⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 csdn技术中心 snmp用vc++6_0实现的方法.mht

📁 SNMP用VC++6_0实现的方法
💻 MHT
📖 第 1 页 / 共 5 页
字号:
            =
string          =20
            // pointer to a string that=20
            =
identifies<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
            // the entity=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
            );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=B8=C3=BA=AF=CA=FD=B5=C4=B5=DA=D2=BB=B8=F6=B2=CE=CA=FD=CA=C7=B5=DA=B6=FE=B2=
=BD=B7=B5=BB=D8=B5=C4=BB=E1=BB=B0=BE=E4=B1=FE=A3=AC=B5=DA=B6=FE=B8=F6=B2=CE=
=CA=FD=D3=EB=C4=E3=D4=DA=B5=DA=C8=FD=B2=BD=D6=D0=C9=E8=D6=C3=B5=C4=B4=AB=CA=
=E4=C4=A3=CA=BD=D3=D0=B9=D8=A3=AC=C8=E7=B9=FB=C4=E3=D1=A1=D4=F2=BA=F3=C1=BD=
=B8=F6=B2=CE=CA=FD=A3=AC=C4=C7=C3=B4=D5=E2=C0=EF=B5=C4string=BE=CD=CA=C7=C4=
=E3=D2=AA=B7=A2=CB=CD=CF=FB=CF=A2=B5=C4=CD=F8=C2=E7=C9=E8=B1=B8ip=B5=D8=D6=
=B7=BB=F2=BD=D3=CA=D5=CF=FB=CF=A2=B5=C4=B9=DC=C0=ED=C9=E8=B1=B8ip=B5=D8=D6=
=B7=A1=A3=B8=F9=BE=DD=D7=D4=BC=BA=B5=C4=D0=E8=D2=AA=A3=AC=CD=A8=B3=A3=CE=D2=
=C3=C7=BD=AB=D5=E2=C1=BD=B8=F6=CA=B5=CC=E5=B6=BC=B4=B4=BD=A8=D2=BB=CF=C2=A1=
=A3=B8=C3=BA=AF=CA=FD=B7=B5=BB=D8=D2=BB=B8=F6=CA=B5=CC=E5=BE=E4=B1=FE=A1=A3=
</P>
            <P>&nbsp;&nbsp;&nbsp;&nbsp; =
5=A1=A3=C9=E8=D6=C3=D6=D8=B4=AB=C4=A3=CA=BD=A3=AC=D3=C3=B5=BD=B5=C4=BA=AF=
=CA=FD=CA=C7SNMPAPI_STATUS=20
            =
SnmpSetRetransmitMode(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;=20
            smiUINT32 nRetransmitMode&nbsp; // new retransmission mode=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
            );&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=B8=C3=BA=AF=CA=FD=D6=BB=D3=D0=D2=BB=B8=F6=B2=CE=CA=FD=A3=AC=D3=D0=D2=D4=CF=
=C2=C1=BD=D6=D6=D1=A1=D4=F1=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            SNMPAPI_ON&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=C6=F4=B6=AF=D6=D8=B4=AB=C4=A3=CA=BD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            SNMPAPI_OFF&nbsp;&nbsp;&nbsp;&nbsp; =
=B9=D8=B1=D5=D6=D8=B4=AB=C4=A3=CA=BD </P>
            <P>&nbsp;&nbsp;&nbsp;&nbsp; =
