📄 optionwnd.cpp
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/******************************************************************************************************************
葛碘疙:
累己磊:
累己老:
[老磊][荐沥磊] : 荐沥 郴侩
*******************************************************************************************************************/
#include "StdAfx.h"
COptionWnd::COptionWnd()
{
Init();
}
COptionWnd::~COptionWnd()
{
Destroy();
}
VOID COptionWnd::Init()
{
CGameWnd::Init();
m_xOptionBtn.Init();
}
VOID COptionWnd::Destroy()
{
CGameWnd::Destroy();
}
VOID COptionWnd::CreateOptionWnd(INT nID, CWHWilImageData* pxWndImage, INT nFrameImgIdx, INT nStartX, INT nStartY, INT nWidth, INT nHeight, BOOL bCanMove)
{
CreateGameWnd(nID, pxWndImage, nFrameImgIdx, bCanMove, nStartX, nStartY, nWidth, nHeight);
m_xOptionBtn.CreateGameBtn(pxWndImage, 764, 765, nStartX+220, nStartY+11);
}
VOID COptionWnd::ShowOptionWnd()
{
ShowGameWnd();
m_xOptionBtn.ShowGameBtn();
}
BOOL COptionWnd::OnLButtonUp(POINT ptMouse)
{
if ( m_xOptionBtn.OnLButtonUp(ptMouse) ) return TRUE;
return FALSE;
}
BOOL COptionWnd::OnLButtonDown(POINT ptMouse)
{
if ( m_xOptionBtn.OnLButtonDown(ptMouse) ) return TRUE;
return FALSE;
}
VOID COptionWnd::OnMouseMove(POINT ptMouse)
{
m_xOptionBtn.ChangeRect(m_rcWnd.left+220, m_rcWnd.top+11);
m_xOptionBtn.OnMouseMove(ptMouse);
}
VOID COptionWnd::SetStatusBtnInit()
{
m_xOptionBtn.SetBtnState(_BTN_STATE_NORMAL);
}
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