg::CPuzzleDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPuzzleDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPuzzleDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); //装入图标
// 从注册表中读取图片每行的块数,每列的块数和图片的ID号
m_nPicRowNum=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("RowNum"),4);
m_nPicColNum=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("ColNum"),3);
m_nPicID=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("PicID"),IDB_GAME_PIC1);
m_positionGameBK.xPos = m_nPicRowNum; //可移动方块的位置
m_positionGameBK.yPos = m_nPicColNum;
m_nGameStartedSteps = 0; //游戏开始的步数
m_bAutoPlay =FALSE; //自动拼图标志
}
CPuzzleDlg::~CPuzzleDlg()
{
DeleteObject(m_bitmap);
// 把图片每行的块数,每列的块数和图片的ID号写入注册表中
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("RowNum"),m_nPicRowNum);
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("ColNum"),m_nPicColNum);
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("PicID"),m_nPicID);
}
void CPuzzleDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPuzzleDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPuzzleDlg, CDialog)
//{{AFX_MSG_MAP(CPuzzleDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_COMMAND(ID_ABOUTDLG, OnAboutdlg)
ON_COMMAND(ID_PIC_PREVIEW, OnPicPreview)
ON_COMMAND(ID_NEWGAME, OnNewgame)
ON_WM_KEYDOWN()
ON_WM_LBUTTONDOWN()
ON_COMMAND(ID_PIC1, OnPic1)
ON_COMMAND(ID_EXIT, OnExit)
ON_COMMAND(ID_PIC2, OnPic2)
ON_WM_CLOSE()
ON_COMMAND(ID_SETTING, OnSetting)
ON_COMMAND(ID_PIC3, OnPic3)
ON_COMMAND(ID_AUTOPUZZLE, OnAutopuzzle)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPuzzleDlg message handlers
BOOL CPuzzleDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
//创建状态栏
m_wndStatusBar.Create(WS_CHILD|WS_VISIBLE|CCS_BOTTOM,CRect(0,0,0,0),this,102);
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//创建位图菜单
HMENU hMenu;
hMenu=::GetMenu(m_hWnd);
hMenu=::GetSubMenu(hMenu,1);
char * hBmp;
hBmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_MENU_PIC1));
::ModifyMenu(hMenu,0,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hMenu,0),hBmp);
hBmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_MENU_PIC2));
::ModifyMenu(hMenu,2,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hMenu,2),hBmp);
hBmp=(char *)LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_MENU_PIC3));
::ModifyMenu(hMenu,4,MF_BYPOSITION|MF_BITMAP,::GetMenuItemID(hMenu,4),hBmp);
m_wndStatusBar.SetText("正在游戏",0,0); //设置状态栏
CRect rect;
GetClientRect(&rect);
m_nClientWidth =rect.Width(); //对话框客户区的宽度
m_nClientHeight =rect.Height()-20; //对话框客户区的高度,去除菜单的高度
m_nPicBlockWidth =m_nClientWidth/m_nPicRowNum; //每块图片的宽度
m_nPicBlockHeight =m_nClientHeight/m_nPicColNum; //每块图片的高度
m_bitmap.LoadBitmap(m_nPicID); //装入图片
OnInitialBlocPicPositionInfo();
OnNewgame();
return TRUE; // return TRUE unless you set the focus to a control
}
void CPuzzleDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPuzzleDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
PICBLOCKPOSITION DestPos;
PICBLOCKPOSITION SrcPos;
for(int i = 1;i<=m_nPicRowNum;i++)
{
for(int j = 1;j<=m_nPicColNum;j++)
{
SrcPos.xPos = m_positionPicBlockInfo[i][j].xPos;
SrcPos.yPos = m_positionPicBlockInfo[i][j].yPos;
DestPos.xPos = i;
DestPos.yPos = j;
OnPaintBlockPic(DestPos, SrcPos);
}
}
OnSetGameBK();
OnSetLineToDivideUpPic();
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPuzzleDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//显示关于对话框
void CPuzzleDlg::OnAboutdlg()
{
CAboutDlg dlg;
dlg.DoModal();
}
//显示图片预览对话框
void CPuzzleDlg::OnPicPreview()
{
CPreviewDlg dlg;
dlg.DoModal();
}
//设置可移动方块的位置
void CPuzzleDlg::OnSetGameBK()
{
CRect rect;
rect.left =(m_positionGameBK.xPos - 1) * m_nPicBlockWidth;
rect.top =(m_positionGameBK.yPos - 1) * m_nPicBlockHeight;
rect.right =rect.left + m_nPicBlockWidth;
rect.bottom =rect.top + m_nPicBlockHeight;
CDC *pDC=GetDC();
pDC->FillSolidRect(&rect,RGB(0,0,0));
pDC->DeleteDC();
return;
}
//设置分割图片的细线
void CPuzzleDlg::OnSetLineToDivideUpPic()
{
CDC *pDC=GetDC();
for(int i=1;i<m_nPicRowNum;i++)
{
pDC->MoveTo(i*m_nPicBlockWidth-1,0);
pDC->LineTo(i*m_nPicBlockWidth-1,m_nClientHeight);
}
for(int j=1;j<m_nPicColNum;j++)
{
pDC->MoveTo(0,j*m_nPicBlockHeight-1);
pDC->LineTo(m_nClientWidth,j*m_nPicBlockHeight-1);
}
pDC->DeleteDC();
return;
}
//初始化每个图块的位置
void CPuzzleDlg::OnInitialBlocPicPositionInfo()
{
for(int i=1;i<=m_nPicRowNum;i++)
{
for(int j=1;j<=m_nPicColNum;j++)
{
m_positionPicBlockInfo[i][j].xPos =i;
m_positionPicBlockInfo[i][j].yPos =j;
}
}
return;
}
//绘制每一个图块
void CPuzzleDlg::OnPaintBlockPic(PICBLOCKPOSITION DestPos,PICBLOCKPOSITION SrcPos)
{
CDC *pDC=GetDC();
CDC memdc;
memdc.CreateCompatibleDC(pDC);
memdc.SelectObject(m_bitmap);
pDC->BitBlt((DestPos.xPos-1)*m_nPicBlockWidth,(DestPos.yPos-1)*m_nPicBlockHeight,
m_nPicBlockWidth,m_nPicBlockHeight,&memdc,(SrcPos.xPos-1)*m_nPicBlockWidth,
(SrcPos.yPos-1)*m_nPicBlockHeight,SRCCOPY);
pDC->DeleteDC();
return;
}
//开始新游戏
void CPuzzleDlg::OnNewgame()
{
if(m_bAutoPlay==TRUE)//判断是否正在自动拼图
{
KillTimer(IDC_TIMER);
m_bAutoPlay=FALSE;
HMENU hmenu;
hmenu=::GetSubMenu(::GetMenu(m_hWnd),0);
::ModifyMenu(hmenu,1,MF_BYPOSITION|MF_STRING,::GetMenuItemID(hmenu,1),"自动拼图");
m_wndStatusBar.SetText("正在游戏",0,0);
}
m_nGameStartedSteps = 0;
m_nPicBlockWidth = m_nClientWidth/m_nPicRowNum; //每块图片的宽度
m_nPicBlockHeight = m_nClientHeight/m_nPicColNum; //每块图片的高度
OnInitialBlocPicPositionInfo();
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