6=A1=A3=C9=E8=D6=C3=B3=AC=CA=B1=CA=B1=BC=E4=A3=AC=D3=C3=B5=BD=B5=C4=BA=AF=
=CA=FD=CA=C7SNMPAPI_STATUS=20
            =
SnmpSetTimeout(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;=20
            HSNMP_ENTITY =
hEntity,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //=20
            destination management entity=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
            smiTIMETICKS nPolicyTimeout&nbsp; // new time-out value for =
database=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;=20
            );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=B8=C3=BA=AF=CA=FD=B5=C4=B5=DA=D2=BB=B8=F6=B2=CE=CA=FD=CA=C7=B5=DA=CB=C4=B2=
=BD=B7=B5=BB=D8=B5=C4=CA=B5=CC=E5=BE=E4=B1=FE=A3=AC=CD=A8=B3=A3=CE=D2=C3=C7=
=C9=E8=D6=C3=C4=BF=B1=EA=CA=B5=CC=E5=B5=C4=B3=AC=CA=B1=CA=B1=BC=E4=A3=AC=D2=
=B2=BE=CD=CA=C7=BD=D3=CA=D5=CF=FB=CF=A2=B5=C4=CD=F8=C2=E7=C9=E8=B1=B8=B5=C4=
=CA=B5=CC=E5=A1=A3=B5=DA=B6=FE=B8=F6=B2=CE=CA=FD=CA=C7<BR>=B3=AC=CA=B1=B5=
=C4=CA=B1=BC=E4=A1=A3</P>
            <P>&nbsp;&nbsp;&nbsp;&nbsp; =
7=A1=A3=C9=E8=D6=C3=D6=D8=B4=AB=B4=CE=CA=FD=A3=AC=D3=C3=B5=BD=B5=C4=BA=AF=
=CA=FD=CA=C7SNMPAPI_STATUS=20
            =
SnmpSetRetry(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;=20
            HSNMP_ENTITY hEntity,&nbsp;&nbsp;&nbsp; // destination =
management=20
            entity=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            smiUINT32 nPolicyRetry&nbsp;&nbsp; // new retry count value =
for=20
            database=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=B8=C3=BA=AF=CA=FD=B5=C4=B5=DA=D2=BB=B8=F6=B2=CE=CA=FD=CA=C7=B5=DA=CB=C4=B2=
=BD=B7=B5=BB=D8=B5=C4=CA=B5=CC=E5=BE=E4=B1=FE=A3=AC=CD=A8=B3=A3=CE=D2=C3=C7=
=C9=E8=D6=C3=C4=BF=B1=EA=CA=B5=CC=E5=B5=C4=D6=D8=B4=AB=B4=CE=CA=FD=A3=AC=D2=
=B2=BE=CD=CA=C7=BD=D3=CA=D5=CF=FB=CF=A2=B5=C4=CD=F8=C2=E7=C9=E8=B1=B8=B5=C4=
=CA=B5=CC=E5=A1=A3=B5=DA=B6=FE=B8=F6=B2=CE=CA=FD=CA=C7<BR>=D6=D8=B4=AB=B4=
=CE=CA=FD=A1=A3</P>
            <P>&nbsp;&nbsp;&nbsp;&nbsp; =
8=A1=A3=B4=B4=BD=A8=C9=CF=CF=C2=CE=C4=BE=E4=B1=FE=A3=AC=D3=C3=B5=BD=B5=C4=
=BA=AF=CA=FD=CA=C7HSNMP_CONTEXT=20
            =
SnmpStrToContext(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
