📄 talkdlg.cpp
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// TalkDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Talk.h"
#include "TalkDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTalkDlg dialog
CTalkDlg::CTalkDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTalkDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTalkDlg)
m_strMsg = _T("");
m_strServName = _T("");
m_nServPort = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTalkDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTalkDlg)
DDX_Control(pDX, IDC_LIST_SEND, m_listSend);
DDX_Control(pDX, IDC_LIST_RECEIVED, m_listReceived);
DDX_Control(pDX, IDC_COMBO_TYPE, m_cmbType);
DDX_Control(pDX, IDC_BTN_CONNECT, m_btnConnect);
DDX_Text(pDX, IDC_EDIT_MSG, m_strMsg);
DDX_Text(pDX, IDC_EDIT_SERVNAME, m_strServName);
DDX_Text(pDX, IDC_EDIT_SERVPORT, m_nServPort);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTalkDlg, CDialog)
//{{AFX_MSG_MAP(CTalkDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_CBN_SELCHANGE(IDC_COMBO_TYPE, OnSelchangeComboType)
ON_BN_CLICKED(IDC_BTN_CONNECT, OnBtnConnect)
ON_BN_CLICKED(IDOK, OnSendMsg)
ON_BN_CLICKED(IDC_BTN_CLOSE, OnBtnClose)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTalkDlg message handlers
BOOL CTalkDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//初始化控制变量
m_cmbType.SetCurSel(1);//设置套接字类型为——客户机
m_strServName="localhost";//设置服务器名为——localhost
m_nServPort=8000;//端口为——8000
//更新控制变量
UpdateData(FALSE);
//设置套接字成员的CTalkDlg类指针
m_sListenSocket.SetParent(this);
m_sConnectSocket.SetParent(this);
return TRUE; // return TRUE unless you set the focus to a control
}
void CTalkDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTalkDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTalkDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTalkDlg::OnSelchangeComboType()
{
// TODO: Add your control notification handler code here
//Retrive data from dialog
UpdateData(TRUE);
if(m_cmbType.GetCurSel()==0)
m_btnConnect.SetWindowText("侦听");
else
m_btnConnect.SetWindowText("连接");
}
void CTalkDlg::OnBtnConnect()
{
//从对话框取回数据
UpdateData(TRUE);
//禁用连结和类型相关控件
GetDlgItem(IDC_BTN_CONNECT)->EnableWindow(FALSE);
GetDlgItem(IDC_EDIT_SERVNAME)->EnableWindow(FALSE);
GetDlgItem(IDC_EDIT_SERVPORT)->EnableWindow(FALSE);
GetDlgItem(IDC_STATIC_SERVNAME)->EnableWindow(FALSE);
GetDlgItem(IDC_STATIC_SERVPORT)->EnableWindow(FALSE);
GetDlgItem(IDC_COMBO_TYPE)->EnableWindow(FALSE);
//是“客户机”,还是“服务器”?
if(m_cmbType.GetCurSel()==0)
{
//服务器
//创建与设置的端口绑定的套接字
m_sListenSocket.Create(m_nServPort);
//开始侦听连接请求
m_sListenSocket.Listen();
}
else
{
//客户机
//创建一个默认的套接字
m_sConnectSocket.Create();
//发出连接请求
m_sConnectSocket.Connect(m_strServName,m_nServPort);
}
}
void CTalkDlg::OnAccept()
{
//对于服务器,接受连接请求
m_sListenSocket.Accept(m_sConnectSocket);
//激活消息输入和发送的相关控件
GetDlgItem(IDC_EDIT_MSG)->EnableWindow(TRUE);
GetDlgItem(IDOK)->EnableWindow(TRUE);
GetDlgItem(IDC_STATIC_MSG)->EnableWindow(TRUE);
}
void CTalkDlg::OnConnect()
{
//对于客户机
//激活消息输入和发送的相关控件
GetDlgItem(IDC_EDIT_MSG)->EnableWindow(TRUE);
GetDlgItem(IDOK)->EnableWindow(TRUE);
GetDlgItem(IDC_STATIC_MSG)->EnableWindow(TRUE);
//激活关闭按钮,这仅对客户机有效
GetDlgItem(IDC_BTN_CLOSE)->EnableWindow(TRUE);
}
void CTalkDlg::OnSendMsg()
{
// TODO: Add your control notification handler code here
int nLen;//消息长度
int nSend;//已发送的消息的长度
//从对话框取回数据
UpdateData(TRUE);
//判断要发送的消息是否为空?
if(!m_strMsg.IsEmpty())
{
//获取消息的长度
nLen=m_strMsg.GetLength();
//发送消息
nSend=m_sConnectSocket.Send(LPCTSTR(m_strMsg),nLen);
//发送是否成功?
if(nSend!=SOCKET_ERROR)
{
//将消息添加到“已发送的消息”列表框
m_listSend.AddString(m_strMsg);
//更新对话框
UpdateData(FALSE);
}
else
{
AfxMessageBox("信息发送错误!",MB_OK|MB_ICONSTOP);
}
//清除当前信息
m_strMsg.Empty();
//update the dialog
UpdateData(FALSE);
}
}
void CTalkDlg::OnReceive()
{
char * pBuf=new char[1025];;
int nBufSize=1024;
int nReceived;
CString strReceived;
//接受消息
nReceived=m_sConnectSocket.Receive(pBuf,nBufSize);
//判断数据是否接受成功?
if(nReceived!=SOCKET_ERROR)
{
//保留接受消息的有效部分
pBuf[nReceived]=NULL;
//将消息转化为CString对象
strReceived=pBuf;
//将消息添加到“已接受的消息”列表框中
m_listReceived.AddString(strReceived);
//更新对话框
UpdateData(FALSE);
}
else
{
AfxMessageBox("信息接受错误!",MB_OK|MB_ICONSTOP);
}
}
void CTalkDlg::OnClose()
{
//关闭连接的套接字
m_sConnectSocket.Close();
//禁用消息输入和发送的相关控件
GetDlgItem(IDC_EDIT_MSG)->EnableWindow(FALSE);
GetDlgItem(IDOK)->EnableWindow(FALSE);
GetDlgItem(IDC_STATIC_MSG)->EnableWindow(FALSE);
GetDlgItem(IDC_BTN_CLOSE)->EnableWindow(FALSE);
//清除列表框的内容
while(m_listSend.GetCount()!=0)
m_listSend.DeleteString(0);
while(m_listReceived.GetCount()!=0)
m_listReceived.DeleteString(0);
//是否客户机?
if(m_cmbType.GetCurSel()==1)
{
//对于客户机
//激活与连接设置相关的控件
GetDlgItem(IDC_BTN_CONNECT)->EnableWindow(TRUE);
GetDlgItem(IDC_EDIT_SERVNAME)->EnableWindow(TRUE);
GetDlgItem(IDC_EDIT_SERVPORT)->EnableWindow(TRUE);
GetDlgItem(IDC_STATIC_SERVNAME)->EnableWindow(TRUE);
GetDlgItem(IDC_STATIC_SERVPORT)->EnableWindow(TRUE);
GetDlgItem(IDC_COMBO_TYPE)->EnableWindow(TRUE);
}
}
void CTalkDlg::OnBtnClose()
{
// TODO: Add your control notification handler code here
OnClose();
}
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