📄 previewdlg.cpp
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// PreviewDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Puzzle.h"
#include "PreviewDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPreviewDlg dialog
CPreviewDlg::CPreviewDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPreviewDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPreviewDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPreviewDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPreviewDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPreviewDlg, CDialog)
//{{AFX_MSG_MAP(CPreviewDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPreviewDlg message handlers
BOOL CPreviewDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// 从注册表中读取图片的ID号
m_nPicID=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("PicID"),IDB_GAME_PIC1);
m_bitmap.LoadBitmap(m_nPicID);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CPreviewDlg::OnPaint()
{
CDC *pDC=GetDC();
CDC memdc;
memdc.CreateCompatibleDC(pDC);
memdc.SelectObject(m_bitmap);
pDC->BitBlt(0,0,500,350,&memdc,0,0,SRCCOPY);
}
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