            HSNMP_SESSION session,&nbsp; // handle to the WinSNMP =
session=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            smiLPCOCTETS string&nbsp;&nbsp;&nbsp;&nbsp; // pointer to a =
string=20
            structure=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=B8=C3=BA=AF=CA=FD=B5=C4=B5=DA=D2=BB=B8=F6=B2=CE=CA=FD=CA=C7=B5=DA=B6=FE=B2=
=BD=B7=B5=BB=D8=B5=C4=BB=E1=BB=B0=BE=E4=B1=FE=A3=AC=B5=DA=B6=FE=B8=F6=B2=CE=
=CA=FD=D3=EB=C4=E3=D4=DA=B5=DA=C8=FD=B2=BD=D6=D0=C9=E8=D6=C3=B5=C4=B4=AB=CA=
=E4=C4=A3=CA=BD=D3=D0=B9=D8=A3=AC=C8=E7=B9=FB=C4=E3=D1=A1=D4=F2=BA=F3=C1=BD=
=B8=F6=B2=CE=CA=FD=A3=AC=C4=C7=C3=B4=D5=E2=C0=EF=B5=C4string=BE=CD=CA=C7=B9=
=B2=CD=AC=CC=E5=C3=FB=A1=A3=B8=C3=BA=AF=CA=FD=B7=B5=BB=D8=D2=BB=B8=F6=C9=CF=
=CF=C2=CE=C4=BE=E4=B1=FE=A1=A3</P>
            <P>&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=D3=C9=B4=CB=CE=D2=C3=C7=B5=C4=B5=BD=C1=CB=C8=FD=B8=F6=D6=D8=D2=AA=B5=C4=BE=
=E4=B1=FE=A3=AC=D7=DC=BD=E1=D2=BB=CF=C2=A3=BA1=A1=A3=BB=E1=BB=B0=BE=E4=B1=
=FE=A3=AC2=A1=A3=CA=B5=CC=E5=BE=E4=B1=FE=A3=AC3=A1=A3=C9=CF=CF=C2=CE=C4=BE=
=E4=B1=FE=A3=AC=C7=EB=BC=C7=D7=A1=D5=E2=C8=FD=B8=F6=D6=D8=D2=AA=B5=C4=BE=E4=
=B1=FE=A3=AC=D2=F2=CE=AA=CB=FC=C3=C7=D4=DASNMP=B1=E0=B3=CC=B9=FD=B3=CC=D6=
=D0=CA=B1=BF=CC=D3=C3=B5=BD=A3=AC=D6=BB=D3=D0=D4=DA=BD=E1=CA=F8=BA=F3=B2=C5=
=CA=CD=B7=C5=CB=FB=C3=C7=A1=A3</P>
            <P>&nbsp;&nbsp;&nbsp; =
9=A1=A3=B4=B4=BD=A8=B1=E4=C1=BF=C0=A6=B0=F3=C1=D0=B1=ED=A3=AC=D3=C3=B5=BD=
=B5=C4=BA=AF=CA=FD=CA=C7HSNMP_VBL=20
            =
SnmpCreateVbl(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
            HSNMP_SESSION session,&nbsp; // handle to the WinSNMP =
session=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            smiLPCOID =
name,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //=20
            pointer to the variable name=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            smiLPCVALUE value&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // =
pointer to=20
            the value to=20
            =
associate<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
