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📄 testframerate.c

📁 sdl的gfx开发包
💻 C
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/*     SDL_framerate - test program for framerate manager     Copyright (C) A. Schiffler, August 2001    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifdef WIN32 #include <windows.h>#endif#include <stdlib.h>#include <stdio.h>#include <string.h>#include <time.h>#include <SDL/SDL.h>#include "SDL/SDL_framerate.h"#include "SDL/SDL_gfxPrimitives.h"void HandleEvent(){	SDL_Event event; 	/* Check for events */        while ( SDL_PollEvent(&event) ) {                        switch (event.type) {			 case SDL_KEYDOWN:			 case SDL_QUIT:                                        exit(0);                                        break;			}	}}void ClearScreen(SDL_Surface *screen){	int i;	/* Set the screen to black */	if ( SDL_LockSurface(screen) == 0 ) {		Uint32 black;		Uint8 *pixels;		black = SDL_MapRGB(screen->format, 0, 0, 0);		pixels = (Uint8 *)screen->pixels;		for ( i=0; i<screen->h; ++i ) {			memset(pixels, black,				screen->w*screen->format->BytesPerPixel);			pixels += screen->pitch;		}		SDL_UnlockSurface(screen);	}}void Draw(SDL_Surface *screen){ int i,rate,x,y,dx,dy,r,g,b; FPSmanager fpsm;  /* Initialize variables */ srand(time(NULL)); i=0; x=screen->w/2; y=screen->h/2; dx=7; dy=5; r=g=b=255;   SDL_initFramerate(&fpsm); while (1) {    /* Set/switch framerate */  i -= 1;  if (i<0) {   /* Set new rate */   rate=5+5*(rand() % 10);   SDL_setFramerate(&fpsm,rate);   printf ("\nFramerate set to %i Hz ...\n\n",rate);   /* New timeout */   i=2*rate;   /* New Color */   r=rand() & 255;   g=rand() & 255;   b=rand() & 255;  }  HandleEvent();    /* Black screen */  ClearScreen(screen);  /* Move */  x += dx;  y += dy;    /* Reflect */  if ((x<0) || (x>screen->w)) { dx=-dx; }  if ((y<0) || (y>screen->h)) { dy=-dy; }  /* Draw */  filledCircleRGBA (screen,x,y,30,r,g,b,255);  circleRGBA(screen,x,y,30,255,255,255,255);      /* Display by flipping screens */  SDL_UpdateRect(screen,0,0,0,0);  /* Delay to fix rate */                     SDL_framerateDelay(&fpsm);   }}#ifdef WIN32 extern char ** __argv; extern int __argc; int APIENTRY WinMain(HINSTANCE hInstance,                     HINSTANCE hPrevInstance,                     LPSTR     lpCmdLine,                     int       nCmdShow)#else // non WIN32 int main ( int argc, char *argv[] )#endif{	SDL_Surface *screen;	int w, h;	int desired_bpp;	Uint32 video_flags;#ifdef WIN32	int argc;	char **argv;	argv = __argv;	argc = __argc;#endif	/* Title */	fprintf (stderr,"SDL_framerate test\n");	/* Set default options and check command-line */	w = 640;	h = 480;	desired_bpp = 0;	video_flags = 0;	while ( argc > 1 ) {		if ( strcmp(argv[1], "-width") == 0 ) {			if ( argv[2] && ((w = atoi(argv[2])) > 0) ) {				argv += 2;				argc -= 2;			} else {				fprintf(stderr,				"The -width option requires an argument\n");				exit(1);			}		} else		if ( strcmp(argv[1], "-height") == 0 ) {			if ( argv[2] && ((h = atoi(argv[2])) > 0) ) {				argv += 2;				argc -= 2;			} else {				fprintf(stderr,				"The -height option requires an argument\n");				exit(1);			}		} else		if ( strcmp(argv[1], "-bpp") == 0 ) {			if ( argv[2] ) {				desired_bpp = atoi(argv[2]);				argv += 2;				argc -= 2;			} else {				fprintf(stderr,				"The -bpp option requires an argument\n");				exit(1);			}		} else		if ( strcmp(argv[1], "-warp") == 0 ) {			video_flags |= SDL_HWPALETTE;			argv += 1;			argc -= 1;		} else		if ( strcmp(argv[1], "-hw") == 0 ) {			video_flags |= SDL_HWSURFACE;			argv += 1;			argc -= 1;		} else		if ( strcmp(argv[1], "-fullscreen") == 0 ) {			video_flags |= SDL_FULLSCREEN;			argv += 1;			argc -= 1;		} else			break;	}	/* Force double buffering */	video_flags |= SDL_DOUBLEBUF;	/* Initialize SDL */	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {		fprintf(stderr,			"Couldn't initialize SDL: %s\n", SDL_GetError());		exit(1);	}	atexit(SDL_Quit);			/* Clean up on exit */	/* Initialize the display */	screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags);	if ( screen == NULL ) {		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",					w, h, desired_bpp, SDL_GetError());		exit(1);	}	/* Show some info */	printf("Set %dx%dx%d mode\n",			screen->w, screen->h, screen->format->BitsPerPixel);	printf("Video surface located in %s memory.\n",			(screen->flags&SDL_HWSURFACE) ? "video" : "system");		/* Check for double buffering */	if ( screen->flags & SDL_DOUBLEBUF ) {		printf("Double-buffering enabled - good!\n");	}	/* Set the window manager title bar */	SDL_WM_SetCaption("SDL_framerate test", "framerate");	/* Do all the drawing work */	Draw (screen);		return(0);}

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