            // with the variable=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            );<BR>&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=D5=E2=CA=C7=D2=BB=B8=F6=B1=C8=BD=CF=C4=D1=C0=ED=BD=E2=B5=C4=BA=AF=CA=FD=A3=
=AC=D2=AA=B6=D4=C6=E4=D3=D0=C9=EE=C8=EB=B5=C4=C0=ED=BD=E2=A3=AC=C4=E3=B1=D8=
=D0=EB=B6=D4SNMP=B5=C4=CA=FD=BE=DD=B1=A8=B8=F1=CA=BD=D3=D0=CB=F9=C1=CB=BD=
=E2=A3=AC=D4=DA=D5=E2=C0=EF=CE=D2=B2=BB=C4=DC=D7=F6=B9=FD=B6=E0=B5=D8=B2=FB=
=CA=F6=A3=AC=BF=C9=D2=D4=B8=F8=C4=E3=B4=F2=B8=F6=B1=C8=B7=BD=A3=AC=BA=C3=B1=
=C8=D2=BB=B8=F6=D7=A8=C1=D0=BB=F0=B3=B5=A3=AC=CB=FB=D6=BB=B8=BA=D4=F0=B5=BD=
=C4=BF=B5=C4=B5=D8=BD=D3=C8=CB=A1=A3=BF=AA=CA=BC=B5=C4=CA=B1=BA=F2=CB=F9=D3=
=D0=B3=B5=CF=E1=CA=C7=BF=D5=B5=C4=A3=AC=C3=BF=B8=F6=B3=B5=CF=E1=B1=EA=D3=D0=
=BA=C5=C2=EB=A3=AC=B1=EA=D6=BE=C6=E4=BD=D3=B5=C4=C8=CB=B5=C4=CC=D8=D5=F7=A3=
=AC=BA=C3=B1=C8=B5=DA=D2=BB=B3=B5=CF=E1=D2=AA=BD=D3=CB=F9=D3=D0=D0=D5=D5=D4=
=B5=C4=C8=CB=A3=AC=B5=DA=B6=FE=BD=DA=B3=B5=CF=E1=D2=AA=BD=D3=BE=D6=D2=D4=C9=
=CF=B5=C4=C1=EC=B5=BC=A3=AC=B5=C8=B5=C8=A1=A3=B3=B5=CD=B7=D3=C9=CB=BE=BB=FA=
=C7=FD=B6=AF=D7=C5=A3=AC=CB=FB=B5=B1=C8=BB=D6=AA=B5=C0=D7=D4=BC=BA=B5=C4=C4=
=BF=B5=C4=B5=D8=A3=AC=D2=BB=C2=B7=BC=B8=BE=AD=D6=DC=D5=DB=A3=AC=D6=D5=D3=DA=
=B5=BD=B4=EF=C4=BF=B5=C4=B5=D8=A3=AC=B4=CB=CA=B1=B3=B5=C9=CF=BB=B9=CE=B4=D3=
=D0=D2=BB=B8=F6=C8=CB=A3=AC=C4=BF=B5=C4=B5=D8=B5=C4=D5=BE=B3=A4=CA=D7=CF=C8=
=D2=AA=BC=EC=B2=E9=B8=C3=CB=BE=BB=FA=B5=C4=D6=A4=BC=FE=BA=CD=CE=C4=CA=E9=A3=
=AC=BF=B4=BF=B4=CB=FB=D3=D0=C3=BB=D3=D0=C8=A8=C0=FB=C0=B4=BD=D3=D7=DF=D5=E2=
=C5=FA=C8=CB=A3=AC=C8=E7=B9=FB=C3=BB=D3=D0=A3=AC=BE=CD=BB=E1=D4=DA=B5=DA=D2=
=BB=B8=F6=B3=B5=CF=E1=C4=DA=D7=F8=C9=CF=D2=BB=B8=F6=B1=BE=D5=BE=B5=C4=CD=A8=
=D6=AA=B9=D9=A3=AC=CB=FB=B5=C4=D4=F0=C8=CE=BE=CD=CA=C7=B7=B5=BB=D8=B8=E6=CB=
=DF=D4=B4=D5=BE=B3=A4=B9=D9=CB=B5=B8=C3=CB=BE=BB=FA=C3=BB=D3=D0=C8=A8=C1=A6=
=BD=D3=C8=CB=A1=A3=C8=E7=B9=FB=D3=D0=A3=AC=C4=C7=C3=B4=D5=BE=B3=A4=D2=AA=BF=
=B4=BF=B4=B8=F7=BD=DA=B3=B5=CF=E1=CA=C7=B7=F1=B7=FB=BA=CF=B1=BE=D5=BE=BD=D3=
=C8=CB=B5=C4=D2=AA=C7=F3=A3=AC=C8=E7=B9=FB=B7=FB=BA=CF=A3=AC=BE=CD=BD=AB=B2=
=BB=CD=AC=B5=C4=C8=CB=CB=CD=B5=BD=B2=BB=CD=AC=B5=C4=B3=B5=CF=E1=BE=CD=D7=F8=
=A1=A3=C8=E7=B9=FB=D3=D0=B8=C4=D0=D5=B5=C4=B5=C4=C7=EB=C7=F3=A3=AC=C4=C7=C3=
=B4=D2=AA=BF=B4=B1=BE=D5=BE=CA=C7=B7=F1=D4=CA=D0=ED=A3=AC=C8=E7=B9=FB=D4=CA=
=D0=ED=A3=AC=BE=CD=BD=AB=B1=BE=D5=BE=D5=E2=D0=A9=B7=FB=BA=CF=CC=F5=BC=FE=B5=
=C4=C8=CB=B8=C4=D0=D5=A1=A3<BR>&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=D4=DA=D5=E2=C0=EF=CE=D2=C3=C7=BF=C9=D2=D4=B0=D1=C3=BF=BD=DA=B3=B5=CF=E1=BF=
=B4=D7=F7=CA=C7=B2=BB=CD=AC=B1=E4=C1=BF=A3=AC=B3=B5=CF=E1=B5=C4=BF=D5=BC=E4=
=CA=C7=D3=C3=C0=B4=BD=D3=CA=D5=C8=CB=B5=C4=A3=AC=C4=C7=C3=B4=BE=DF=D3=D0=B2=
=BB=CD=AC=CC=D8=D5=F7=B5=C4=C8=CB=BE=CD=CA=C7=B7=B5=BB=D8=CA=FD=BE=DD=A1=A3=
=D5=E2=D6=D6=B3=B5=CF=E1=D3=EB=C6=E4=BF=D5=BC=E4=BE=CD=BA=C3=B1=C8=D2=BB=B8=
=F6=B0=F3=B6=A8=A3=ACSNMP=B5=C4=CA=FD=BE=DD=B1=A8=D5=FD=C8=E7=D5=E2=D6=D6=
=B7=BD=CA=BD=D2=BB=B4=CE=BF=C9=D2=D4=D3=D0=B6=E0=B8=F6=B0=F3=B6=A8=A1=A3=B6=
=F8=B3=B5=CF=E1=BA=C5=BE=CD=BA=C3=B1=C8=B6=D4=CF=F3=B1=EA=D6=BE=B7=FB=A1=A3=
=B5=B1=C8=BB=D6=BB=D3=D0=B5=DA=D2=BB=B8=F6=CA=C7=CC=D8=CA=E2=B5=C4=A3=AC=D2=
=F2=CE=AA=CB=FB=D2=AA=D3=D0=B3=B5=CD=B7=A3=AC=CB=F9=D2=D4=D3=C3SnmpCreate=
Vbl=BA=AF=CA=FD=A3=AC=C6=E4=CB=FB=B5=C4=B0=F3=B6=A8=CE=D2=C3=C7=D2=AA=D3=C3=
SnmpSetVb,=BD=AB=C6=E4=D2=C0=B4=CE=C1=AC=BD=D3=B5=BD=C7=B0=D2=BB=BD=DA=B3=
=B5=CF=E1=C9=CF=A1=A3<BR>&nbsp;&nbsp;&nbsp;&nbsp;=20
            =
=BA=C3=C1=CB=A3=AC=D3=C9=C9=CF=CA=F6=A3=AC=CE=D2=C3=C7=BF=C9=D2=D4=D6=AA=B5=
=C0=C1=CB=A3=AC=B8=C3=BA=AF=CA=FD=B5=C4=B5=DA=D2=BB=B8=F6=B2=CE=CA=FD=CA=C7=
=B5=DA=B6=FE=B2=BD=B7=B5=BB=D8=B5=C4=BB=E1=BB=B0=BE=E4=B1=FE=A3=AC=B6=F8=C6=
=E4=CB=FB=C1=BD=B8=F6=B2=CE=CA=FD=BF=AA=CA=BC=CA=B1=BE=CD=BF=C9=D2=D4=D6=C3=
=CE=AA=BF=D5=C1=CB=A1=A3=B8=C3=BA=AF=CA=FD=B7=B5=BB=D8=D2=BB=B8=F6=B0=F3=B6=
=A8=C1=D0=B1=ED=BE=E4=B1=FE=A1=A3</P>
            <P>&nbsp;&nbsp;&nbsp; =
10=A1=A3=D7=B7=BC=D3=B0=F3=B6=A8=C1=D0=B1=ED=A3=AC=D3=C3=B5=BD=B5=C4=BA=AF=
=CA=FD=CA=C7SNMPAPI_STATUS=20
            =
SnmpSetVb(<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

            HSNMP_VBL vbl,&nbsp;&nbsp;&nbsp;&nbsp; // handle to the =
variable=20
            bindings list=20
            =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -